Muiiip muiiip muiiip !
I have been really busy this week end, so I’m participating to the LD by segments of a few hours.
Here’s what I’ve managed to do so far :

First time prototyping in 3D, and happy of what I’ve done !
I have been really busy this week end, so I’m participating to the LD by segments of a few hours.
Here’s what I’ve managed to do so far :

First time prototyping in 3D, and happy of what I’ve done !

Had to edit the gif. Don’t want to spoil the fun.

A pyramid has been discoverd on the moon, wanna check it out?
Darn it. I'm super disappointed to say it, but we are going to do official submissions on the old site.
http://ludumdare.com/compo/
I've made compo participants wait long enough, and I'm not rested enough to figure out the problem I'm having right now.
So after I get some sleep, and we get through Compo Submission Hour, I'm going to see what I can salvage. For those that are curious, here's a snapshot showing how I was working around compo/jam submissions (with 2 publish buttons).
https://twitter.com/mikekasprzak/status/807983869169434624
I'd like to still stick with my plan of doing a test run of judging next weekend, so I'll probably invite folks to re-submit their LDJAM games. I just wish I could have made it work this weekend.
I'm sorry folks! :(
I just have the main gameplay mechanic to finish off, which ties into the name: Memory Lapse. Because the game is being played in one room or one level, every time you reach the exit, the level resets. Each level reset makes certain platforms or traps invisible. The number of invisible objects increments each time the level resets, slowing increasing the difficulty and also to test your memory.

Sneak peak on what we’re working on – we think the caption is better left to the imagination!

too late to start, hopefully I catch up
I made a soundtrack for my game using www.abundant-music.com/ , a procedural music generator.
I’m quite happy with the result but it took too long to make. Check it out:
It took about 2 hours to make and then I wasted 1 hour more to make it loop with Audacity. The lesson is we should always practice with all our tools.
Finished with shooting mechanic, well except the bullet trail thing : ) Excited about killing fiends soon : )
Also played a little bit with light volumes to make more “night mood”. Do you like this light or light from the previous pics ?

After finishing the mechanics, the three puzzles were less work than expected. I am a bit tired now, so how can I cheer myself up? Maybe some happy tunes from Steve’n’Seagulls? Yay!
Intro and final screens are next…
Here are a part of the assets from our Game Garm
https://giphy.com/gifs/l2JhMsNmrDS6rWvyE
https://giphy.com/gifs/3oriNOHQdfi7ln6lGw
https://giphy.com/gifs/3oriO64A6GJAImeD1S
Tiyani Traore–Bastida
Teo Criqui
Paul Lancelot
Raphael Jouen
Hey guys, let’s show ya our progress o/
We are creating a game about a “room of bloody wheel battles” (no pvp yet D:). The images above are some pieces of the interface (menus) and concepts that shows our protagonist (a desert punk girl <3)
Protagonist and Art
Interface
Screenshots and Prototype (soon)
More concepts because we love concepts (soon)
Model Sheet (soon)
3D Models & Texture(soon)


Next post we will show some prototype’s screenshots (maybe gifs too, I hope so XD)
Play it here: https://doppelgunner.itch.io/37-hours-in-a-room
Source code: https://github.com/doppelgunner/37-Hours-in-a-Room
Play it in full screen.
or Download the exe file here: https://github.com/doppelgunner/37-Hours-in-a-Room/releases/download/v1.0.0/37-hours-in-a-room.exe.rar

After a weekend of hard work now we are doing final touches, music, SFX and fixing some bugs.
We all are tired but satisfied with the result.

Yeah, so, not much done with the graphics as of yet (gonna be a long night), but the mechanics are starting to look like something!
I did the basic mistake of trying to do things much fancier than necessary, and ended up rewriting a lot of the stuff, so there went the first 12 hours of the first day down the drain. Safe to say, no streaming for me in this hurry.
Since the game works in sequences, I decided to change things into running everything through nested Coroutines, which is something I haven’t really done too often. Also, Mecanim StateBehaviours are a handy tool I didn’t really remember existing.
So mostly I’ve been doing the general things under the hood. Next up is the stuff that makes things look less crap. Oh yeah, sound design and music too. God damnit.
I really hoped I’d have enough time to create some special shaders and FX for this to really get the vision through, but I reckon we’re better off just going with the basics here.

My compo entry is done!
This was my 13th Ludum Dare and it all went smoothly without any bad luck.
Grab a friend and go enjoy some mayhem together:
Hey everyone!
I’m happy to say, that i’m officially submitted my game.
You can download it here http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=124739
Sad, that i was’nt able to build an HTML5 or other web version.
I’ve been working on a dungeon exploration game with random fights and possibly some item hunting in the future that runs on facebook messenger.
Richt now my motivation is down, I also did some work today… So I thought I’d share my progress.

There is a lot more to do like making the fights work, rendering the map and the rooms on the server, collecting items etc.
So I guess I will take it to the jam. probably my only choice anyway, because I have to go through approval to open it up to the public.
If anyone is interested to test, just send me a message and I can invite you as tester
Hello, there. My game was lagging too much and I spent nearly half of the day to fix it. Well, I was able to fix it, but now my code got so ugly that I don’t want to work on it anymore. So, I’m gonna add menu and some real levels(bottom pic is just test level) then I will straight work on sounds.
For anyone not familiar with what I am making, this is Snake game with multiple Snakes, kinda.
Here, it is already midnight and I have school tomorrow. So, I need to sleep. Since this is my first LDJAM, I was really inexperienced and I couldn’t plan my time effectively. Now, I have to get this game done, quickly.
