Ludum Dare 37 December 9–12, 2016

Progress for 1.6 days.

I made an interesting mechanic for puzzle-platformer. But most of all, I do not have time to do a full game. There is only one half-finished puzzle, but still no sound and graphics.

 

1
2016-12-11_07-31-44

Poorot

Game completed yet!
Screenshot

Slow progress…

It’s not much, but it means I finally have the hardest parts done slow progress

Game progress!

I’m doing my terminal game where you have to defend one room from aliens. Almost all core mechanics are done expect for defending the room (I’ll just have to make that some enemies go straight for the spawn room that isn’t marked yet). Also I finally managed to do proper pathfinding! See how the game looks right now here. Hopefully everyone is also doing fine :)

Slowly but surely Space Conquer is getting finished!

Working on the atmosphere of the “arcade” and adding a few extra features into the main game, and, not to mention, working on the arcade machine model A LOT more!

space conquer2

Art

Having a single light covering such a large area is creating shadow artifacts… but it actually looks pretty neat

Next up- a confusing mess

“48 hours is a long time, right?”

Yes it is, past me. So let’s squander half of it doing nothing, and then submit 7 hours early anyways!

Ah, this game. I don’t know why I was struck to make this idea, but it happened.

It’s Windows only, and a score based game as opposed to level based, but I hope you all like it.

http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=26988

My Progress – Update 4

There’s only a few hours left, so I am going to stop adding features and start tweaking and bug fixing on my game, Bat Cave.

Shoot and avoid the bats.  Shoot the drips coming from the stalactites so they do not build up stalagmites on the ground. You can jump over smaller stalagmites, and shoot the bomb power-up to remove them. Shoot the bullet power-up for 10 seconds of extra fire power.

Our granny home is ready!

We were all day working on the game and we have implemented all the static art and almost all the levels. We need to do a lot of thing so… we leave this little level and we keep working!

Ludum_dare2 (2)

Things to do yet:
– Start GUI
– Animations
– Implement ALL the levels we have designed

#madewithUnity

Last post:

End of day: Some levels and core mechanics

Tags: EPG, EtherealPsycheGames

Very slow with the game mechanics

The first screenshot which looks as it should for the submission. Not all the game mechanics are working yet, and I will have again have to cut back on many things.

 

instructions

The two big things to be added before submission are our tank still doesn’t fire yet and end game conditions need checking. After that, its time to add the environment objects and particles. I would love to have a LD Compo where I can spend more than 20 minutes tacking sound in – but alas, I don’t think this will be the time.

Final stretch now :)

 

 

Everything is slowly taking shape

New Gif here, just wanna show our progress so far. I really hope you like it… I must say that our animator is doing nothing but dancing around and recording himself! LOL

Progress so far

Tags: #ld37 #37

!!!HELP!!! Why am I getting this error?

Can someone tell me what’s wrong? I can’t upload my game!!! I’m getting this error:

Screen Shot 2016-12-11 at 19.44.47

Comments

11. Dec 2016 · 18:52 UTC
did you check all of the compo boxes?

My game is released!

logo

My game is super jump is here!
Can you get the highest score? Go to try! Just click and play
Phew! LD37 is end for me, good luck :)

Well this is fun

It’s already night here, and on the morning I’ll need to go to work. That means that I will have some tomorow’s evening time to finish game for the Jam. But, I hardy believe so, since a lot of gameplay stuff is missing. Still, I think that was a good experience and I definetely will go for the next one.

So, problems in my game:

  • It’s story game. In my head it looked easy to implement. But now I see that story was not very clear and most of the time I was just thinking how awesome and meta my story is, instead of making content.
  • It’s RPG with random encounters and leveling, and this is where I stuck gameplay-wise. I’ve never programmed any random encounters and that quickly become a challenge. And my code was not designed to adapt leveling system easily.
  • Even more time wasted on battle system. Looks like Zelda 2 approach could’ve been easier to implement, especially with platforming stuff provided in Godot.

Positive discoveries:

  • Strict time limit is like magic. I managed to make so much stuff (the world with character, start menu, game over conditions, some weird graphics) that I never made in months of hobby gamedev.
  • Oh wow, It looks like that’s all for the positives. But that single point is pretty huge, I should say :).

So that’s it. I’ll post build with latest changes and hope to finish game later. But you could already check it with Godot installed: https://github.com/Endeg/ld37.

Good luck to everyone!