Ludum Dare 37 December 9–12, 2016

A tale of elevators and presumptuous young men

As usual I’m overwhelmed by how hard Literary writings actually is. About half of the (very short) story is now in place. Luckily I’ve found a workaround in my “borrowed” UI that makes it more usable, so thinks will turn out ok even if I do not have the time to replace it.

(Warning: Game may, but is nor guaranteed to, contain some really cheesy jokes)

Change of plans

So after I didn’t get anything really done yesterday, I decided to skip streaming and started thinking about a different idea that I’ve since been working on. Not fully sure how it will end up, but I at least feel better about this plan than I felt during the hours and hours of stream where I didn’t progress at all.

Secrete

I’ll make sure to report back once I feel more comfortable that this idea is actually doable. For now, back to “art” creation. :)

Tags: art, changing, distraction, secret, stream

One Room Required – First Progress Raport

Core mechanics are almost done. Next couple hours I will spend adding menu and hud. It’s my first LD game so wish me luck.

‘One Room Required’ is co-op game in which you have to combine two rooms into one by destroying all pieces between.One Room Required

Game almost finished!

Okay, i just finished the last area of my game (Area 5)

Time for final touches and music!

Here are some screenshots:

map_lobbymap_area1_room1map_threeroad

Time to post some progress

Hey folks, this is our first time here :)

Oh boy, this has been so educational, I now know my own limitations better and know what I need to focus to get better.
Me and Granlord have stumbled across a few scrapped ideas and general hurdles on our way, and we have quite a bit left to do, but we do this for the fun and will keep our spirits high all the way through!

I can tell you all right now though, this will NOT be the last time you see BroRawr Studios in a Ludum Dare, man is this addicting, thrilling even!
Consider me hooked!

 

I have enjoyed watching your projects and therefore, here is ours!

Enjoy!

 

~Bejk

Bakgrund

And when you press play:

Bakgrund2

(Ignore the dark grey inside the egg shell.. forgot to change it for this picture..)

And some physics testing:

 

High res images:
http://i.imgur.com/u30usnD
http://i.imgur.com/Txb5RQ8

Comments

Pio6
11. Dec 2016 · 16:19 UTC
Looks like it’s gonna be a fun game to play. Show us some gameplay screenshots please.
Bejk
11. Dec 2016 · 17:16 UTC
Will do later when we have polished the gameplay mechanics a bit more :)

And thanks!

Little Tank, Little Room

This little one man tank can put up a decent fight now! Lets see how long he can survive…

Little Tank, Little Room

Comments

jamessandia
11. Dec 2016 · 16:12 UTC
Oh… Sorry the images wont appear

work in progress

Hi everyone :)

Here is my progress so far, I hope you’ll like the game:)

 

Comments

jamessandia
11. Dec 2016 · 16:13 UTC
Look’s awesome so far! Great gameplay idea
blackbird806
11. Dec 2016 · 16:13 UTC
thanks man :)
Pio6
11. Dec 2016 · 16:17 UTC
Interesting gameplay, can’t wait to see it in game

Doing my best to get this done!

Only 3 Voxelmodels for the game, cause voxeling and animating takes quite some time!

Now I have to get the game mechanics to do as I want!

381ef423e22ac6c326cdd22b45b616a0

Comments

Pio6
11. Dec 2016 · 16:17 UTC
Cool looking models

Not quite a game, but fun to watch :D

I could probably do with making the game more gamelike before the deadline, but I kinda just want to keep prettifying it 😮

Busy Office

BOSS ROOM is ready!

ss

I’m basically done. I might add a bit more polish if I can. I couldn’t find the new submit page; I guess it’s not open yet?

Play in your browser here!

The Magic Workshop Is Ready

logo

I have done it. The Magic Workshop is ready for submission. I made much more than I expected (extended story, sounds and music), but core gameplay is quite simple. I planned to expand it, but ideas did not appear at proper time. Finally I can go to sleep.

You can try it here – https://konh.itch.io/the-magic-workshop.

Source code is available on GitHib – https://github.com/KonH/Ludum-Dare-37-Project.

​The Magic Workshop is a story about Ben, who was an ordinary bank clerk and the Wizard lived in strange house. Ben got in Wizard’s way and now needs to escape from the room full of dangerous and chaotic magical accidents.

Features:

  • Narrative text story
  • Two modes: story and survival
  • Random events occurs each several seconds
  • Enemies can jam you
  • Bonuses can save your life
  • Changeable level parts
  • Interactive environment elements
  • Animated UI elements
  • Programmer’s 3D graphics
  • Procedural generated sounds and music

Tools:

09.57.41.777991424

07.48.00.1877669888  09.58.21.1637913344 10.06.32.1818407296

Any feedback is appreciated :)

Looking for a Metal Track

Hey Guys, how is the Jam going so far?

We are currently looking for a Metal Audio Track to include in our  Twitch Game “King of the Pit”.

https://www.twitch.tv/pixel_maniacs/v/106749194?t=3h19m40s

If you’re a Metalhead and would love to see(hear) your audio track in this twitch game drop me a mail: andi@pixel-maniacs.com

Good luck to everyone!

 

P.S. Stream online on: https://www.twitch.tv/pixel_maniacs

Mad room is almost done!

Hi everyone!
I’m almost done, the main game is finished. I tried to make the room “change” but no luck, so instead there is a mini-load to simulate how the room changes and  is getting mad.

Now I’m going to put some sounds and music that I’m going to make with Famitracker.
So far this Ludumdare I learned:

  • Use of views
  • Alarms
  • Make states for control events
  • How to make a decent GUI
  • Improved my pixel art by 1px
  • Parallax background

Hope I will get that music fast.

Mad World

They told me too

i should say “i am in” but to be honest i am ready and waiting to submit!

 

ps: sleep well mike

The Tomb Devlog #3: Progress, Progress, Progress!

TheTomb_Title2

Happy Sunday! Here’s a quick update on The Tomb.

As mentioned in prior posts, this is my first ever game jam that I’ve participated in! I’ve organized two, but never participated — and now that changes!

Building The Tomb has been a refreshing challenge in containing scope, which puts all those production skills I claim to have to the test. 😉

We’ve already had to cut down a few ideas such that we would have more time for testing and implementation; scope is a funny thing, but especially in such a short time.

Here’s a brief look at where we are right now, with a more in-depth final post coming tomorrow morning after we wrap the project up for submission!

gokillurselflol2

This is a weird smorgasbord of our animation, characters, UI, dialogue system, and key room environment all in one place!

We’ve also got sound FX and UI sourced via Creative Commons 0 files (so no audio category for us in judging, regrettably!), and all scenes are set up. Now we’re doing final implementation and jumping into polishing and testing!

Tomorrow, we’ll have way more context on what this strange idea is, as well as an in-depth look at the entire experience.

Just remember: Death comes for us all!

-Nick

Tags: #storytelling, 2D, game, game jam, jam, LD37, narratives, pixel art, raconteur games, RPG, story, the tomb, tomb, weird