Well, I sure did poorly in the rankings, but whatever! I've been making games for several years now, but this was my first game jam and it was great meeting so many talented developers and artists! Now it's time for.... a recap of how I made my game, Outside The Loop!
(Sorry about not having many mid-development pictures, I'll be sure to take some in April for LD48)
Pre-Jam
I got on early enough for theme voting and had a fun time with that! It was disappointing some themes, like "Death Is Not The End" and "Only Three Buttons", didn't make it, but at least one I voted for won. So glad it wasn't "Clockwork"! The best I had for that was animate clocks doing construction work.
I knew that whatever happened, I'd host in HTML5 and add gamepad support for optimal multi-platform fun. I wasn't sure what to do other than that, I think it's better to wing it!
Dev Day 1
A whole lot of planning and designing a title screen, and not much else. One time-consuming task was I decided I wanted to make a unique font for my game to complement the game feel. I spent 20+ minutes writing the English alphabet in a perfect font, writing numbers, and then writing gamepad control symbols. As for developing the world in Day 1, I did... nothing.
Day 2
...And then I did some world design finally, in Day 2! I made the ground, then the grass, plus the blocks, loops, and endless world looping. And then...
...the character! (Hehehe, who's ready for some awful art?)
Character Art!
The character of Outside The Loop has three looks, two from me and one player-made.
Placeholder art:
I didn't draw the character until Day 3, so the character looked like this for 24-ish hours.

(HAHAHA!!! I just love placeholder art.)
The current art:
Too bad I barely had time to do this. I was hoping to make something better looking.

The best-looking: player art!
Countless thanks to @moski for this incredible artwork!

OK, now Day 3
After work, I got to work finishing up my project on Day 3. I put in all of the code, including progression, loops, and the controls. I made sure everything was working, then with less than an hour left I distorted a synth to make the only sound effect to make it into the game, and spent 20 to 30 minutes sketching my player. Then I discovered a bug that critically messed up the game, and I spent a while chasing the bug around and eventually squishing it. Then with only a few minutes left I tried to improve the player's look, and uh oh! I had to spend the remaining time on another technical issue! So I finished killing digital bugs with five seconds left, and sadly I missed my chance to improve the graphics and audio. But at least I got my game working!
What's next?
Despite getting brutally low ratings despite so many people saying it was great, I still consider my game a success! After finishing my upcoming PC/Xbox One game, I'll begin developing Outside The Loop more! I'll be adding features that are classics in platformers, like enemies, power-ups, and bosses, but I'll also be adding some things that are completely unique!
I'll definitely be joining LD48 in April, it was great meeting so many talented developers! Can't wait to see everyone! And hopefully I won't have so much work to do during Ludum Dare....
Don't forget winners, over the next day or two I'll be making celebratory sketches for the winning games!