Progress was made.
Game is already close to finishing, i still need to add some music or it will be a sad silent game, i made it using unity , c# and pyxel edit for the “art”.
Game is already close to finishing, i still need to add some music or it will be a sad silent game, i made it using unity , c# and pyxel edit for the “art”.
After the action section, i’m working on a bit of enigma section. Guess who shut off the light?


I always forget how labor intensive it is to work alone, get all the ui, all the navigation, all the assets done on the go… However it is finished, everything is set and gameplay is ready to be implemented. Now off to cook lunch and then onwards to gameplay!
Yea, the game and story is lame, didn’t have any other inspiration but to write a game about myself, being sad, depressed and nostalgic, living at computer never leaving that one room. Not too original, but I hope to make up for it in emotional impact…

Still don’t know if I’m going to be finished for the comp though, taking a break now…
Does anyone know of any way to submit yet?
We decided not to kill ourselves by staying up crazy late last night. I looked at the length on the archived twitch stream and we were at it for 14 hours!
Doesn’t seem like much, but we’re pretty proud of where we’re at:

The rotation is pretty abrupt right now, but we plan on making that a lot more gradual in response to that lever being pulled. Nice to know how I still know some vector math from college :p
Hi everybody tout-le-monde !
We are a 4-headed French monstruosity especially created for Ludum Dare #37 :

And here’s a little teaser for the game we’re creating :

More to come tomorrow, cheerz !


I was working on my game from the beginning of Ludum Dare and a few minutes ago I decided that I didn’t have much time to create and implement the artwork that my game needed. Long story short, I am making a new game from scratch, this time a bit minimalistic on the graphics.
20 hours to go 
Good luck to all of you guys.
Here is what we’re working on Right Now!

Vacuum Gun that can load 3 little objects or one huge !
https://dl.dropboxusercontent.com/u/10391521/preview_AG.gif
and a lowpoly Wolf !
https://dl.dropboxusercontent.com/u/10391521/wolf.JPG
Currently on the graphics stuff !
So far there is only the mage ‘Hero’ but there will also be an Athlete,Demo,Scientist and Psychic ‘Heroes’. Players can climb up walls and perform ‘SICK MAD TRICK SHOTS’ (which definitely not a bug that I couldn’t fix!). Just finished all the basic movement animations using separated limbs so it was quite easy.


This is my first LudumDare so I’m sorry if what I’m doing breaks rules or is terrible! I’m also not sure if I’m posting in the right place for the regular jam so sorry for that also.
Hey everyone, Gamechoy here, really excited to be participating in Ludum Dare 37.
In this game, you play as a young boy, maybe named Bernard? Your main goal, is to survive each night (not FNAF style) and fend off childhood enemies. These enemies include dolls, bed bugs, garden gnomes, and others. Armed with weapons, such as a sling shot or a N.O.R.F. gun, you’ll have to defeat these creatures, and eventually face the boogeyman. Lots of progress has been made today, the majority of sprites are complete, and a good amount of the music. Looking forward to finishing up in the next two days. We’ve seen a lot of good ideas so far, best of luck to everyone participating!
TL;DR – Fighting scary monsters as a scared little boy
_ _
https://gyazo.com/5e9109aa1ff21c28af42269a63cb5184

Coding is mostly done. Now it’s time to polish the graphics. Unfortunately, I’m not a painter.

So we are finally coming to an end, and I think we all had a blast and learnt a lot!
All off us also have games to submit for the compo! *yeeee*
Rolles game:

Glenns game:

Emils game:

Action pictures from the last trembling hours!

Well after over sleeping I now find my self a little behind my time schedule, but that is not a problem I can rework things to give myself enough time.
In any case Good Morning everyone!
I find that I have a nice long to do list for today’s development most of which is polishing certain things with my game!
I hope everyone is having fun!
And again I cant wait to see all the finished games!
2:34am – I’m awake again and back at the McDonalds. It’s a bit noisy here tonight and pretty busy for two and a half in the morning, but whatever. It took a long time to get my food too. I’m chomping at the bit to get started!
3:28am – Okay so I tried to make the caterpillar segments move the same way as the head does but that results in janky movement because the segments don’t neccesarily finish their coroutine at the same time as the head. So, I’m going to try to move all the movement into the head’s coroutine instead.
3:55am – Well the caterpillar is sort of moving properly, except the segments after the first gradually ‘turn’ where they should be moving straight into the next square.
If I wasn’t on a Ludum Dare deadline I’d go back and redo the whole head/segment construction, having them both inherit from a common class with a static variable list that contains each segment so I can make sure they move properly. But hind-sight is always sharper.
3:59am – On further thought, and testing, this isn’t going to work as is. I’m going to have to do like I said and redo the class structure of these objects.
4:06am – I just went to the bathroom and while I was there the fastener on my pants broke off. It’ll be difficult keeping my fly closed until I get home, and I guess it’s time to switch to my new pants…
4:09am – I was starting to think about what my generic caterpillar part would need when it hit me, I don’t need to make a generic caterpillar part, I can put a list of the caterpillar parts on the head!
4:49am – I’ve got a problem that my Caterpillar segments are scrunching together and I can’t seem to figure out why. :/
4:55am – Hmm… The segments, once they get scrunched up, stay at a constant distance of 0.5. They should be staying at a constant distance of 1.0, and they DO until the first time the caterpillar turns.
4:59am – I fixed it! There was a point where I was halving the distances… I’m not entirely sure how it’s connected but it fixed it!
Now I have three things left to do to get the basic game mechanics working. I have to do the Apples, Add More Segments to the Caterpillar, and add the random Trees to the map at the start.
5:54am – Hokay I’ve got my trees and apples spawning, and the trees block correctly. Now I just need to make it so that when the head collides with an apple, it returns the position the apple was at to the pool of random positions, destroys the apple, and adds a new segment to the caterpillar.
6:28am – I have the apples colliding, returning their posions, and being destroyed. Now I just need to figure out how to make my Caterpillar grow…
6:43am – Oh, I didn’t think that would work but it did! Now my caterpillar grows. <3
Next I need to gradually add new apples to the map over time.
I’m not sure what rate to do. Should I add one every so many seconds? Should I add one whenever one is eaten? That might be easier.
6:50am – And it works! I have the gameplay fully coded. Now to add a UI to the game to track score and handle gameover and restart.
6:56am – Before I go any further, it’s been about four hours since I ate last. It’s brunch time. <3
7:23am – I’m feeling kind of burned out now that I’ve surpassed such a big milestone. I’d like to take a break, but I just spent almost a half hour eating and watching a YouTube show.
8:44am – Well I officially have a game. It now has a titlecard show for four seconds before dropping you into the game. It displays your Score at the bottom of the screen while you play, and when you get a GameOver everything pauses and it shows you “Game Over” and your final score.
There’s a lot I could do to polish this game, but I’ve done it. I’ve created a game in less than 48 hours from scratch. I still have around 12 hours to go.
9:26am – I had a bit of a problem when I built my game for windows but I fixed it. Then I checked out the submission page and it doesn’t seem to be up yet so I guess I’ll have to wait to submit my game. ^.^;;
I’m not sure I want to bother polishing the game. It was enough just to make one. I’d like to go home and rest and maybe play some video games instead of making them for a while.<br />
Tags: compo, LD37, Ludum Dare