Ludum Dare 47 October 2–5, 2020

Results are in! Thank you all!

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Top 100 rank in two categories, Mood at 102nd and all others in the Top 200. This has to be the best overall results I've ever had in the seven years I've done Ludum Dare, considering that the last two didn't get anywhere near the top 100.

Thank you everyone who voted for Twist Turn Shoot Burn, this has been a tough year to do game development and Ludum Dare has helped me rediscover why I love making games.

If anyone is interested in seeing more of my work (or read my less sane ramblings), you can follow me on Twitter!

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First LD vs second LD

~~I don't know how many games have been ranked in each category for both this and the previous LD, so I'll compare the actual scores instead~~ [Added percentage comparaison below] :

Overall : 2.211 => 2.518 (+ 0.307)

Fun : 1.921 => 2.464 (+ 0.543)

Innovation : 2.684 => 2.929 (+ 0.245)

Theme : 2.474 => 2.722 (+ 0.248)

Graphics : 3 => 2.732 (- 0.268)

Audio : None => 1.8

Humour : 2 => 2.14 (+ 0.14)

Mood : 2.395 => 2.231 (- 0.164)

There's progress, and I do understand some of those results, but the comparison still hurts a bit. My first LD could barely be described as a game, my second one was a very bad game, but at least a game, I expected a bigger jump. Graphics going down, I disagree, I feel like my first LD got a "pity boost" for its graphics, which weren't better than the second's game (n°1 had 2 animations, one of which was playing backward, n°2 has 5 or 6 and they all work ! The backgrounds are much better looking, the 3D models are better...), but meh, I get the 2.7, it still looks awful. 1.8 in audio is the one that hurts the most, but I do know that I don't know anything about music and picked random notes to try to make a song, so I don't know what I really expected. Failing to reach an average score in any category is also very frustrating (in my ratings I considered 3 stars to be average), but again, being a beginner, I'm probably placing the bar a bit too high for myself. Mood, I don't think I even understand what the word mean, I've had a very hard time judging other game on this, so I don't really care.

Overall, better scores, there's progress, the game, this time, was a game, but there's still a ton of stuff to learn before I can safely say I did something good. Next goal score-wise probably will be to get a 3 in at least one category I guess...

Edit : Thanks to @adroitconceptions I do have more stats to show ! Here are the percentage of people who did worse than me :

Overall : 0.09 => 3.65

Fun : 0.28 => 9.38

Innovation : 11.23 => 26.87

Theme : 2.88 => 11.11

Graphics : 24.64 => 13.11

Audio : None => 1.4

Humour : 5.10 => 13.76

Mood : 3.69 => 2.08

The graphics one is even more frustrating, BUT : I've managed to leave the worse quarter on one category (innovation), something I didn't manage to do for my first LD ! I also manage to not be in the worst 1% in anything, even though my audio is really close to be in that. This stat is way better for my moral. The fun rating in particular, going from 1.9 to 2.4 felt like not enough between my two entries, but going from better than 0.3% to better than 9.4% is waaaaay better. More work to do, more learning to do, but there's progress, for real. Am a bit less sad thanks to this (thank you very much adroidconceptions for your numbers !).

Total Rated Games by Jam/Comp and Category

As I have been specifically asked for this information:

```

compo

Overall : 630 Fun : 629 Innovation: 629 Theme : 630 Graphics : 610 Audio : 499 Humor : 465 Mood : 576

jam

Overall : 1668 Fun : 1668 Innovation: 1669 Theme : 1669 Graphics : 1507 Audio : 1103 Humor : 1250 Mood : 1528 ```

Thanks!

Hello,

so this was my second Ludum Dare and I am very happy with the results. Here they are. W.png

In some categories I was a bit better than last time, in others a little worst, but... I am truly amazed by the 4th place in the Humor category! Thank you all so much, it means a lot to me. Many thanks to the organizer of this amazing event. And see you all in the next edition of LD!

3rd place in the Jam! We had a blast!

Well, we scored better than we expected, we are very happy with these results of course!

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Thanks to everyone who played and rated our game! If you haven't, and are up for a 15-25 minute adventure game with a twist, feel free to play the game and let us know your thoughts (or just watch the playthrough)! https://ldjam.com/events/ludum-dare/47/smells-like-chlorine

Congrats to everyone who finished a game and don't be discouraged from bad ratings! Every gamejam is an opportunity to learn and have fun. :)

Have a good one, and see you all maybe next time. ;)

results explained, i hope

I am going to put the ranking explanation here. to be sure i understood it right. Also, i hope it could be useful to others.

From what i can gather:

position, is your position in the total ranking of participants.

between brackets position,it uses the number of stars in average for that categorite (total / num of ratings = stars obtained summed / 30).

  • i had to ask in the ludum discord and make my own deductions to get this. if i am wrong, please correct me. and i'll be happy to learn.

PS. next time, would be nice to have this explained somewhere or with the results. Also it would be nice to know the total of people.

EDIT: i reread and saw that the dot in the brackets it is a decimal comma. i missunderstood it as separator for thousands.

2nd in the Jam (after 407th, 318th and 386th)

Easily our highest ranking entry, previous entries we ranked 407th, 318th and 386th. Our secret: learning to use an audio DAW, blender and how to import assets into the game engine (BabylonJS). The other times we spent most our time learning tools instead of using them (which is fine btw and part of the experience) - but this time we were able to focus on content and spent the whole of the Monday on polish.

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Our entry page for Caterpillar Cowboy, feat a Developer Vlog

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LOOPY is updated!!

Thanks everyone who supported loopy. I'm really satisfied with the results of my first ldjam as a non-programmer. Learned a lot and had fun a lot.

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I revised loopy according to your feedbacks and updated on itch.io. Also optimized for android as well. Check out from the link: https://cyaygel.itch.io/loopy

It was a good run. See you in next!!

Some insights into Ludum Dare 47 Results

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Greetings, fellow game developers

This morning, as everyone else, I opened Ludum Dare website to see jam results and read blogposts regarding them. Some of these blogposts got me thinking about collecting more stats about submitted game and 5 minutes later I am making that hacky web scraping script.

Collected dataset is included at the end of this post and I invite you to look into data yourself. Please take everything written here with a grain of salt since I am nowhere near to the actual statistician.

Initially I wanted to collect info about ratings amount and grade correlation, target platforms and genres. In order to do so we have to parse grades, game links and somehow to extract the genre of the game. Since Ludum Dare doesn't allow to provide genre in game description we would have to get it from somewhere else. Fortunately, itch.io is recognized as one of the best platform for game jams and it's used by a lot of games for file hosting, and it allows to specify genre!

Dataset

So, after a bit of coding and some DOS attack-like activity in my network, I managed to collect what I needed. As Ludum Dare stats say, there were totally 3206 games submitted, out of which 2406 are in jam and 800 in compo. A minimum amount of received rating required in order to get graded is 20 and 2298 games managed to get over that threshold. Additionally, 1863 of these games provide itch.io link and 936 of them specify their genre. All statistics here based only on games which got past 20 ratings threshold.

Target platforms

In order to determine target platform I analysed both selected link tag on ludum dare page and itch.io pages (when available). And turns out that there are no surprizes here, most of the developers aim for web and windows support, and mobile games are highly underrepresented. I also expected that top-100/top-500 will be mostly represented by games playable in browser with lower proportion of other platforms, but turns out that it's not really the case. I think it's safe to say that desktop games don't really lose any points without browser support.

``` Supported platform across all entries: WEB 1825 (79.42%) Windows 1710 (74.41%) MacOS 524 (22.80%) Linux 519 (22.58%) Android 47 (2.05%) IOS 3 (0.13%)

Supported platform in TOP-50: Windows 48 (96.00%) WEB 32 (64.00%) Linux 19 (38.00%) MacOS 17 (34.00%) Android 3 (6.00%) IOS 1 (2.00%)

Supported platform in TOP-100: Windows 89 (89.00%) WEB 78 (78.00%) Linux 30 (30.00%) MacOS 29 (29.00%) Android 5 (5.00%) IOS 1 (1.00%)

Supported platform in TOP-500: WEB 428 (85.60%) Windows 392 (78.40%) MacOS 136 (27.20%) Linux 129 (25.80%) Android 12 (2.40%) IOS 1 (0.20%) ```

Genre Distribution

Across 936 entries for which we have genre data results are the following:

``` Across all entries: Puzzle 269 (28.74%) Action 212 (22.65%) Platformer 176 (18.80%) Adventure 135 (14.42%) Shooter 73 (7.80%) Simulation 55 (5.88%) Racing 40 (4.27%) Strategy 32 (3.42%) Survival 31 (3.31%) Rhythm 28 (2.99%) Interactive Fiction 26 (2.78%) Role Playing 25 (2.67%) Visual Novel 22 (2.35%) Card Game 15 (1.60%) Fighting 10 (1.07%) Educational 4 (0.43%) Sports 1 (0.11%)

In TOP-50: Puzzle 12 (32.43%) Action 9 (24.32%) Platformer 8 (21.62%) Adventure 5 (13.51%) Shooter 4 (10.81%) Simulation 4 (10.81%) Card Game 2 (5.41%) Rhythm 2 (5.41%) Strategy 2 (5.41%) Fighting 1 (2.70%) Survival 1 (2.70%) Role Playing 1 (2.70%) Interactive Fiction 1 (2.70%) Racing 1 (2.70%) ```

Puzzles and action games are the most popular choice for developers, almost half the games mention that tag. It's also nice to see that overall and top-50 distrubution is almost the same, which means that you're safe to choose any genre you want for your game and it wont affect your grades.

Rating Distribution

Now lets see what is the distribution of rating for games overall and in most popular genres. This stat is based on @AdroitConceptions suggestion.

``` Rating distribution overall In category overall: 3.44 ± 0.45 In category fun: 3.27 ± 0.53 In category innovation: 3.27 ± 0.54 In category theme: 3.51 ± 0.57 In category graphics: 3.53 ± 0.59 In category audio: 3.33 ± 0.59 In category humor: 2.92 ± 0.67 In category mood: 3.36 ± 0.52

Rating distribution for genre Action In category overall: 3.52 ± 0.45 In category fun: 3.44 ± 0.51 In category innovation: 3.27 ± 0.56 In category theme: 3.42 ± 0.60 In category graphics: 3.66 ± 0.55 In category audio: 3.42 ± 0.58 In category humor: 2.88 ± 0.63 In category mood: 3.32 ± 0.50

Rating distribution for genre Adventure In category overall: 3.40 ± 0.48 In category fun: 3.14 ± 0.56 In category innovation: 3.15 ± 0.56 In category theme: 3.40 ± 0.63 In category graphics: 3.61 ± 0.61 In category audio: 3.35 ± 0.65 In category humor: 2.97 ± 0.68 In category mood: 3.50 ± 0.54

Rating distribution for genre Puzzle In category overall: 3.55 ± 0.48 In category fun: 3.35 ± 0.55 In category innovation: 3.49 ± 0.53 In category theme: 3.67 ± 0.55 In category graphics: 3.60 ± 0.57 In category audio: 3.30 ± 0.58 In category humor: 2.83 ± 0.59 In category mood: 3.39 ± 0.51

Rating distribution for genre Platformer In category overall: 3.50 ± 0.47 In category fun: 3.38 ± 0.53 In category innovation: 3.26 ± 0.62 In category theme: 3.50 ± 0.63 In category graphics: 3.56 ± 0.58 In category audio: 3.29 ± 0.56 In category humor: 2.91 ± 0.60 In category mood: 3.34 ± 0.51

```

We can see that all categories generally rated in the same way with the exception for humor, which is usually lower than other categories. It's also interesting that Action games tend to have the higher fun grade.

Received ratings and Grade correlation

One of the common topics discussed in posts regarding results was about how high amount of ratings leads to lower average grade. For some people it may sound logical and I wanted to check if such statement has any truth behind it it. For measuring correlation we'll be using something called Pearson's correlation coefficient, which probably fimiliar to anyone who came across statistics course at some point.

Turns out that correlation coefficient between amount of ratings received and grade in overall top is 0.22233

For other categories results are the following:

text Ratings received/Grade correlation across all entries Ratings received/Grade correlation for overall: 0.22233126091016753 Ratings received/Grade correlation for fun: 0.19439265109626402 Ratings received/Grade correlation for innovation: 0.13478324542490097 Ratings received/Grade correlation for theme: 0.13059698797880057 Ratings received/Grade correlation for graphics: 0.2075506952357996 Ratings received/Grade correlation for audio: 0.2045200770843993 Ratings received/Grade correlation for humor: 0.2031874502415293 Ratings received/Grade correlation for mood: 0.19442989187360174

Correlation coefficient between 0 and 0.3 generally regarded as a very weak correlation - so that means that while higher amount of ratings can lead to higher grades such influence is not really significant. Besides, I think now we can say that our initial hypothesis is incorrect.

Across games which managed to get into top 100 correlation coefficient looks like that: text Ratings received/Grade correlation for overall: 0.28650349819411464 Ratings received/Grade correlation for fun: 0.13743718059002868 Ratings received/Grade correlation for innovation: 0.12956207793693833 Ratings received/Grade correlation for theme: -0.003790955798309322 Ratings received/Grade correlation for graphics: -0.047956136459542414 Ratings received/Grade correlation for audio: -0.053283386265215796 Ratings received/Grade correlation for humor: 0.08796826193357084 Ratings received/Grade correlation for mood: 0.032409899490679184

So, this is actually really intersting. First of all there is noticeable difference in correlation for games in top-100 and across all entries. While coefficient for all games is somewhere around 0.2 almost everywhere, in top-100 it drops almost to zero for all categories except innovation, fun and overall (in next section we'll see more about fun and overall correlation). We can conclude that low amount of ratings doesn't prevent your game from successfully reaching top-100. I don't feel confident to state any other meaning of such result but it's certainly worth remembering.

The section Received ratings and Grade correlation in the initial version of this post looked totally different and was calculated absolutely wrong. The reason for that is because I actually did a correlation between amount of received ratings and position in category top. And that was simply incorrect for two reason: first of all - we're calculating correlation both in jam and compo, and compo has significantly less entries which yields different positions. The second reason is caused by the fact that position is actually decreasing while average grade rises (1st position is better than 2nd position, but grade of 5 is better than grade of 4) - which results in negative correlation and can be confusing for some readers. I apologize for such misinformation.

Correlation between different categories

Another interesting insight can be spotted if we take a look at how different categories correlate with each other. It can show which categories are rated in similiar way and vice verse.

Since there are a lot of categories full correlation output is a bit long and can be seen on pastebin. A sneak peak from full output: ```text Overall/Fun Grade correlation: 0.8935648248913685 Overall/Innovation Grade correlation: 0.7239394376255062 Overall/Theme Grade correlation: 0.5898030292263634 Overall/Graphics Grade correlation: 0.704619779209486 Overall/Audio Grade correlation: 0.6761667301174727 Overall/Humor Grade correlation: 0.4370432044059216 Overall/Mood Grade correlation: 0.7307469349058053

Highest grade correlation between overall and fun: 0.8935648248913685 Lowest grade correlation between theme and humor: 0.26277385324255415 ```

So, what have we got. First of all, we can see that correlation between fun and overall rating is pretty close to 1. That means that people usually tend to give high overall rating for fun games and vice verse. Also, as expected, mood has pretty high correlation with graphics and audio.

Besides, humor seems to have lowest correlation with almost each of the categories. I am not going to draw any conclusion from that fact but it's quite a surprising result.

How can you look into dataset yourself

Collected data used for this research available on Google Spreadsheets: https://docs.google.com/spreadsheets/d/1nkWSSBI9JDTxYfKzh3ZX8XPEOHNCivJVpXGMlmJ8XbU/edit?usp=sharing

I would love to share with you source code of data scraping script but I don't want to cause unintented ddos on ldjam.com and itch.io so I am not going to post it here. If you really want the source code feel free to DM me on twitter

To sum up

Whoah, that was a fun morning. I believe these stats can be interesting to fellow game jammers because they were definitely interesting for me. Overall, that was an awesome Ludum Dare. If you managed to finish your game you should be damn proud of yourself! See all of you in April!

P.S. If this post was interesting and you value time put into that little research please share link to this page with your friends - I'll appreciate it.

P.P.S. In case you feel like some more interesting stats can be derived please write about it in the comments and I'll do my best to include it in the post.

Looper - a big update is coming!

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Agent, can you hear me?

Thank you so much for playing Looper and for all your comments and feedbacks!

If you haven’t yet, please check out the original Ludum Dare version (although the new one is going to be so much better!)

I'm really happy with the results considering this was my first Ludum Dare and game jam!
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And I'm even happier that you enjoyed the game and for all your comments!
Thank you all for your kind words, for your suggestions, for showing the game on twitch, creating fanarts and climbing the online leaderboard (there are hundreds of entries!!!)

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The big update

Many of you have asked to keep working on it and to add new maps and weapons.
I'm currently working on it and the update will be available soon featuring: - 3 new maps of increasing difficulty (associated with 3 different leaderboards) - new powerful weapons - complex enemy AI - music - new animations, graphic effects and much more

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So stay tuned for more updates! If you want to stay up to date on the game, follow the development and check some behind the scenes, be sure to follow me on Twitter.

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Congrats!

Congratulations on winning, winners! I'll be giving the winners some artworks later!

Axei abf

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Follow the future development of Cattenburg

Thanks everyone for playing The Curse of Cattenburg during Ludum Dare 47! It was fantastic to have so many people give such lovely feedback to our cat themed original card game! We were also exceptionally pleased and proud to have ranked 3rd in Art and 12th Overall.

The Future of Cattenburg

We have been discussing expanding the game into a full-game over the past few weeks, and we've already been cleaning up the code base and having many, many conversations about design directions we could take the game. We're somewhere between Slay the Spire and Darkest Dungeon in terms of game flow at the moment, with the Card Game created for the jam being at the heart of the game - to resolve combat. We're looking to add some deck-building to the game, too.

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If you're interested in following the game, we've just made a brand new discord for people to join to get game updates, discuss the game, give feedback and report bugs.

Will you become a proud Cattenburgian? Join the Cattenburg Discord Server today!

Loopy Flight - Post Jam version release

With results out, that marks the end of that ludum dare 47, which was amazing. I had a lot of fun trying to develop a game, and even more fun playing all of yours. There were a lot of games that blew my mind, and regardless of the final ranking, I truly think everyone who participated can be proud of what they accomplished. So once again, well done to everyone!

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That said, I was working on a post jam version, and this version is out now. It mostly improves the texts and overall comfort, with hope to make it less tiring on the eyes and less dizzy (that was a comment that came back a lot and was totally true). Here is the linky to try it: https://macmist.itch.io/loopy-flight-post-jam (for some reason I can't add it to my submission page). Now that this base is done, I do have a lot of real improvements planed, such as shooting, power ups and so on, and I hope to be able to update the game regularly in the weeks/months to follow.

Thanks again for everyone who already played the game. This was my first Jam and I'm already looking forward to the next!

Fun with numbers!

After @abvadabra thankfully provided some raw numbers for this LD, I had a bit of fun with it.

Here's a small snapshot: Screenshot 2020-10-28 at 16.25.56.png

This tells us a few interesting things! * Someone received 485 ratings * Someone gave(!) 373 ratings * Someone received only 17 ratings and got a score anyway * On average, people receive 2 ratings more than they give * A lot of people don't rate humor * When they rate humor, it's usually significantly lower than the other categories

Super Happy with my results

My best ratings so far. Moving in the right direction.

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More important than the scores was this amaizing community, the feedback and ability to watch people play my entry fed into the post jam which I have really focused on these past few weeks. If you are not ready for Ludum to be over then any feedback on what has changed in A Night Around The Fire will be very useful to me. I am happy to return the favour on any other Post Jam builds, just hit me up with links.

Play it here: https://ldjam.com/events/ludum-dare/47/a-night-around-the-fire

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Old Ludum Dare Page Error - Will it work again?

So, it seems that since a month the old ludum dare page is not available anymore.

For example, if you check this link for one of my previous entries Ludum Dare 33 you can see it does not work!

The only fix I've found is using the internet archive Ludum Dare 33 on Internet Archive, for those who doesn't know, you just have to put the link if you have it and it will try to find the page.

I hope the page will work again soon tho, does anyone have any news about it? It would also be cool that those games were linked to the new account, so that you can also see those entries when browsing someone games!

OH MY GOD

This is enormously better results than on my previous LD game. Thank you everyone who has checked it out and everyone who participated. See you on the next Ludum Dare

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