Ludum Dare 47 October 2–5, 2020

Try our speedrun challenge

Fancy a challenge? We're holding a speedrun competition for our game. The deadline is 5pm Sunday (GMT.) Submit a video of your run, as well as your time, on our game's LD page, and the player with the fastest time will be added to the game in the form of a statue, and mentioned with your best time in the credits. bruh2.png Thanks! Esphoros/Computer, Convg bruh1.png

The giant mutating meatball has been finished!

Check out our final result of the previous jam: https://www.youtube.com/watch?v=QQkr69u99Ug

We put some more work into, and made our meatball even more beautiful, now you can truly experience it in all its meaty glory.

New features include a eating/vomit system. Scientists that are eat able. Mutation ragdolls and a power up muscular system for Gymzilla. Everything is also more polished and it now includes a fully fletched meat menu.

Links

https://gamejolt.com/games/Meatball-VS-Gymzilla/513415

https://tocogames.itch.io/meatball-vs-gymzilla

Not done with my game yet

Hello!

First of all, thank you so much for the enormous amount of feedback during the last weeks. What's even more encouraging is that Ace of Rope scored 5th overall, with most categories having a very high score as well!

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As a result, it wouldn't be very fun to end this game at the jam version, so I spent the last weeks expanding it. You'll find even more colorful characters, wacky dialogues, and nice landscapes as you confront the dangers of the West.

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Just in time for Halloween, here's also a quick update that adds a third zone to the game. Embark to the icy north, get lost in a dark forest, challenge the host of an odd mansion, and find the truth about your origins.

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More info on the itch.io page. Have a nice end of October!

For those who host their game on their own website

Are you using any extension for monitoring Page Views, Avg. Session Durations, etc? I use Monster Insights, and realized the average session duration was only 26 seconds. Rough entry this year! I think this is a really helpful stat to look at as far as knowing if a game mechanic you worked on "worked" for the public, I only captured peoples' (albeit short) attention span for 20ish seconds. Moral of the story: I need to work more on fun mechanics that keep people playing, instead of investing time in mechanics that are neat but aren't necessary or fun.

Streamers React and Post-LD Development

I made a compilation video of people's reactions to our game, Pillars of Anguish! If you haven't seen it, check it out! It's 20 minutes, but worth it :grin:

I'm also live right now at twitch.tv/Outfrost, working on improving the game post-LD. Come say hi! :wave:

https://youtu.be/jbj00XWWgTw

The best way to learn is to look to others solutions [COMPO]

I started working with Unity a year ago and up to this day I was still not sure whether my solutions were being solved in a similar way by others, or maybe I was overcomplicating things.

Ludum Dare gives you the possibility to see each others code in COMPO entries, and it's a gold mine. The amount of solutions for certain problems you can find is incredible and it's very reassuring to see that someone uses the code in a way you used or you wanted to.

I was especially keen to refactor code of my game (Post LD) using Scriptable Object Architecture. Now, looking upon some games' code I can understand the real-world problem examples better than looking at 2017s Keynotes and tutorials.

This way, I can improve as gamedev and get better in other Ludum Dares coming!

Coming from Javascript world (React developer) I can see clearly how bad (or good?) my game code is and, thanks to incredible and talented C# devs from the top games, I can learn more about gamedev concepts to become better developer overall.

Thank you for being such an insipiring community.

Another big post-jam update for SkyCrawler!

I've dedicated past couple of weeks to polishing and expanding the game. And so now it has twice as many levels. Which means more challenges, more puzzles, and more cool gravity mechanics!

Check it out here: https://oneir0mancer.itch.io/skycrawler

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Try our speedrun competition

Fancy a challenge? We’re holding a speedrun competition for our game. (Best time so far is 2mins 17secs) The deadline is 5pm Sunday (GMT.) Submit a video of your run, as well as your time, on our game’s LD page, and the player with the fastest time will be added to the game in the form of a statue, and mentioned with your best time in the credits.

Debug Or Die Results/Postmortem

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Thanks to everyone who played and rated Debug Or Die! I had a blast playing your games!

Ratings Breakdown

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Note: Percentiles are calculated based on the total number of ranked games in each category. A game in Ludum Dare is only ranked when it receives 20 or more ratings. Ranked data courtesy of @adroitconceptions.

Postmortem

The theme of this jam was “stuck in a loop”. Participants were given 72 hours to create a game from scratch that incorporated this theme. I thought this theme was one of the better in recent memory and brainstormed the following concepts and mechanics:

  • Player stuck with a hula hoop around body. Bounce through the level with the goal of removing the hoop.

  • Race around a track using timed button presses to increase speed. Reach the target speed to break out of the loop.

  • Bullet hell game with screen wrap. Dodge enemies/projectiles that loop across the screen and kill enough to break out of the loop.

  • Puzzle game with a programming mechanics. Break out of the loop by pushing around and aligning command blocks to satisfy loop conditions.

  • Runner played inside the radius of a large circle. Jump to avoid traps/enemies. Circle gets smaller the longer you play.

  • Hamster in a wheel. Didn’t think this one too far through.

I ended up going with the puzzle game with programming mechanics because I thought it was a good use of the theme and I’ve wanted to take a stab at something like Baba Is You.

What Went Right

  • The game was completed and submitted on time. As has become a running theme with my jams, the scope had to be reduced, but the end result was playable and functionally complete.

  • The level design came out nice. I was able to design levels with progressing difficulty that showcased the mechanics and challenged the player. I also included a tutorial level to introduce the mechanics which I felt would be especially helpful to those without programming knowledge.

  • The core mechanics work well. The grid-based movement made it easy to control/play. I incorporated break points, which are an obstacle that can be moved, and comment blocks which the player can pass through but command blocks cannot. If the player already had programming knowledge then it would be immediately obvious what each of the block types does, and if not it was easy to pick up.

What Went Wrong

  • Numerous features and polish had to be cut to finish on time. These included additional levels, multiplication/division blocks, additional environment affecting conditions akin to the door in level 3, undo functionality, sound effects, and graphical polish/animation.

  • No undo functionality. This was mentioned above but it was something that many players mentioned. It can be frustrating to have to start a level over after pushing a block into the wrong position when you’re already close to the solution. Again, this was a planned feature that didn’t make it in.

  • A couple of bugs made it into the initial release. On the plus side, they weren’t game breaking and it’s very likely they weren’t noticed as I patched them the day after submitting.

Conclusion

This was my fifth Ludum Dare/game jam. It was also the longest I’ve went between jams (a year) due to being busy with a new job. This left me with a bit of rust that had to be shaken off early in the jam that undoubtedly cut into my time budget.

There’s always room for improvement but I’m very happy with the results. It was overall my best rated submission and the first time I broke into the top 100 in multiple categories. I chose to go with while loops because I figured they would be the easiest for people without programming knowledge to understand. I kept the math simple so the gameplay wouldn’t be frustrating but still provide a level of challenge and engagement. I also recieved numerous comments complimenting the usage of theme, level design, and educational value of the game which is always wonderful to hear.

I’d like to thank everyone for playing and rating Debug Or Die (unofficially known as Baba Is Loop :P). It was great to get back in the groove and make a game I probably wouldn’t have thought up if it wasn’t for the jam. I had a ton of fun playing your games and I eagerly await the chance to do even better for Ludum Dare 48!

Play Debug Or Die

Dave Brake Creations

Whew, Finally. Good News!

Good news, finally! I've begun working on the artworks I promised to make for some games! I'll be making artwork for the 1st-place winners and whoever requests one.

Virtual Chicken Staring Contest Post-jam update released!

I made an update for my virtual chicken staring contest! The game is now much better and not ugly.

Here's the link: https://ldjam.com/events/ludum-dare/47/virtual-chicken-staring-contest

Thank you for your interest in my very complex game.

iLoop - now on Mobile!

iLoop is a hypercasual 2D endless runner game about a tiny cute robot, who has been sent on a mission, to collect food for the army warehouse.

Can you unlock the secret rank which is only achievable at a certain high score?

Download & Review the game now: https://play.google.com/store/apps/details?id=org.godotengine.iloop

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Last Chance To Beat Our Speedrun Challenge!

The best time so far is 2mins 17secs. Think you can beat it? The deadline is 5pm (GMT) Submit a video of your run, as well as your time, on our game’s LD page, and the player with the fastest time will be added to the game in the form of a statue, and mentioned with your best time in the credits. Good Luck!

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"Edge of Ludum Dare" Map with all choices and outcomes

If you were stuck in a loop playing "Edge of Ludum Dare" maybe you would like to see this full map of the adventure. Thanks to everyone who played and rated this little text-based game made with BOLT and Unity.

https://ldjam.com/events/ludum-dare/47/al-filo-de-la-ldum-dare-edge-of-ludum-dare

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Postmortem stream starting in 30 minutes

Hey all!

I've managed to do an insane amount of work in the 48 Compo hours; I'm going to explain how I did all that by taking you through my process for everything: from idea, writing, music, modeling, sound recording, scene building to programming:

Join me in 30 minutes: 10 AM PT / 1 PM ET / 19:00 CEST for about 2.5 hours on https://twitch.tv/virtualplaynl

(if you somehow don't want to watch on Twitch, you can also watch via YouTube through https://youtube.com/virtualplay )

Hope to see you there!

Titles You Should Play! #4 || LD47

Yes, yes, the event is over and all, but that doesn't mean I'm done telling you about great games you might have missed!

https://www.youtube.com/watch?v=zWPQeRs6Ems

Feel free to use following timecodes to skip to a certain part of the video, or viceversa, find the link to a corresponding game you really liked down below :D


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Gorilla Taxi

by @idinakloppstock and @rongo-matane

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Beyond Death

by @marc-antoine-girard, @ilovepatatos, @jberger, @jean-philippe-brien, @charles-viau and @trypants

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Clockmaker

by @cyphyrgriffon and @tristan-mansfield

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Circleline

by @caeonosphere

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Re-Slash

by @forameuss, @hypercubecore, @lwyx and @croxel-studios

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Johnny Lootem's Going Loopy!

### by @juicybrucey and @mr-field

I'm exhausted ever since the Play + Rate ended. Is that normal? Why would I now be tired and not before when I played a dozen of games per day? The wonders of gamejams, I tell you!

Have a wonderful week :D


If you’re interested in more great games I found, do take a look at my previous highlights

#3 #2 #1

Help, ASAP

In godot, I'm making a collision script, so, I have made a for loop looping through all the bodies the key collided with and if it is im the 'Player' group, then it prints something

The code -

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If you look at the bottom, there are these debug messages and I have no clue what it means.

Project Cattenburg

Thanks everyone for playing The Curse of Cattenburg during Ludum Dare 47! We were really proud to have ranked 3rd in Graphics and 12th Overall.

What is Project Cattenburg?

We have decided to develop the game into a real game! We're currently ironing out the overall design, we're thinking somewhere between Slay the Spire and Darkest Dungeon in terms of game flow, with the Card Game created for the jam being at the heart of the game to resolve combat. We'll also be adding some deck-building to the game ❤

If you're interested in following the game, there's a few ways you can keep in touch:

Join the Cattenburg Discord Server

Follow on the Game Page on Itch.io

Follow on the Game Page on GameJolt

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