Ludum Dare 37 December 9–12, 2016

We’re In

We’re in for our second (third?) jam as a team.  Super excited that we can create an actual team on the new site!

We will be using:

Language: C++
Engine: Unreal Engine 4
Sound: FMOD (and probably others)
Graphics: Blender, Gimp, Krita

Our source can be found here: our git repo.

Tags: 37, LD37

My Base Code for LD 37

Once again I will be using my base code that I have built up since LD 26. It is written in JavaScript and can be used to create HTML5/canvas games. You can find the base code on github: https://github.com/ZYXer-/base-code-2d

Features:
– a simple game loop
– mouse/keyboard input processing
– image/sound preloading

Additional classes for:
– playing sounds (using SoundManager2)
– loading and displaying PNG fonts
– particle systems
– pathfinding (using A*)
– image processing class to generate 8-bit style graphics

Since the last compo I have made fullscreen mode toggleable (with screenfull.js).

I also added a class with some procedural generation utility functions that can be used for map generation, for example Perlin Noise.

I’m distributing the code under the GPL2 license, so feel free to use any part of it for your own project. And please – like always – report any bugs 😉

I am probably in! I think….

I haven’t sleep on the university for 2 days but I am in.

C# .NET XNA  4.0 3D

Blender

Photoshop

Sfxr

Compo or Jam I don’t know yet….

I am participating in said event

I am ecstatic to be participating in my 8th Ludum Dare!

This LDJAM I’ll be using MonoGame with a branch of my own fledgling framework that I am building here: https://github.com/srakowski/coldsteel. Before the last few jams I’ve spent the days before it rewriting the thing. I’m not sure why, but it’s almost as fun as the jam itself :) Per the rules you may use it, but I doubt anyone but myself would understand it :p.

For graphics I generally use Paint.NET, Inkscape, Gimp, and good ole MS Paint.

Audio, something that is easy to neglect, will be created with SFXR, Bosca Ceoil, and Audacity.

Restoring my no-alcohol policy this jam, not because I am against drinking, but because it is too easy to get distracted when off guard.

I’m hoping to use the following schedule:

Friday night: ideation, prototypes, etc. Must button down idea and stick to it.
Saturday: gameplay and engine dev, must have a functional ugly game by the end of the day. Asset creation rule, no more than 5 minutes to create any piece of content.
Sunday: polish, polish, polish.

This was my plan last jam, but I went down a rabbit hole and ended up coding the entire game on Sunday. We’ll see how this one goes.

Vote Simplicity.

We declare our participation in this competition

We, the Congregates of the 3rd pixel, hereby establish our participation in the competition of the triannual Ludum Dare. As is customary in this society, we will formally compose an announcement of our joining.

Our toolage, as listed below, will be used to aid us in our life, liberty, and pursuit of dank memes.

  • A custom made Lua+Love2D game engine will be employed; as this engine is new, it has yet to be used in a game; it will be interesting to see how this engine pans out in a real game environment.
  • For the designing of levels, the Tiled map editor will be used.
  • Atom will be used for writing the code that will add functionality to the game.
  • Our humble artist will employ Paint.net with assistance from ProMotion 6.5. He will also attempt to stream as much of content as possible at http://www.twitch.tv/alucardx60
  • mk’s gonna autotune screaming into the mic (fami, renoise, sunvox)

We wish all of our fellow compatriots in this competition the greatest of luck, and hope that many games be made.

I would like to declare that I am in.

I’ve been it a bit of a creative funk lately, so this should help.

Tags: im in

I’m in! [a cabin]

I’m camping during the LD weekend with some friends. It was too late to cancel. But I really wanted to participate in this LD, and I don’t have a laptop, so I’m doing something crazy. I’m going to try to program a quick game on my phone. I programmed a rough Pong clone earlier, so it’s definitely possible.

If I can get something done this time, obviously I should have been using my phone for gamedev all along 😛

IDE: Microsoft Touch Develop
Engine: game board
Libraries: I’ve created a few random [number] utility functions for my Pong clone that I plan to use as a base. In the Ludum Dare spirit I’ll package all my utility functions in a nice shared library, not that anyone else will probably ever use it.
Art: Pixly
Sound/Music – ??? – I have a music composition app with playback (Ensemble Composer), I might try to record the sound from it. I suppose any suggestions here would be appreciated.

in

here we go

In Again

In this again!

 

I’m going to be using the same framework code I made and used before, with an extra tweaked example!

 

http://gwbloom.com/dev/games/FDZvers/FDZmini-0.7.1/index2.html

Basically the framework code is what’s in the index file and the FDZ_js folder.

We’re in!

Danny and I will be participating in the Jam for the second time.

We’ll be using:

  • Unity 5.5 with ProBuilder;
  • Photoshop / Affinity Designer;
  • Blender for modelling that KITT scanner;
  • Music will be from Jukedeck or licensed assets;
  • Chiptone for SFX.

Looking forward for a weekend of fun and coding.

I’m in

Hi there. This will be my first Ludum Dare. Aim is to test my skills and knowledge in solo 48h compo.

Going to use Unity, Blender or Photoshop.

I’m in!

I’m in Ludum Dare! I have not participated in anything similar before, don’t have a team to participate with, and will be busy half of the first day of LD, but I’m in. I probably won’t submit anything exceptional, but it’ll be precious experience for me. You can check out my modest portfolio here.

 

I Dare! (see what I did there?)

 

I’m In!

My first Ludum Dare was LD17. It’s now 37! And i’m still as excited as ever to get started!

C#, Unity, Paint.net, Blender, FL Studio.

Your standard “I’m in” post

Well, this Ludum Dare should be interesting. Not feeling to great, and I’m already sleep deprived before the event even begins. But, I’ll be participating… yes I will! Hopefully I can squeeze in some shut-eye before it starts.

Tools of the trade:

  • Unity (Programming)
  • Blender (3D Modeling… if game is 3D)
  • Photoshop/Gimp (Graphics/Textures)
  • cgMusic (Music)
  • Bfxr (possibly… for sound effects)
  • Whatever else will help me on my quest to completing a game.

+ Coffee, JunkFood, Soda, Water, Splashing Water in My Face…. and numerous other tricks to keep working!

Good luck everyone!

I’m in

I’m in.

Will use Ableton Live for music composing and gapless5 for playback. Tayasui for art (or just generate geometric shapes from code), JavaScript with pixi.js for graphics. Will possibly embed a JS 6502 emulator such as 6502js to experiment with.

AAGH Games is in for LD37

It’s jam time again and we – AAGH Games – are in again. We will be using Unity again, and we’ll also be live streaming throughout the weekend on our Twitch channel. What will we make this time? There’s only one way to find out!

aaghgames-ludumdare37-poster2

Good luck to everyone, have fun, and jam safely!

Tags: LD37

I’m in! (also, a question)

Guys, how many of you get into ludum dare with a fixed idea in mind regardless of the theme and then make small changes to fit it in?
Would you consider it cheating?

And if you already have an idea in mind, plans on how to do it come up, hard to stop it. at what point would you say it’s inappropriate?
And what about code base, is it o.k to build the engine you’ll use for the jam before hand? even if it’s specific to that genre/plan?

I’m coming into this with a fixed idea in mind, and an engine + surrounding basic stuff that will be needed. and I also have almost everything figured out about how I’m going to implement it.
the theme might get shoved in later.
I want to be honest about it and ask you guys if you’d consider that cheating, or unfair.

Please reply and tell me what you think.
so I don’t feel like a douchebag.

===============

specifically I wanted to make a simple multiplayer p2p game. but considering how fickle that might be I decided to move to a dumb messaging server, that has NO LOGIC, it only stores/transfers
text messages. I already made the server and tested it + the class required to communicate using it (hence the above question about code base).
please note, it’s a general server that can be used for anything, it’s not specific to to this game mechanics.
I’m going to release that server as open-source so people can upload their own, in case mine will go offline.

I also used plans from my previous distributed-system app, on how to make it work without any central authority. taking some ideas from Bitcoin :)

so my current starting point is the communication base, and the formulas/math required for a distributed-system.
some of it is very general, BUT some of it is specific for the game mechanics I planned to have.

The general plan is to make a monster/pet raising game, that will require no central authority. but will still allow battling and leveling.
yeah I’m crazy for even considering it, but I think I can full it off.

I’m not going to use unity this time. I’m using C# WPF!

why the hell use WPF?! you may ask. because I need something that is mostly based on GUI (no game loop, world map), and I required some of the advanced out of the box features of C#.
I’m aware this will not target linux/mac users sadly.

I’m going solo this time, so music/sound/graphics will all be free assets.
If any artist wants to make some monster art, that would be great though!

Thanks for reading my wall of text, and good luck!

Comments

09. Dec 2016 · 13:15 UTC
Good luck with your game!
Lukbebalduke
09. Dec 2016 · 13:21 UTC
No, that’s not cheating since people will rate you for theme, so it’s our own mission to see what games were made from theme and what games were just adapted, and rate how much did they fit in the theme. Also, probabily everyone does that, since the ideas starts getting life some days earlier than the event.
09. Dec 2016 · 13:28 UTC
My opinion:
09. Dec 2016 · 13:35 UTC
I like doing everything during the LD time, except for just small base code (a class that opens a window). This adds to the challenge for me.
Decentsauce
09. Dec 2016 · 15:12 UTC
I think that Ludum Dare is all about trying/learning new things so if you already had something you wanted to try out then in my book that’s no problem. The theme is just one of several things you can be judged on.
09. Dec 2016 · 17:39 UTC
Having an idea already? Not cheating. Having a game already made and then adapting it? Cheating.

I’m in for the first time!

So, at first i hesitated due to having very little experience…but eventually thanks to a friend i decided that i will take part of this Ludum Dare!

 

I won’t be making any spectacular, in fact, i might make the worst game this Ludum Dare has ever seen!

 

Anyhow, at the moment the current stuff i will be using is:

Unity

Bfxr (for sound effects)

Gimp (for spirtes)

And perhaps something else if something gets in my way.

 

Anyhow, i hope Ludum Dare will be the way i am hoping it to be – fun and most importantly, giving much experience and motivation in making games and attending the next Ludum Dare!!

Gonna do this!

Hi erribody,

 

I’ve long had a interest in gamedev (mostly reading and dabbling with tutorials/ideas), but I recently acquired the gamemaker bundle and I have free time this weekend, so I’ll be joining! My main goal is finishing a product by the time the jam is done, as that would be a personal best 😉

 

My tools will be PS, GMS, and my ipad apps for sound design. Looking forward to this! Good luck and have fun, y’all.

 

I’m in

First LD for me. Hopefully I’ll be able to slap something together. If not it’s gonna be fun anyway.

Good luck, everyone!

Comments

09. Dec 2016 · 13:17 UTC
Good luck, Roffe.