LD21 August 19–22, 2011

My Strategy – The Simplest Game Possible

I’m getting really antsy waiting for LD to start (even though it doesn’t star ’til tomorrow…), so I figured that I would post about my strategy.

All in all, I’m going to make the simplest game that could possibly work for the theme while still being fun. This means having only one or two major mechanics, and leaving it at that. This way, I’ll have something that I can actually do in 72 hours (I’m doing the jam, not the compo) and hopefully it will turn out well. Hopefully.

This idea was rekindled in my mind by, of all things, a blog gadget. I recently put a “fish pond” sort of widget on my blog, and have found myself playing with it quite a bit. This reminded me of some of my really simple games. I remembered how fun it is to make a game that only has a few features. The fun that comes from developing and playing something like that is like nothing else.

So that’s what I’ll do for the LD. As simple as possible.

Peace, love, and happy times,

— Henry

Comments

18. Aug 2011 · 15:42 UTC
this is a good strategy
natpat
18. Aug 2011 · 16:08 UTC
Jeez, that fish thing is cool.

I’m In~!

Hello, this’ll be my first Ludum Dare, I’ll be working with a friend for the Ludum Dare Jam. We will be using Unity, Photoshop, probably Blender and maybe Audacity. I hope to finish, but even if we don’t I hope to have a good time! :)

Tags: unity

The map editor I will be using

This one’s real simple, it’s just a basic PAINT style interface that exports it’s content into a text file. It’s simple, but because of that it’s easily adaptable. Right now, there are a bunch of graphics and things loaded into it, I’ll change those sometime today.

https://sites.google.com/site/pvaiungame/MapEditor.zip

 

Countdown cleaning

With only a day to go, it seemed prudent to tidy up my workspace.  After all, its easier to write clean code in a clean environment.

So here it is:

Xams natural environment.

 

 

 

 

 

 

 

 

 

 

  1. Monitors (x2)- kinda important.
  2. Whiteboard – Great for prototyping at the speed of bad handwriting.
  3. Reference library – pages upon pages of obsolete information.
  4. Aztec calender – So I may easily keep track of upcoming LDs…  and  the arrival of OMETOTCHTLI.
  5. Tardis – Don’t leave time and/or space without one.
  6. Hundreds of note-cards, tools, pens, ect. – Useful for doing quick math or making reminders like “Eat Food”.
  7. Tower – That thing? oh thats nothing important. Just some chaotic neutral tin can that does a little grunt work for me. Pay it no mind.
  8. Security system – These guys are trained to attack, beware.

 

Well there you go. OH!  And as an addendum to my declaration, I might be using a free little library on my project called n-poly. Just a collision detection library. It all depends on the game I end up making.

– Happy Coding –

 

Tags: Blitz, deskphoto, OMETOTCHTLI, Tardis

I’m in

Er, this is my first blog in like…ever 😀 I am in for this competition thingymajig. I am going to fix my coffee machine and stock up on dorito’s. Good luck everybody!

I’m in

This is my first time doing this, literally just created this account an hour ago, but I’m in.  I hope some of you are familiar with the Ohrrpgce (a role-playing game creator)

Interesting themes, not sure what to do …

Okay, my last post was about entering Mini Ludum Dare 28 – and that was it. I tried hard to think of a simple gameplay, but couldn’t come up with it. I also developed some strange reservations towards the theme (my conscience had problems with making “war” fun, with all the suffering peoples out there, right now …).

But Ludum Dare #21 now should be interesting, nearly all the themes sound doable, although I fear that something like “Dreams” could make the entries too diverse and thus lead the compo ad absurdum.

As usual, I probably will use Unity3D (with MonoDevelop), Photoshop Elements 9, bfxr, and every other tool that will help me. I looked at FlashPunk a while ago, and if I think that the gameplay would be better in 2D, I probably would use FlashDevelop.

Well, hopefully Ludum Dare #21 will be my first Ludum Dare in the Compo, as I put my last entry (for LD#20) into the Jam. Before that, I participated in the Mini Ludum Dare #23. This time, I’ll get famous!

Tags: photoshop, unity, unity3d

LD #21 Joining in!

Hello everyone, this will be my third Ludum Dare. I will be sticking with the same tools I used last time, but hopefully the resulting game won’t be as difficult as Torch was. Good luck everyone!

Weapons of Choice:

Language: AS3/Flash

FlashDevelop – code editor

FlashPunk – general library

Paint.Net – graphics

bfxr – sound effects

Ogmo – if the project calls for it

I wanna do it!

I really want to. As usual I can’t spare the whole 48 hours, but maybe I can make an 8 hour game instead! We’ll see.

The themes are almost all excellent.

I’m joining in

Hi guys, I’m an anglo-frenchie computer sciences student and electronic musician kinda.

It’s been a while I’ve wanted to Ludum Dare and now’s my chance, I hope.

I’ve never made a game, although I have scrapped quite a few projects, hopefully the pressure of finishing on time will help.

I’m currently staying at my sister and her boyfriend’s place for a few days, so I’ll be using her old (not that old) laptop for Windows work.

Good luck to all, and have fun!

 

Update :

Tools of the trade :

Borrowed DELL Studio 17 laptop running Windows 7 (Thank you ChibiNeko, my sister) and Visual Studio 2010 (thank you university freebies)

ASUS eeePC 1015 PEM Seashell running Crunchbang Debian Linux and gedit/gcc

Will be using the following software on both machines :

Renoise and GIMP for content creation

The SFML graphics library

 

I’m used to developing on Linux more than Windows, but since most gamers are hoping for a Windows playable, I’ll go with that, I’ll try and make it cross-platform though.

I’ll be streaming from http://www.livestream.com/drjarajski and tweeting from http://twitter.com/#!/DrJarajski

 

I hope I’ll be able to keep up the pace and put out something cool, I’ll spend tomorrow making sure my SFML knowledge is up to scratch, and I’ll have to check the rules about preparing some boilerplate game engine stuff. My screenname is Gaeel and DrJarajski depending on the weather.

 

 

 

I’m still in and here’s the “library” I’ll use (js)

Hi there, as I said before I’ll be writing a js-game and I’ll use this (aop gameloop hosted on my site) and jquery.

It’s something I hammered together for LD19 and didn’t do anything to it since then (ok, put some comments in there for people to look at if someone’s interested. But don’t be, there’s merely two classes and half an example ;)) .

My IDE will be WebStorm (I just found that today and it seems promising), Gimp or inkscape for graphics and sfxr and musagi for everything that may come out of your boxes someday 😉

Happy to be in!

I’m in !

Ahoy !

I haven’t had the chance to record something for the “I’m in” video but count me in anyway ! This will be my first Ludum Dare but I’ve already made a game in 48 hours for a competition two years ago ; I remember it was great fun and I hope I’ll be able to succeed again.

My weapons of choice will be FlashDevelop (IDE), HaXe (language), Bacchus (custom framework), George Kilian’s (beer), Photoshop (for teh artz) and Propellerhead’s Reason (for the bleeps and shrieks).

I’m in !

Let’s Go!

So yeah, yet another entrant. This’ll be my 5th LD; this time I’m feeling super hyped, like, even more than normal. I hope this is a good thing.

I’ve spent the past couple of evenings getting prepped. Updating my basecode, practising my weak spot (music), heck, I’ve even tidied my room; I just care that much.

I’m using Flex; GIMP; as3sfxr (or bfxr if I get my act together); FLStudio; Notepad++ and whatever else.

My base code is at http://jonathanwhiting.com/ld/21/base.zip. It does some basic entity, tile and sound management, and has the husk of a primitive front end system. If you wan’t a point of reference it’s probably pretty comparable to using FlashPunk of Flixel. If you’re not me it’ll be pretty terrible!

Why yes, I’m in.

This’ll be my first LD and even my first game.

I’m using Javascript and wrote myself a little game engine for fun (source here), so this is an awesome opportunity to test it. Probably gonna use LMMS and sfxr for the sound.. if I have time to do sound (:
Let’s see what I can come up with…

Tags: javascript

I’m in for the first time!

Hello!

Couldn’t make it last time, but this time I’m in. Haven’t coded much lately, so we’ll see how it goes.

I’ll be using:

C# + XNA, Photoshop (maybe camera), Paint, FL-studio and sfxr.

 

Good luck and have fun everyone!!

First year, I’m in!

While eventually I’m going to have to wake up and smell the money, game development has always been my greatest interest. Whenever I’m learning a new programming concept or language, my mind inevitably goes to, “How could I use that in a game?” I’d like to be naive and think that that will always be how I’ll learn.

Earlier this week, a post popped up on Reddit’s /r/gamedev. 48 hours of non-stop game development! I was intrigued, I’d heard the name from earlier competitions, but didn’t quite have the skills to enter. After a few side projects of my own though, I feel I could crank a game out in 48 hours. So there you have it, I’m in. Let’s get down to the details, shall we?

The Setup

As you can see below, there are 2 major components to my setup. You’ve got my desk:

Which is rocking my newly purchased second monitor, and will shortly be flooded with carbonated beverages and various microwavable meals. And you’ve got the whiteboard:

All the cool kids have whiteboards, so I needed one too.

The Tools

A bad blacksmith blames his tools, so let me get this out of the way. All of the following tools I’ll be using are bad:

  • Microsoft’s XNA 4.0 (C#) or libgdx (Java)
  • Paint.net
  • Sfxr
  • Drumcircle
  • Audacity

XNA and libgdx are very similar game libraries that I’m somewhat familiar with. I’d say XNA is way more robust, but libgdx has easy Android porting options and is cross platform. Depending on the complexity of the game I dream up after we find out what the theme is, I’ll decide. I’d love to be able to take this 48 hour game and turn it in to a legitimate Android game, but even if I decide to do it in XNA, porting to Windows Phone 7 is an option. On the audio side of things, I’ve decided on Sfxr and Drumcircle. Sfxr was created by a Ludum Dare-er, for Ludum Dare-ers. It’s an awesome tool to crank out vintage style game sounds. Drumcircle is similar, but meant for game loops. I’ve never used Drumcircle before, but I’ve tinkered with it a bit and it seems like it’ll do the trick. Audacity will simply be used to touch up the audio if I need to.

Over the next few days, I’ll try to make a few blog posts on my website, as well as gripe on my newly created Twitter about the development process.

Thanks for reading, and good luck to everyone!

I’m in!

Hello world!

First time Ludum Dare’er, and hopefully first time game finisher!

I’ll be using AS3 with FlashDevelop, and haven’t quite figured out what to do about sounds / music yet.

AWWWWRIGHT!!

Yep, I’m going to participate in this Ludum Dare! It will be my 2nd dare, so I hope I can do a better job this time around.

I’m going to be using a laptop on my bed.

Materials:
Game Maker 8.1 Lite
sfxr
Paint Tool SAI, possibly Paint.NET
Some music generation python script that someone posted for LD20
Schism Tracker
A loptop with Windows 7
Chronolapse

I’ll probably end up making a shooter no matter what the theme is; the key will be to make it interesting with unique gameplay and to make it fit the theme.

Im in

Missed last one, this time, nothing can keep me from entering.

I will probably go for something in flash, or HTML5 for painless deployment.

Will record the whole thing with chronolapse, so expect a youtube clip of that in the future.

Good luck and have fun!

Almost there!

Getting ready, I’m also wrapping up a Google Summer of Code project, so this is going to be a busy day…

I started hacking up a base framework thingy, so here’s my declaration of using it and a github link (it’s not really usable yet, and likely won’t be until just before the compo, but it’s open source and whatnot).

Also, here’s a snazzy workspace photo:

I’ll be doing most of the work in Linux with the machine on the right, while the laptop continuously pulls from git and builds in Windows (and runs IRC on the far left monitor).

I need more monitors, right?

Tags: deskphoto

Comments

johnfn
18. Aug 2011 · 22:40 UTC
Only 4 monitors? How do you ever plan to compete with people who have 6 or 7?