Ludum Dare 47, Baby!!!
Thank heavens that server rebuild is done. I'm all fired up for Ludum Dare 47 and I'm ready to make another weird, surreal game! Here we go!
Thank heavens that server rebuild is done. I'm all fired up for Ludum Dare 47 and I'm ready to make another weird, surreal game! Here we go!
Never done a game jam before but been practicing game dev skills on and off for years. Can't wait for my first Ludum Dare
Locked in a day off work and going solo this time. Going to use MelonJS for the first time, so I can make something web playable and probably do something 80's arcade inspired rather than narrative driven this time, but we'll see what the theme is. Hopefully something thematic. Oh yeah, love a good thematic theme.
I can't wait to join up for yet another Ludum Dare! I'm going to be joining up with a friend, and using the following tools (as needed).
Engine: - Godot
Art: - Blender - Affinity Designer/Photo - Aseprite
Sounds: - Microphone recordings - Tools such as SFXR
Music: - LMMS/BoscaCeoil/FamiStudio (🤷♀️)
And last but not least, my theme suggestions!

Nice to see the site back up and that Ludum Dare is only 2 weeks away. This will be my 12th consecutive LD and I'm just as excited as ever!
New for me this time around is that I'll stream it on Twich =)
Also great to see posts from those of you who will be doing this for the first time. Let's have a lot of fun on this one and remember to keep practicing your skills in the tools that you'll use to refresh your memory before the event!
It's really cool. https://www.youtube.com/watch?timecontinue=2&v=q2i6FXVjNT0&feature=emblogo https://github.com/baowenbo/DAIN
My theme suggestions: * Escape the game * Combine two incompatible holidays
Phew...
I've participated in two longer Game Jams in a span of a month. It's been a lot of work, but really gratifying. First I thought I might not have the energy to do Ludum Dare after these endeavours, but I feel quite enthusiastic.
Here's my most recent work called E N I G M A T I K, created for the Unexpected Jam.
It's a surreal creepy point 'n' click -adventure, and I think it might be one of my best creations yet.
I'm thinking since I usually put emphasis on the story/mood in my games, this time I might try doing something that's based more on physics / mechanics.
I could also try to go more along with the theme, since that's something I struggle with sometimes.
In the meantime, here's my theme suggestions:

See you in the Jam !
I've discovered some nifty AI tools since the last LD, including:
Neural Composer for Music (https://github.com/HackerPoet/Composer) AutoDraw for quick placeholder sprites (https://www.autodraw.com/) Gaugan for Textures/Images (http://nvidia-research-mingyuliu.com/gaugan/ ) DAIN for smoothing animations (https://github.com/baowenbo/DAIN) AI Image enhancers/upscalers (https://imglarger.com/Enhancer https://icons8.com/upscaler)
I want to make as much of my game with as much AI generated content as possible, should be fun! Let me know if you have other ideas for AI tools I could utilize.
Decided not to suggest any theme this time round.
My setup
This will be my first Ludum dare and I can't wait to start the grind, I hope the best for everyone :smile: .
Tools:
Engine: Unity
programming: JetBrains Rider
Graphic: Asprite / Photoshop For UI + Google:)
Sounds : Sfxr
list-making : Trello
Theme Suggestions:

This is my first time joining a game jam, let alone Ludum Dare. I’m probably underprepared in ways I have yet to even imagine, but I’m SO excited you guys :) Wish you all the best of luck!
It’s been fun reading what others have submitted for the theme, so I went ahead and made my three suggestions as well.

I'm excited to try this again after having such a good time last time. Can't wait to try all of the games again!

Hey all, Niterich here. You might remember me from the last Ludum Dare, where I made a post about what I thought made a good or a bad theme for Ludum Dare. You can read it here, but as a quick recap:
The theme SHOULD:
serve as a starting point for ideas to help people to overcome the "blank sheet of paper" problem
be flexible enough to be made into to a video game in any genre, scope, and developer experience level; and with a number of possible interpretations so we don't get the same game 5000 times
be specific enough that each game can be identified as coming from this specific jam. Many people here enjoy seeing other people's different takes on the same theme
impact the game in a meaningful way, and not just as an artificial limitation or visual gimmick
The theme SHOULD NOT:
repeat a theme from a previous Ludum Dare
specifically be too large in scope - we can't all make a MMORPG in a weekend!
be explicitly violent, sexual, illegal, controversial, or otherwise inappropriate for a public, worldwide jam for people of all ages, races, religions, and sexual preferences. You can make your game whatever you want, but don't force others to work with a topic they don't agree with
be a commonly ignored theme from past Ludum Dares. From experience, these seem to mostly be simple inversions of video game logic ("two button controls", "you are the villain/weapon/princess", "start with nothing", etc.)
be a joke theme that never get chosen, but always clog up the theme slaughter round (looking at you, "floating islands"... which in itself isn't an awful theme but it gets suggested and joked so often it's annoying)
be a niche reference or a relatively unknown concept, including memes. If most people have to Google your theme, it's not a good one!
So what do you guys think? Do you think I'm being too tough? Too lenient? Is there any criteria you would add or remove?
In prep for LD47, I did something of a self evaluation on my previous gamejam submissions to come up with some goals and learning objectives to see what I expect to get out of my second Ludum Dare.
https://youtu.be/V_zCHtZIsYw
So, theme voting has started and I've submitted by three ideas! My favorite one is the first one. :slight_smile:

This will be my second LD! Looking forward to playing your games too. I'll be using Godot Engine again.
Here are my theme suggestions. This is kinda hard to get good themes that fit most game genres and can be used both in terms of game mechanics and mood/story elements. Yeah I'm not really into sentence-long themes like "Press Every Button to Jump" or "You Are the Villain's Grandparent". On second thought maybe they are too short.

First timer to Ludum Dare and am I excited to know what it feels like to crunch for a weekend on a game and make some friends along the way.
Theme Suggestions:

Many gamejams, 3rd Ludum Dare. We probably going to join 6 friends together !
Here's my suggestions ;)
