LD21 August 19–22, 2011

Hamburger / Flixel

Yeah I think I will be here this weekend! I will be using Flixel or maybe just plain Flex.

I’m in : Update

I have officially decided that I will be using AS3 to make my game.

Programming Language/Library: AS3/Flashpunk
Sound: SFXR (and maybe Autotracker-C & Schism)
Art: MsPaint & Paint.NET & Game Maker 8
Timelapse: Chronolapse

This is my “base code”, and like LD20, it’s basically just a main class:

package
 {
 import flash.events.*;
 import net.flashpunk.Engine;
 import net.flashpunk.FP;
 
 public class Main extends Engine
 {
 //[Embed(source = 'FILENAME')]
 //public const VARIABLE:Class;
 
 private static var focused:Boolean;
 
 public function Main()
 {
 super(640, 480, 32, true);
 }
 
 private function mouseClick(e:Event):void
 {
 FP.stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouseClick);
 FP.stage.addEventListener(Event.ACTIVATE, focusGain);
 FP.stage.addEventListener(Event.DEACTIVATE, focusLost);
 focusGain();
 }
 
 private function focusGain(e:Event = null):void
 {
 focused = true;
 }
 
 private function focusLost(e:Event = null):void
 {
 focused = false;
 }
 
 public static function isFocused():Boolean
 {
 return focused;
 }
 
 override public function init():void
 {
 super.init();
 FP.stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseClick);
 }
 }
 }

Tags: as3, flashpunk, SOS, Y DO U HATE ME

Motivation from Ira Glass

Here’s some motivation for ya. It is all about the fact that you can’t expect your first attempts to turn out as great as you dream. Keep at it, don’t give up, make a dozen games and eventually you will be amazing at what you love. I’m still learning this lesson: I remember my first couple games – how they turned out was OK even though I was sure they would be incredible. It was (and still is) a humbling experience. The key is to not get discouraged and don’t aim for perfection, especially at the beginning.

Tags: motivation

IM IN!!!

Just a post to say i’m in for another ludum dare.

Will be using XNA along with PhotoshopCS5 to create art assets etc.

 

Literally haven’t got a clue what sort of game I will be aiming for this time which is a bit strange. Can’t wait to see the theme!

Will probably dust off my twitter to post updates. Follow me @Faldo674

 

Peace

I’m in!

This is my first Ludum Dare. I already considered participating LD 19 and 20 but I didn’t really have the time back then.

I will code the game in C, using a custom library you can get here. It’s rather big and messy but of course no game logic included.
For the graphics I will use Paint.net and for the sounds sfxr. I also will record the weekend with chronolapse.

Good luck everyone and I hope you are not as nervous as I am.

Comments

grek14
20. Aug 2011 · 01:31 UTC
Uh, interesting theme.

good luck :>

(We’re) in!

A few freinds and I (Collectively, Eggplant Animation) have gotten together to participate in the Jam. This is our first time participating, but not our first game.

We’re not sure of the language yet, but it’s probably going to be either Java or Python. Graphics will be whatever we feel like.

Men, to your battlestations! It’s time to prepare for battle!

Comments

eeymontt
19. Aug 2011 · 21:59 UTC
It’s two hours left until Ludum Dare 21. The language of Eggplant Animation is Python. We have many resources- including our minds. We are ready for battle.

Making Preparations

Like many others I’ve cleaned off my work area. I don’t know if it’ll result in clean code, but it’s a lot less distraction, and for someone as ADD as I am, it makes a big difference. That… and it’s just a good reason to actually clean the house up a bit.

Where the magic happens

Since last time I’ve got a new motherboard and processor, which ironically was not the issue when my computer blew up. Actually turned out to be my video card. Kinda had been looking to upgrade anyways and I had some RAM that fit it lying around… and I wasn’t going to drive it all the way back out to where I got it from. So I’ve got an older video card in here, but it’s suiting me just fine.

Where the wife's magic happens

And… just to my left… is a ridiculously colorful array of feather earrings. I make the little dreamcatcher parts for some of them, my wife does…. everything else. Lots of productivity in this house 😉

I plan on staying up tonight knocking out a few more features I want to have ready for tomorrow night. I need some more specific functions for scanning for objects and I’m trying to re-implement my 3d tile-based map stuff. Very exciting to actually take my engine for a test drive with this!

Tags: earrings, setup

Im in

This is my first ludum dare compo and im really nervous

code:  (if needed[gamemaker may have everything i need]) c++

art: paint.NET

music/sound: sfxr

ill use game maker 8.1 to put it all together

i still havent decided if i will do a timelapse yet.

cant wait i need theme already!!

 

I’m in too!

Well, what can I say? It’smy first Ludum Dare!!!

I will be using my dear notebook, one extra monitor, GameMaker 8.1 Pro (game engine), sfxr (sounds), musagi (music, if there’s still time for it) and Paint.NET (if I need it, most of my time will be on GM graphics anyway…).

I still don’t know ANYTHING about what I will make, but I hope it’s a damn good thing! And if it’ not…well…at least I finished a game!

Hey, Timezone’s?

Hey, i live in Norway, and this is my third Ludum Dare.

Since the Compo starts at 03:00 in the “Morning”, makes me lose some hours sleeping the first 6-7 hours.

How does the Timezone’s act into the Ludum Dare, or do we just have an Dis-vantage  living in West-Europe?

Also, I’M IN.

N41

I haven’t competed in Ludum Dare (or other accelerated game development competitions) before. But if all goes according to plan, I’ll be competing in LD21 in less than 24 hours. For my first event, I’m setting my goals appropriately: I just want to finish something before the deadline :)

As with all my recent projects, I’ll be using my unencumbered custom game engine based on C, SDL, OpenGL, and Lua (the Radius Engine) and my personal menu/layout/key-binding Lua code available here (of course, no game logic will be reused for the contest). Graphics will be created with The GIMP and sounds with sfxr (or FamiTracker if I can’t figure out sfxr).

Thanks to the Ludum Dare community for starting this great tradition. I’m looking forward to it!

Where to upload

Hey, all. Getting anxious for tomorrow! I was skimming through the rules one more time and was wondering exactly how we upload our games. Do we need to find an external site to play the game/download the executables, or is there something on the LD site?

Tags: upload help

Comments

19. Aug 2011 · 03:54 UTC
Hi kirbytails,

as far as I know there isn’t any place on LD, last time I pushed my project to github for that “see? I didnt’ change anything after deadline” thing ;). But I’m not sure if that ist necessary.

I’m stoked!

Hey all!  I’m a first time LD entrant and am feeling pretty excited about the whole thing.  I’ve been a lurker/watcher for a while, but never had the timing/motivation to join up.  So, I’m changing it this time with the goal in mind to FINISH A GAME. O_O  It’s been a major road block for me, and I’m hoping LD can help me jump that hurdle. :)

I’ll be using:

  •  C#/XNA 4.0 w/ Visual Studio 2010
  • sxfr
  • Paint.NET
  • Ogmo Editor if level design calls for it.
  • And my personal 2D game library, TwoDee (no source available yet, but will be included in any finished product).  It just has ready to go input bindings, state machine, component based entities, etc.
Good luck to all. :)

Hey

Wow. This is my first time participating in a game creation contest of any type, but I’m hoping it’ll be what I need to actually drive myself towards actually completing a game.

I’ll most likely be using RenPy and Sketchbook Pro for a lot of the process, but also Polaris Office, .Pic Free, and SketchBook Express on my Android tablet. Hopefully, I’ll be able to finish a game AND port it to Android.

Creative title goes here, I guess

This is the first game programming competition I’ve entered, ever. I’m doing the Jam with a friend, we’re going to get together and program the whole weekend! I’ve been programming all summer anyway, so it’s nice to have an official excuse.
Nervous! 😀

We’re using XNA 4.0 in Visual Studio 2010, with a healthy dose of Paint.NET. See you at the end!

Tags: paint.net, visual studio, xna, xna 4

I might be in.

I going to be getting back to school, moving into the dorm the weekend of the LD, but I may try to enter despite that.  If so, it’ll probably be the Jam, and I’ll be using flixel.  Otherwise, I’ll just lurk around the compo.  In any case, good luck everyone!

Twitter Tip

Hey, just scrolled through a dozen pages of posts, collecting people on Twitter like Pokémon, and I noticed that a few had entered the entire Twitter URL into the field on their Ludum Dare profiles.

You only have to put your Twitter name in the field, with or without the @.

Not a huge deal, but makes it easier for folks keen to Follow you up :)

Gotta Tweet 'Em All

Tags: Inexplicable Combination, Pokeball, twitter

Going in!

Finally managed to find out about a competition before it’s over. This will be my first Ludum Dare. Going to try my best not to get too crazy with my ideas and actually complete a game (although it would have been cooler with procedural generation and dynamic shadows).  My weapons of choice:

Code: FlashDevelop, AS3, Flixel

Graphics: Photoshop, GraphicsGale, Flash

Sounds: bfxr/sfxr

Level Editor: DAME

I am incapable of Music’ing, so there will be none of that. Haven’t used Flixel much before, but I have a lot of experience with AS3 so hopefully I won’t get stuck on anything.

I’m in!