Ludum Dare 47 October 2–5, 2020

A text-based (maybe) incremental game

I'm in (if life does not get too much in the way) for a text based, maybe incremental game.

Tech wise it'll be Closure(Script) with react (reagent) so it's easy to run (mobile and desktop).

I really hope I can find some meaningful ideas and concepts based more or less on the theme.

I've wanted to make some games like that for some times now so I hope I can ship something.

What I'm sure of is that I'll have a lot of fun!

Hella in

My buddy Asger and I are super in. Been waaay to busy with school lately, so now it's time to chow down on some pizza and make some damn video games!

Wallpaper ☃

I just remembered I was making a wallpaper for every LD in which I participate. I'm short both on time and energy, so I might've gone a teeny tiny bit minimalist with this one. ld47wp.png

Hi everyone, we are in)

We are finally teamed up, so here you can add me, guys:D

First Jam

Hello there!

Participating for the first time after learning Game Development for a few years. Let's see how it goes! Best of luck to everyone!

Come Use Our Code #3: WebGL Shader Compiler

Continuing our series of highly generic game library stuff, here is a class that can compile shaders in WebGl. You can find trillions of examples on the internet, and here is another. It features some degree of error-checking, and it has what I think at least is a nice interface. :)

https://github.com/Atomotron/ld47-prep/blob/master/shadercompiler.js

I'm In & Trying Something New

I join the Compo.

Programming in C. Using SDL for the platform layer and opengl for rendering. Cowboy mode. Will join 4 real this time no games. I love physics and procedural generation. Now writing the physics engine and a bunch of model/mesh helpers hope thats allowd :O.

Just made this terrain thing as a test. 2020-09-29-233301em1280x720/emscrot.png

I'm in and I'm almost entirely human.

anyone know if pre-made bitmap fonts count as pre-made graphics resources? it'll take me 72 hours to draw my font again..

Signup

Do I have to fo a special Signup somewhere or can I just start working when it starts? Sorry, first LD Jam :D

My theme votes Round 3

Not as keen on the themes in round 3 of the voting, however some of them were still good. I'm literally watching the clock on the Ludumdare site countdown to the day, Super HYPPEDDDD!!!! Here were my votes themeVotesRound3.png

Theme voting Rounds 1 - 3 done... On to the finals!

I generally prefer themes that either don't describe mechanics, are somewhat versatile/broad or can at least be interpreted as something other than a mechanic, because I really dislike playtesting many dozens of attempts at the same game, especially after I just spent 48/72h making that same game. So here goes my judgement =]

ld47em0000/emEbene-3.png

ld47em0001/emEbene-2.png

ld47em0002/emEbene-1.png

Here We Go Again + Wallpaper

LDWall47DesertDOF.jpg

Some portion of my team is in again for Ludum Dare 47! We'll probably be using Godot, though we might make use of my own Cobblestone framework if we need something particularly technical.

Other tools: - IntelliJ IDEA (only if using Cobblestone) - Gitlab CI - FL Studio, Bfxr, and Audacity - Paint.net, Photoshop, GIMP, Krita, and every other image editor under the sun - Blender (if 3D) - Tiled

I hope to make and see some great games this weekend!

How does it look?

I've tried my hand at redesigning the look of my original ludum dare 45 entry.

(ORIGINAL): 27618.png

(NEW): background.png

I'm in

Going to try using Godot this time. Going to make something simple so I actually finish this time. Last few times I experimented with a lot of custom c stuff which didn't go so well :).

Engine: Godot

Image Editor: gimp, krita, Aseprite, Pyxel

Sound: Ardour, Audacity

Code Editor: Neovim/Godot

OS: Nixos

I'm in fam!

After 6 consecutive jams I had to miss LD 46 due to some personal stuff, but I'm back for 47 baby! I'm considering doing an online multiplayer game for this jam (modeled after an .io game most likely). What're y'all's thoughts? Too ambitious? Not enough players playing at the same time to warrant an online game? Let me know! Thanks :)

Jam Question

okay so i just have a quick question to confirm what i think is true is. okay so anyone can join the jam which is 72 hours? you dont have to be in a team to join it right?

Are you an Artist? A Designer? The newest member of our team?

Heya I would love to talk to a couple of artists who might like to join my team that I’ve been putting together. We're pretty well organised with Programmers and Musicians, but still need some Artists to join our team.

We don't yet know if it will be 2D or 3D, it depends on the Theme and what ideas the team pitch on the day, but if you're up for the challenge and plan to have some run, check out my details on the provided link.

https://ldjam.com/events/ludum-dare/47/$212996/recruiting-artists-and-coders

Hope to hear from you soon! And good luck to everyone else doing LD this weekend woohoo!

Come use our code #4: WebGL instanced rendering for sprites

Instanced rendering: super fast, super hard to get working. So, we wrote a library that lets you forget that sprite instancing is happening at all... Admittedly, this under-commented code might be hard to understand, but it's not as hard as inventing it from scratch... I hope. ;)

Simply call DynamicVAO.acquire to get a handle to an object containing one element from each of the attached vertex attributes. Buffer resizing, and changing references to point to the new buffer, is handled internally: all you need to do is write to the object you're given.

There is also a static/dynamic control, so that you can let some buffers update every frame, while requiring others to only update on first draw. Static buffers only get re-sent to the GPU when refreshes are specially requested, or when sprites are added or removed.

Only one caveat: Be sure that your vertex shader produces nothing but degenerate triangles when all of its instanced attribute inputs are zero!

https://github.com/Atomotron/ld47-prep/blob/master/dynamicvao.js

IM IN

question

how do you create the download link

I'm in...

This is my fith ludum dare.

This is my plan... - LIBgdx - Java - Eclipse - Paint.net - SFXR - LMMS

I am thinking of working on a phycics engine, and get that done so i can use it for the jam. So i think i will be ready.

We are in!

Hey, me and two friends of me are joining the Jam, which will be our first offical Ludum Dare Jam. We are all programmers both in heart and by profession, and we will be using Unity for the first time ^^ I personally also gonna do the major graphics work and gonna use Blender and Photoshop. I am a bit experienced in Photoshop, but was a couple of years since I used Blender last so gonna be quite interesting :P

If anyone have tips for a graphical novice like me, I am all ears :)

My First Game Jam

Hi everyone! I'm new to Game Jams and game development in general! I thought that Ludum Dare would be a great jumping off point for me and my adventures in game development. Currently I am using unity as my game engine and mostly using GIMP for drawing. I've been watching a bunch of tutorials on YouTube and bought some courses. I've really enjoyed learning Unity and c# and I'm excited to participate in Ludum Dare! Good luck and have fun everyone!

My first jam too!

Really good to see some other first time jammers here. I started to seriously pursue game development in June, and my first goal was to learn as much as I can, create few small games and then ultimately join LD47! So here I am, super excited to gove it a go and push myself a bit. Onward and upwards!

First Game Jam

Hi everyone, I've been going back and forward with gamedev for 5 years. And with that I mean that I always start a new project that is way out of my capabilities to then leave it to be forgotten until I repeat the cycle. This time I'll join the Jam to see if I can finish one project at least, looking forward to it!

Tools: - Blender - Krita - Unity - Music & Sound: No idea yet, I'll research this before friday :smile:

Good luck to all of you!

Been looking forward to this

Hey everyone. I participated in LD46 with the game The Adventures of Eggbert. LD46 made me prove to myself that I can do anything when there's no time for self doubt. I've had LD47 in my calendar since LD46 ended and now we're finally here. I'll be going solo again.

I'll be building my game in Construct 3 again (free during LD47 for anyone that might wanna give it a try).

Looking forward to playing a lot of interesting games :)

Here's a picture of my previous entry (a polished version is available on Google Play and Steam for free):

Feature Graphic.png

Can't wait!

Last Ludum Dare I was incredibly proud of what I was able to accomplish in three days, the main thing I did wrong is that the game was way too complex and hard.

so I took some notes on what to improve and hopefully this one will be even better!

A Whole New World!

Hi all! Just joined for my first game jam ever! I’m excited to see how far I will come and what kind of crazy stuff my brain comes up with the coming days. Maybe I will even cross the finish line on time :) .

Succes you all and Let’s Rock!

I'm not out...

Only just remembered about LD, luckily I got here in time to prepare. I'm still hoping everything will work out time wise, but I'm 99% sure I'm in...

Since the last LD, I've learned at lot more about game design, played many games, and entered two more game jams, the GMTK Game Jam 2020, and Brackeys Jam 2020.2.

The GMTK jam was almost a complete failure, partially due to the idea I chose, but mostly it was because of the lack of time I had resulting in only being able to use about 10 of the 48 hours available. The game can be found here if you're interested at all.

With a week to make a game, and a theme I had a perfect idea for, the Brackeys jam went much better, and resulted in what I would say is my best and most complete game so far, Chronoclone:

chronoclone.gif

You can find and play the game here, or just click the image above :wink:

Another thing I did was I finally got around to compiling Aesprite from the source code, which meant I could finally add it to my toolkit for making games (which I will be sharing in a separate post).

Now I just need to hope ~~for a good theme~~ that I think of a good idea for the theme...

3D/2D artist LF LD47 team

Hi, I've alot of experience doing Low Poly 3D, retro models, and some manual skills, drawing and painting included. Can create basic SFX or short-loop music.

I am lookin for somebody to make a game with.

My soft exp: Blender, Photoshop, Audition, Unreal Engine 4 (and more but probably not gamejam-relevant). Ideally I would like to team-up with Unity 3D dev or team to create retro-looking 3D game.

https://www.artstation.com/matslp Traamway.png

Best of luck and tons of fun to everybody joining the jam!

jUICY

juicy

twitch exposure?

how is it with twitch exposure in the right panel?

do you just tag your stream with ludumdare47 or how do you do it?

Joining again

I don't remember how many compo's I have participating in, but I do know that I am very excited. I usually use Java with the Eclipse IDE, but this time I want to try and use C++. Looking forward to Friday!

Joining In

Missed a jam but oh well, back in action again. Will be using the usual Unity, Aseprite & Ableton. Look forward to seeing what everyone makes!

First Solo GameJam

This will be my first solo game jam :) I'm very exited but not sure if I can pull of a full game in 72h with all the bells and whisles. I think I will end up focusing on the shaders and the VFX more then the gameplay :)

I will be aiming to get it on Windows/HTML5 and will use

Blender Unity Audacity Paint.net

LD-47! I'm in!!!

Hi, I'm an artist looking for a programmer to team up with! I've never worked with a team for LD I'd love to team up with you!!! I use the Godot game engine! I'm hyped for the jam!! Here's my art style!!! Cheers!! Lost.png

TightControls is looking for a Musician | SFX Artist and GameDev Enthusiasts

Hey there! We're team of happy jammers based all over the EU. Since our resident sound-wiz can't participate in this Ludum Dare we're looking to take on someone new!

The current team is made up of a 2D artist + two programmers/gamedevs working in Unity, though we might still grow on the art side. Among us we already have a bit of jamming experience and aren't totally new to game-dev either.

We're pretty enthusiastic and like to put in the hours (at least the few that the jam allows...) and we would like you to share those qualities. However, we also pay great attention to have a welcoming and safe space and generally great vibes all around.

If that's you, come join us at: https://discord.gg/JnyzbDX or PM me on Discord: Sid#7611

moths_small.gif

If you want to check out a recent project, go here: https://sidremus.itch.io/urghodyssey

10 Tips from a Ludum Dare Veteran

I did a lot of game jams in the past 10 years and have more then 10+ Ludum Dare entries. Here are my 10 tips for you if you are doing a jam the first time:

1. Be prepared

It is important that you are starting prepared in a game jam. Don't install the latest version of your game engine or IDE 5 mins before the jam is starting. Create and prepare everything you need before the jam starts.Doing those upgrades to late or in the jam can lead to time problems because you are more fixing your problems than creating a game.

2. Know your toolset

You are having only 48h to create a game. It is really important that you know your tools. Know your programming language, know how the tools you want to use are working, know how to export your game or how you have to use a version control system. If you struggle sit down before and practice.

3. Don't think too big

People are really often underestimating 48 hours. Find a game that is doable in 48h. A tip can be to find a game idea with only one core mechanic. Not more. If you have time left you can add more stuff at the end.

4. Prototyping

Try when you are starting with your game to have a runnable and playable prototype working as fast a possible. Don't spend to much time into the first feature of your game with polished graphics, nice sounds, etc. It happens too often that you have to change the idea of your game and throwing parts of it away. If you had then spent 5 hours into creating the best possible inventory system you can ... this would be waste of time.

5. Have a timeline

48h is not much time. If you think about it then you will see that 48h are nearly no time. It is not only the character that has to run around. Think about points like Inventory System, Animations, Game Logic, Game States, Restart Level, Score Counter, Menu System, Interactions, Game Over / Win States, etc.

A good tip is to have a playable prototype done by the end of the first day. On the second day, you have time to do all the bug fixing, polishing, etc.

6. Work healthy

Get enough sleep and eat healthy food while you are in a game jam. People tend to not sleep from Saturday to Sunday or eating only fast food. In my opinion, this is the biggest failure you can do. Stay healthy and plan enough breaks over the day. Take a short 10mins walk outside. You will be surprised what these 10mins are giving to you. It is a game jam and should be fun.

7. Have a web version

People underestimating the power of a web version. If you have only an installable downloadable version of your game people often are not willed to play your game. They have to download it, extract it from a zip / rar file and then install it. People are afraid of getting a virus on their pc etc. If possible try always to have a web version ready. You will see that you will get tons of additional ratings when people need only one click to play your game.

8. One Minute Rule

Don't forget that people are rating after the Ludum Dare tons of games. Normally more than 2000 games are created over one weekend. Get sure that a person who is playing your game is able to understand your game in under one minute. If you are lucky the person will play your game maybe 2 or 3 minutes.

If people are not able to understand your game in the first minute they tend to not play it. The tip here is to explain your game mechanics and the game controls well directly at the beginning.

9. Rate games

Rating games after the Ludum Dare is an important point. Play and rate as many games as you can in the first 48h after the jam. The more ratings you are doing the higher is your rating score. Your game will be more suggested to be rated next for people. It is also normal if you have rated a game that this person is also rating your game.

10. Listen

Listen to the feedback. The Ludum Dare community is a nice one. You have hobby game developers here and people who are doing this every day at work. Listen to the feedback people are writing as a comment under your game. Maybe plan to create a second version of your game after the Ludum Dare implementing all the feedback you got. This can help you a lot in jumping your skills forward.

I'm in

My first time participating game jam. I'm so excited!! :smile: Have fun everybody :confetti_ball:

Finally

I remember playing few LD games like 5 years ago. I was pretty intrigued by the idea of jamming or even making a game myself. Took me some time. Now I’m joinig LD 47. Pretty surreal! ⛰️⛰️

I've got a question also - do I need to opt-out of Music/Audio if using previously made music (tracks never used for any game)?

My first Ludum Dare!

This is my first Ludum Dare ever! Me and my team are really excited for this opportunity. Good luck everyone and greetings from Argentina!

I'm In!

2nd Ludum Dare baby! Maybe this time, I will play enough games so that mine gets featured.

Sure, I'm in!

My first ever game jam, but not my first game (See profile for shameless plug)! Unity/PhotoShop/Audacity/TBD?

Let's Rock!

I'm in this time hopefully! I'm 0 for 2 on actually submitting anything to these, but this time I've got the weekend off, no plans, and a new found love of UE4! (may still fall back on Unity depending on the theme)

  • Tools: whatever
  • Caffeine: Yes

Thoughts about the third round

This round was the best so far. We specially like perspective shifting games like FEZ or the recent Toodee and Topdee. Day and Night reminded me of this pixar short film https://www.youtube.com/watch?v=dJz_noKP-Bw I always thought a game inspired by that could be really cool.

Captura.PNG

Joplin Missouri, Checking In and ready to RUMBLE!

We will be @ the Pennington Station [ 512 Virginia Ave, Joplin, MO ] All weekend, anyone is welcome to set up and compete in the LD with us. Come join a team or solo, even just to playtest!

Preparing my setup for the jam

I just spent over an hour battling against Unity, trying to prepare and re-use my main menu and pause menu from my previous Ludum Dare entry. Apparently moving from 2019.3 to 2020.1 breaks a lot of things in what should be just a simple export-import routine...

Oh well, this is why you prepare things like this ahead of time, so you can use your jam time actually making the game, not fighting against your tools.

I'm In (for the Jam)

Me in

Planned tools: - Unity (2D), C# - Pixen (art) - LoSpec (color palettes) - Bfxr/GarageBand (sound/music) - Pages (planning)

I'd love to learn some new tools but my school work has mostly kept me too busy for that. Also I have a midterm exam on SUNDAY so that'll be taking up some of my time. Hopefully I'll be able to throw something cool together though!

We're back for more!

This time I've got @yukey0 back with me, and we're ready to lose hours of precious sleep and (I for the most part) drink a f*ckton of redbull! :D Good luck to everyone!

I'm ready to rumble!

I will be doing the jam solo this time. I'm going to attempt something more visual novel-y. I'm going to use HTML5 for this one. Clip Studio for the graphics. Google Docs and good old pen and paper for note keeping And Visual Studio for the spaghetti code.

Good luck everyone!

I'm in

Glad to have something to distract from everything else for a bit.

Going to try something grid-based and turn-based to avoid the trap of game feel polishing I always fall into.

It's ya boi pie comin' in to LD47!

Alright let's get poppin' let's make a game, aight?

The tools are: - Rust - Bevy - Emacs - Krita - Blender - Coffee machine - My home bar - Fridge - Lieferando - Durstexpress

Let's make a decent game for the first time in pie's history of Ludum Dare, das a goal!

Community Servers

I created a game for a LD Jam 2 years ago (NodeJS backend with socket.io HTML5/Canvas). You could play in the browser against other people. I just realized I am still paying for the Amazon instance and the page actually still loads and the chat still works as well as the zoom in and out feature but I cannot control the ship. Also I have not done the Lets Encrypt process so my SSL cert is expired.

Anyways, continuing the theme of making it have multiplayer support, I will be creating my submission this year with LibGDX, Box2D and Kryonet. I will probably only make ports for Desktops, but maybe I will try to make an HTML version and host a server again.

The big difference is that I want people to be able to host the server themselves and play alone or join other people's servers (kind of like the Minecraft model).

Some of the themes I think will work quite well for this. Let's see if I can defeat the sleep monsters and get something playable completed.

Edit: I just spent a few hours remembering how to get Let's Encrypt working: https://worldy.io/

System Programmer joining Ludum Dare, The Adventures

Good evening everyone!

This will be my first time joining the Ludum Dare game Jam. I'm very excited to go head-first into this new adventure. Although I have some experience creating games, I actually never finished one and I like the process of designing the engine more. This weekend will be the first time I design a game from scratch.

I won't use an engine, just javascript (yes, javascript.. I don't like that language at all, but it is flexible enough for me to feel comfortable). It was recommended to create some sort of browsergame, and I like to have control over every pixel. I'll also use a combination of PHP and a MySQL database to make some sort of interaction between players possible. It won't store any personal or sensitive information, just an alias at most. The plan behind is not defined yet, I just like interactivity to play a role in the upcomming game.

Maybe you think I'm crazy not using any kind of engine, but as a low-level system-programmer I'm somehow used to it, and I like to have control over every aspect of the game.

The thing I am most nervous about is the fact that the theme will be revealed saturday at 00:00AM here in the Netherlands. I'm not the most productive late at night (which is funny because programmers are known of their productiveness in the middle of the night). I'll just look at the theme, will spend an hour brainstorming some ideas and then I'll take a good night rest to start at 07:30AM in the morning.

You can follow my progress here on the Ludum Dare website, or on my website: http://wouter52.com/?page=ld47

thnx_js.png

Oh Boy here we go again

I have acumulated some experience in art in these months so I'm gonna try again to finnish a game by myself :'v

LETS FREAKING DO THIS!!!!

Going solo again!

For my first LD, I participated as a solo dev. This time, I have a lot more friends who went to college with me. Unfortunately, between full-time jobs and existing commitments and grad school, none of them were free this weekend. It's a shame, because it's always fun to work with friends, but on the other hand it's also thrilling to show what I can do with my own skills. Lately, I've been working on a big existing project that I was brought into after a lot of it was already done. It's been a while since the last time I made something that was just mine, and I can't wait to see what I'm able to achieve under my own power and nothing else. Here's hoping it all goes well for me!

The game of my LD Jam: Luke Inn

Hey guys, I am here to show you one of the games I started thanks to the Ludum Dare and I am keeping improving him! This was from Ludum Dare 45: Start with nothing!

https://youtu.be/q25K-fc0Dcw

LD47!!

We are going to give this a try! Have fun everyone!

We're using: - Löve2D - VS Code - Paint.net - Ableton Live 10 Lite - OpenOffice - Bfxr

Here's to all creators!

This will be my first jam and game. Best of luck, folks! I'll try to cook something fun using Rust. There is nothing better than gamedev to master programming. I can't wait for cool games and challenges. Thank you to the organizers and the community for this occasion. I drink to you Comrades!

I'm Probably In, Again

It happened again. I'm just straight-chillin' when suddenly one of my dev friends asks if I'm gonna be participating in the next LD and oh shoot it's less than two days away.

Barring any horrible disasters or being too busy with/sidetracked by other things, I plan to participate in the LD47 compo. I don't have any interesting backup plans if we get a bad theme, though, so it's possible I will be bailing out because the theme was a major nope - it happens, and I'll put the time to good use working on one of the other ten bajillion projects I've got in the works.

Toolset of choice

  • Still on XUbuntu 16.04 (Windows support remains optional :sunglasses:)
  • Unity 2018.2.???????? (the new versioning system still remains bullhonk, y'all)
  • VSCodium for writing code (version 1.33.1 from apt-get)
  • Blender (2.78, custom-rolled)
  • GIMP 2.8 (2.8.16, as provided by apt-get)
  • Audacity (2.12, as provided by apt-get)
  • Caustic 3 (running in a 32-bit wineprefix with WINE-5.8-staging)
  • itch.io & its butler toolchain for distribution

My take on GMTK 2020

Warm up!

The idea I came up with for GMTK 2020 (although I wasn't motivated enough to participate back then) is now coming to life...

GMTK.gif

I'm in!

A family emergency kept me from finishing my last project, hoping everything goes smoothly this time as I aim for something short and sweet.

Tools:

Unity Photoshop Blender

Awesome tool list released

A couple of days ago i started asking you guys for tools that you are going to use and looked at the blog posts made to get as much free (or at least "try as long as you want") tools as possible.

2020-10-01 02em43/em38-Awesome Game Jam _ This is a curated list that contains helpful links and resour.png

Boy, oh boy, was i surprised with the results! There were some tools that just blew me away and i can't wait to use them! I created an open source project to allow for everyone to contribute tools if they think there is something missing or if they created tools themselves and want them to be featured. As long as the tools are somewhat free and helpful, i will put them on that list.

Source: https://github.com/wujood/awesome-gamejam

Github Page: https://wujood.github.io/awesome-gamejam/

Thanks to everyone responding to my questions and thanks for all your blog posts that helped me help myself and hopefully you!

Final Round - here we go

final.png

Decay

Decay has been in the final Round a few times now and I still really like it. It can inspire both mechanics as well as setting/story/content and describes an aesthetic style, that at times really resonates with me.

Layers

Layers is a tad too broad, even for me. I can still see a bunch of really great games that revolve around some interpretation of 'layers', but it doesn't really inspire me personally, so this is a neutral vote from me.

Control the world, not the player

While such a mechanic can be fun it's much too specific for a jam theme imo.

Nomad

I actually really like this theme and think there are great things that could be done with it, however... I fear if this ends up becoming the theme in the end we'll end up with a slew of culturally insensitive games and that makes me rather warry, so only neutral on this from me.

Connections

Not super inspiring and pretty broad. I ended up giving it a + because it can refer to social connections, physical connections, abstract connections etc.

Stuck in a loop

Great hook for a game, even if it's not terribly original. Do I want to playtest through 60 variants of that game? Meh...

Feeding the monster

Kind of neutral on this one. It's a theme, it doesn't dictate mechanics or setting (even if it suggests something fantasyesque it can quite readily be takin into different directions), so that's all great, but I'm just not really feeling it.

Delay the inevitable

This just sounds like playtesting would be SOOO stressful... no thanks.

Contain it

Feels overdone and uninspired. I'm sure there would come a few really good games out of this, but nope... not interested.

Day and night

Really broad again, but it allows for a lot of different times of games that tie into it either mechanically or aesthetically. Was torn between neutral and plus here.

* Shipwrecked*

So plussing this is a bit of a copout, because to be quite honest it is way to specific for what I usually consider a good theme. Buuuut I really like that setting so I upvoted it ¯\_(ツ)_/¯

Clockwork

Nice theme. Allows for Setting, mechanical, audio, etc interpretations. Thumbs up.

You can't save them all

Not bad as a story theme, but it would probably be interpreted by most as a mechanic and as such it's too specific.

Death is not the end

Between minus and neutral. Potentially boring as a mechanic, slightly less so as a story theme I guess. But that's also way overdone so.. Meh.

Summoning

Can be a mechanic or a story/setting thing I guess? Not terribly inspiring thought.

the world changes when you are not looking

This can be a fun mechanic in games. This usually shouldn't be the core mechanic imo and going into a game knowing that it will feature this gimmick kinda takes away from the appeal it would have for me. So nope.

Overall, and in spite of the few upvotes I gave out, I feel that this is a pretty solid selection when compared to previous jams and I'm hyped to see what the theme will end up being =]

Welcome to Ludum Dare 47 - PS: We start early!

Are we still social distancing? Sounds like a good excuse to Ludum Dare!

Reminder: LD47 starts early!

Just in case you forgot, here's you're reminder that October events start early!

Check the clock in the sidebar for your local start time. If you've done Ludum Dare in the past, October events start 3 hours earlier than usual (6 PM EDT, 22:00 UTC). April events at the regular time (9 PM EDT, 1:00 UTC).

Final Round Theme Voting has started.

Go over here and cast your vote:

:ballot_box: /events/ludum-dare/47/theme

For rules and other info, visit the event page:

:trophy: /events/ludum-dare/47

For those new to Ludum Dare, the website will become slow and potentially unusable during the minutes leading up to the Theme Announcement, so we highly recommend you follow our Twitter account for the reveal:

https://twitter.com/ludumdare

The theme will be announced when the clock at the top this page reaches zero.

Twitch streaming

Here's how to stream:

View All Streams: twitch.tv/.../tags/c8d6d6ee-3b02-4ae7-81e9-4c0f434941cc

Keynote, hosted by Snowdrama (@snowdrama)

Keynoting our 47th event is Snowdrama (twitter). He's a veteran whose participated in numerous events, and he even decided to make a keynote with branching paths! What! I'm still exploring them as I write this. Check it out:

https://www.youtube.com/watch?v=iJNnETTeFVM

I owe a huge thanks to Snowdrama for pulling this together! Due to some complications, I wasn't able to give him much more than a weekend's notice to write, shoot, and edit this. Timeline aside, I think he did great. Thanks again! :smile: :thumbsup:

That's it for now. It's time for the final vote!

Some Great Themes This Time!

Screenshot 2020-09-30 183105.png Loving some of the themes this time. A couple that are just alright but could still produce some interesting results. And of course, a couple that I kinda hate. Well, let's see what we end up with! Have a great jam everybody!

Some thoughts about the base-code

basecode.png

I've been contemplating this particular tidbit in the COMPO-Rules, and browsing old discussions about the subject.

( Here's a thread from 2 years ago, and a more recent discussion from yesterday.)

I find that a lot of the time it's quite ambiguous how extensive base-code you're allowed to use.


The reason I'm bringing this up, is that a week ago I produced a little physics/platformer-test as a warm-up project, and yesterday I developed it a bit further.

PhysicsTest1c.gif

I'm planning to possibly use some parts of it as base-code in the COMPO.

(Specifically a text-prompter and some physics-behaviours)


I thought I'd share it outright just in case.

It's a .MFA-document (Clickteam Fusion), but I also included a playable .EXE and a browser-build on itch.io if someone without the development-software wants to give it a spin.

There's also a crude screenshot of the code included.

pic.png

The Password is : uddermaul47 :wink: :key:


Would I be eligible to participate in the COMPO with some of the code as a starting point, given I highlight the parts I started out with in my submission?

(After going through the earlier discussions about this subject, I'm pretty sure I'm good to go. But thought I'd still ask just to be sure!)

And obviously I wouldn't be using any sound/graphical assets, level-design etc. that are included in this "DEMO".


Aaaand here's a mandatory list of some of the tools I usually utilize:

OS: Ubuntu-Studio 18.04

Programming: Clickteam Fusion 2.5 (Using WINE !)

Graphics: GIMP, guvcview, ffmpeg, ImageMagick, Kdenlive, Toonloop

Audio: Audacity, sfxr, amsynth, Qsynth, Qtractor, CALF - Studio Gear, SooperLooper, Loopify


Cheers!

Stop upvoting "Contain it", Jesus

This theme would inevitably lead to every other game being about an infection. Do we really want a play+rate event that constantly reminds us of today's harsh reality? Ludum Dare (and gaming as a whole) is a form of escapism.

I'm jammin'

I've had a lot of fun joining the competition for the last few events, but to buy myself some extra time I'll be joining the jam this time around.

I've been playing around with some new tools recently, and I'm excited to give them a proper go: - Godot - Aseprite

Dumb ideas? Yeah dumb like a fox!

So... here a a few ideas for each of the final themes that I literally thought of while typing them out.

Are they stupid? Probably.
Are they helpful? Unlikely.
Do they immediately eliminate one ridiculous option you probably wouldn't have thought of yourself? Almost certainly!

Decay - Players prevent members of their household from cutting slices of your beautiful chocolate cake until it is completely decayed. Why? Because you're spiteful!

Layers - Commercial hen house simulator. Manage all those egg layers!

ontrol the world, not the player - Bullet hell shooter where you can only press control to reload if your crosshair is on the world sprite, not the player sprite.

Nomad - Play as a seven year old Scottish child trying to convince everyone that they aren't angry but all you can say is "I'm no' mad!"

Connections - 1950s switchboard operator and McCarthyism surveillance simulator. Lowkey good idea actually. Don't steal it.

Stuck in a loop - The letters S, T, U, C, K in a washing machine. Control the rotation and water level to manipulate them into spelling STUCK.

Feeding the monster - Cooking simulator where you dress and cook a horrible creature and serve it for dinner.

Delay the inevitable - Don't do anything for the first 47 hours and 55 minutes of the jam, then make a post saying "Sorry, folks. I didn't manage to make a game this time!"

Contain it - Play in real time as an IT department intern who desperately needs to fart but is only 30 minutes into a 2 hour meeting about risk management.

Day and night - Point and click adventure staring Kath Day and Kel Knight from the hit Australian comedy series, Kath and Kim.

Shipwrecked - Play as a jealous friend and plant incriminating evidence around your friend's apartment in an attempt to wreck their relationship. Bonus points if this is a live action, fly-on-the-wall gameplay experience with Twitch integration.

Clockwork - You want to clock off work on Friday but the boss has something for you that "should only take 5 minutes". Can you avoid them long enough to get to the pub?

You can't save them all - Disaster event bystander simulator. I mean, YOU can't save them all but you can sure as hell watch some one else do it.

Death is not the end - Reverse game of hangman. How does that work? I don't know. I'm just the ideas guy.

Summoning - A quick maths game. Addition only.

The world changes when you are not looking - An illegal piece of malware that deletes all of a users desktop icons and changes their background whenever they open the "game". For the love of all things meaningful, don't do this. Please.

Good luck everyone!

Stop voting stuck in a loop you idiots

I was in Brackeys Jam 2020.2 and the theme was "Rewind", all the games that came out of the Jam were braid clones and horrid to play, please be a sensible person and stop voting it

Ready for LD 47

For my last two Ludum Dare games, I made educational games for a novel self-challenge. LD45 was about functional programming, and LD46 was about first-order logic.

Since almost a year ago, I've been slowly working on a larger functional programming game that I started using what I learned from my LD45 game. I've tried to use what I've learned from my last two LD games in this project. Since I've been working on an educational game on the side for a while, I might want to use this LD as a break from that. If it feels right I will make it an educational game, but if I don't feel like it I won't force myself.

I'll be using my usual tools: * Godot * Paint.net * Audacity * Bfxr for sound effects * Maybe BeepBox for music?

Looking forward to making something new :)

Final Round Votes

Seems like the best of the best themes got into the final round this year and I personally would be able to go with any of them. However I do hope that the final chosen theme is one of the broad ones so everyones game is different and fun to play. Still super hyped for the jam and am getting ready to make an epic game!!! Here were my votes:

Screen Shot 2020-10-01 at 1.24.11 pm.png

⚠ Election silence

Guys, this is getting out of control.

TLDR; Please be respectful, go vote and shut up about it!


In most countries (well, at least in democracies), in the days leading to the election, there's a concept of Election silence. That means: shut up about it and go vote.

We would greatly benefit if we used this concept here.

:face_palm: The issues arising in recent LDs
  • The news feed is completely cluttered by the posts containing basically nothing more than a screenshot of slaughter results or voting results.
  • There's an increasing number of offensive people calling other people names for their theme choices
🏆 Solution

Please, be a respectful member of the LD community and: * 🚫 Try to avoid posting screenshots of your theme slaughter results. The truth is, nobody other than you has any value in knowing that you slaughtered 100% of the themes. It's not an achievement, there's no reward in it and many people do. Simply be proud and do not clutter the news feed. * 🚫 Try to avoid posting screenshots of your votes. This is about election silence. Democratic process should be an anonymous one. You should not try to influence others in their choice of the themes. Let people choose for themselves, however unreasonable their choice might be to you. We are all different. Similar to the slaughter results, your votes, while contributing to the end result, are still completely useless to everyone else. There is simply no point in sharing them. * ⛔Do not call out people for their choices, let alone calling them names! This is not what LD is about. * ✅ Please do post your development experiences, the things you've learned, the struggles you've been through during the jam, the post mortems and everything else that's related to the process of making your game. Such posts are indeed helpful (and interesting) to the community at large. And THAT is what the news feeds should be for. Otherwise, people writing those useful and interesting articles lose all visibility because there's 200 hundred screenshots of Round 1 votes.

First Ludum Dare

This will be my first Ludum Dare! I will be doing it solo. I am both excited, and a little nervous having never done a game jam before. Whatever happens, I plan to have fun and learn from this experience. Good luck to everyone taking part this time! I look forward to seeing what everyone creates.

Did the Voting

very exited knowing the theme

Web dev practice

I want to improve my design skills so I'm trying to redesign websites I use just for fun, thought I'd share it here

I know it's missing some things but it was just for funzies

LDJam Redesign.png

For the logo and icon I used the image from here https://canadiangamedevs.com/blog/local-ludum-dare-games

Preparing the engines

My friend and I found ourself with no game engine 3 days before the jam starts so using this really good tutorial we managed to make a simple raycaster engine using C++ and glut (textures and stuff will come later)

What do you think?

rotate.gif

Anyways good luck! :D

I AM IN

Taking Part in my 2nd ever jam (i will be Going for compo) it will be Fun Just like last time.

Good Luck To all and Have fun :black_heart: .

Letter from the Red Zone

Hey folks !

Writing to you from the south of France, amongst the barricades and the hazmat suits.

What a better time to join LD than biological apocalypse right ?

This'll be my second jam, first one was the first edition of Alakajam and that was a blast.

I did end up last time with a broken internet connection, 15 minutes from the deadline, having to knock at my neighbor's door to connect to his network, turned out he was an architect on Amazon's cloud service and allowed me to host my game on one of the devs private servers.

Few ! Hopefully this time will be as adventurous as the last !

Have a good one !

Might join.

Just voted on the themes. If the theme is something i enjoy i might join, if not its fine too. My team sadly won't join again. So - solo entry this year.

Have fun everyone.

Lurker

Long time youtube game dev video-lurker, first time game jaming. Looking forward to it!

Continuing previous jam entry... your opinion?

After having joined various game jams over the past two years, some of my entries would fit well with some of this years themes. For example, the game Slumbering Knight that I created for this years 8 Bits to Infinity Puzzle Jam would perfectly fit the Control the world, not the player theme. I could continue on that game, making new 3D models, new stages, introducing new mechanics etc. Of course I would clarify everything in the game's description. It would eliminate the fun of creating something completely new from scratch though.

So what is your opinion about taking a previous jam entry as a starting point for a new round of Ludum Dare?

It's not that I'm actually planning to do this. I'm just exploring the possibilities.