Ludum Dare 45 October 4–7, 2019

I'm in

This is my first Ludum Dare. I attended on multiple GGJ but this is the first time I try to create all on my own.

I'm still not sure if i am going to publish my game as Compo or not(24h can make a huge difference). Is it possible to publish the same game in both catagories?

My Software:

  • Blender
  • ZBrush
  • Photoshop
  • Substance
  • Unity
  • XMMS
  • Audacity

Let's Go!!

I won't be able to invest much time but, I'll do what I can in the little time I have! (now, let's hope we get the theme i want) :shark:

LD45 with other students at RIT

Myself and other members of my semester game development team at RIT are doing the ld45 in order to get more used to development together

Teaming up maybe?

Hi! This is my second ludum dare, I need a 2d artist to team up with! I'm a 21 y.o. programmer and you can find my stuff on s4m4di.itch.io =)

Let me know if you are interested!Hhtsf1.jpg

IM IN

First game jam, lets see what i can do.

Solo jammin with TIC-80

Alright! It's been ages since my last ludum dare. Gonna try making it with TIC-80 https://tic.computer Here goes nothing!

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Some game design advice

Any game jam is a tricky challenge for a game designer, as you have to build cohesive gameplay in concise terms. As a result, you can make some mistakes which can ruin a player's experience. And here is some advice from me about jam game design.

1. Think about a core loop. Determine a core gameplay loop for your game and draw a simple flowchart of it. It's a usual thing for experienced game designers, even with a lack of time it can make all the difference, as you can see how your game should be played.

2. Set priority for all features. Prioritize your game features and systems through onion design pattern.

3. Stay focused. Focus on your key features, make them smooth and entertaining. Don't rush to implement additional mechanics, without a good core loop they won't work correctly.

4. Ask for help. If you are in a dead-end and can't make head or tail of how good is your idea - ask your friends and other participants of the jam, it's not a competition, help to each other.

5. Make it simple. Don't rush to implement art, take your time and make sure your idea works as intended with simple sprites. Yes, visuals are essential, but smooth gameplay is more significant.

6. Work with balance sheets. Make simple balance sheets for your game. They can save your time at the and of the jam and also facilitate your game balance process.

7. Play your game. Play your game and make balance adjustments, as I said before, even a jam game must have a smooth and enjoyable core gameplay loop. You can achieve this goal only through playtesting.

8. Enjoy the event. Relax and have fun, this event is about making games, not about winning the victory!

I'm ready!

Unity, updated.

Snacks, purchased.

Coffee, stockpiled.

Art supplies, organized.

LD 45 -- I'm ready for you.

Going solo again using Unity + whatever I need for the rest. For the Community Game Jam I did hand-drawn and scanned art and I loved how that came out so I'm hoping to do that again.

Good luck, all!

Just sayin I'm in

Even though I only have like 24h to spend this weekend, I'll try to keep my scope small and create a functional and fun game :) Let's see if it work^^

My 3rd LD

LD40 (https://ldjam.com/events/ludum-dare/40/ignite)

LD44 (there is no game, since the programmer did not finish his part of the work)

LD45 ...

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I participate as an artist. We will make a game with a programmer in different cities.

Software:

  • Godot Engine

  • Blender

  • Krita/Gimp

  • Inkscape

  • Marmoset Hexels ?

  • Aseprite ?

  • Pyxel Edit ?

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I am in

This is my first, and I am ready

Post your tips!

This is my first Ludum Dare - any advice? :blue_heart:

I'm in!

I'm in!!

Reporting in!

Second Ludum Dare, ready to try out the compo this year! Previously made Fightin Words for 41: combine two incompatible themes.

Good Luck everyone!

I'm (Gonna Try To Be) In!

In the middle of my college semester, and I didn't get enough stuff done ahead of time to make this comfortable BUT... I think I'm gonna try to jam this time. 45! What a historic number! Alright, here's the tools rundown:

  • Engine: Unity
    • I switched to Unity from GameMaker a few years back because I wanted to feel like I was using a * "real" * game engine... That was kinda dumb, but I've really enjoyed learning Unity and the ability to do 3D has been awesome. No plans of going back.
  • Music/Sound: FL Studio 20
    • A few years back I finally decided to get myself some music software and I've been loving it. And with Flex just added I now have access to a slew of ready-to-go instruments including orchestral and electronic sounds. Hoping I'll have the time to actually do a soundtrack. SCOPE SMALL PEOPLE!'
    • Also, depending on how things go and what I need I may use something like BFXR for added sound effects.
    • Finally, I'll be using Audacity if I need to record little things or do minor editing.
  • Art: Whatever I've got!
    • This is really gonna depend on the needs of the game but for 2D stuff I'll probably primarily work in Inkscape, possibly with the support of Krita. Who knows, I may even just pull out some markers and my printer's scanner and se what happens!
    • For 3D I'll be using Blender. It's the only 3D software I have experience in but I love it.
  • Code: Honestly, whatever's already set up. I think I have VS Code set up with Unity right now because I wanted to try some silly plugins... Probably that.
  • Version Control: You didn't think I'd leave this out did you? I've got the GitHub desktop client installed and I've been loving it. It's the first time I've really used version control and it's made it really easy. Highly recommended. I know its a game jam and time is precious but version control will allow you to jump back if you try to add that one feature and accidentally destroy everything you loved about your game... Also, for teams it means a central, organized place for your project and nobody steps on each other's toes.

So yeah, I'm gonna try to do this thing! It won't be my first Ludum Dare, I've participated on-and-off for a few years, but it will be the first one in a while and the first since I started college. I'm in my 3rd semester now at my local community college getting as much done as I can before I transfer to university for a Computer Science degree with a Game/Sim Dev emphasis. Really excited.

Alright everybody, sorry for the long post. Let's JAM!

Hot to trot

Despite being at a big horse show working 12 hour shifts I will claw out some time. Late nights and early mornings for the win. Expect something minimal at best. Fingers crossed the theme gives me a workable idea in the first 5 minutes. I reckon I have a solid 8 hours free before submissions are due. Plenty of time! Gulp

I'm little bit shaky right now

So, that is my first LD. I don't know, what to expect, I have to do some stuff besides this event, and considering all of that and some fear of the unknown, I'm nerveous. But, honestly - in a good way. Waited for this for few mounths and finally here. Wish everyone to have fun, myself included, and best of luck to my fellow Russian comrades! =D