LD22 December 16–19, 2011

Cats!

Just a reminder, don’t forget to add a cat to your game!

Tags: 7Soul, cat, kittens, motivation

Some Testable Progress

I have put a small demo online to test my code long before the deadline :)

It is a Html5 canvas game which means that it will only work in quite modern browsers.

Use the arrow keys to walk around. You can’t do anything else yet :).
The game is about not ending up alone and miserable in a hostile social situation.

Here is also a screenshot:
Testable progress

Progress Day #1

Day 1 is almost over, I made quite some progress, all the levels are done, except for the final boss.

To do:

Add Sound

Add Music (Maybe)

Improve sprites (With enough time)

Tomorrow people are coming over for my birthday, that means not much time!

An official title!

My game is officially known as “EpiCat”. Why is it official just now? Because I started the title screen!

Tags: screenshot, title

Brainstorming

I’m panicking, running out of ideas. i’m going to take a break and brainstorm, i really don’t want to exit like so many already have.

also: large amount of dirty cups sitting in my bedroom

Game Code Finished!

Excellent, it’s finished!

Came up with a game title too:

WEIRDLY ALONE.

Good, isn’t it?

Time to start on making levels, art and fun stuff.

EDIT: Forgot to add this –

Foggy forest!!!

This is how the level is looking so far. The trees are “supposed” to be pointing in a direction, and you have to find your way through the forest.

Comments

finalsin
17. Dec 2011 · 21:21 UTC
That screenshot looks beautiful. Looking forward to this one.

I’ve been really limited to what I can do because of my lack of programming knowledge. I’m trying to make a text adventure, but the way things are turning out it will probably be more like a demo than an actual game (even a short one).  I’m making a text adventure, but I doubt ti will turn out as a very good one. I’m using lots of complicated if statements to run through a series of classes, giving the illusion that it is like Zork, but if anything it is more like a choose your own adventure book, because you can’t go backwards. So kind of lame, but it is the best I can do.

This isn’t supposed to happen

http://www.youtube.com/watch?v=lEnNdSxnkMY

‘Nuff said. I have absolutely no idea how this is happening, seeing as the only line of code I am using is “node->translate(0,0,-speed*timeSinceLastFrame)”

 

 

 

 

 

 

 

 

 

Comments

Mjiig
17. Dec 2011 · 20:30 UTC
No idea what language your using or anything, but it looks an awful lot like there’s some buffer you aren’t clearing each frame somewhere. You probably already knew that…

20th hour: Off to bed – First Day wrap-up

I am off to bed now for the next 4-5 hours.
Will have to think of a better way to implement the event system and the sort: currently sorta stuck on that. Atleast the door is done… >:O I think…

I came to the conclusion that trying to do stuff in Unity 3D might most of the time end up being unnecessary complex making it, at least in my opinion unsuitable for LD Compo atleast when doing it the first time around. (If id have time, I would do the jam, however I’m on a schedule my self, going on a flight a few hours after the compo is over)

So far heres a list of things I’ve done:

  • Made a cliche horror plot
  • Made a scene in Unity 3D
  • Added a seamless, custom Skybox to the scene,
  • Adjusted rendering settings
  • Created two scripts: Light Flickering, and Door opening/closing relative animation through script
  • Created two materials: Dirt and Asphalt
  • Created, Designed, Modeled, Unwrapped and Optimized a Gas Station base build
  • Created Glass panels and doors for the Gas Station

As a side analysis: Most of my time was spent on figuring out how exactly does the GameObjects communicate with each other, and with working on frame-based updates instead of timer based updates, or with crunching some, really annoying bugs.

Good night, and see you all in a few hours.

The Disaster

I spent today trying to knock together a very basic platformer using a .png file to store the levels… in C. As a result it took me the whole day and I achieved nothing. Not sure what I’ll do tomorrow. I still want to make the same basic game but there’s no way this source is going anywhere in 24 hours. I suspect I’ll end up doing the same thing, but on a much much simpler scale, which uses a large pixel grid for the levels, not the “one px of the file is one px on the screen” approach I’m currently taking. Some of the code can be salvaged but not much… If I start running out of time the game will become a jam game for lazy reasons, but I hope it doesn’t come to that.

Wish me luck.

Comments

leedo
17. Dec 2011 · 20:30 UTC
good luck o/

And what about storing level in int matrix ? like one char in a txt file is one pixel/groupd of pixel on the level ?

db done

Database parts done. Well, design wise. I need to write some objects to handle the various things, but that shouldn’t be that difficult given … well, except that I am now tired.

I had tool issues. That I covered in a post I will post in the post mortem.

Overall, at this point, I’m doing – better than usual, which is to say, I’m not where I should be.

I sleep, then wake, and work on objects and game code. There are some gfx I should play with (meaning draw/playing) and, well… I need to sleep a bit and then I will work more.

Alright, let’s get starte–wait, 50% time gone already?

Good news:

I am well-rested, just had lunch, took a shower, room is clean, I started brainstorming ideas and have a sort-of-solidifying idea in my head, and I just created my project and github repository.

Bad news:

We’re at T minus 1 day + 3 hours and I haven’t actually done ANY coding on my game yet.

 

Well, I’ll still try and get this done, but depending on how things go I may just decide to enter the Jam instead, as that gives me a proper 2 days.  Kind of a bummer how the timing worked out and all, but that’s just how it goes!

 

I’m thinking to do a 2d platformer, as I think that really works for the mood/atmosphere I’m envisioning.  I have a central concept in my mind.  I’m scared that it won’t end up making for good gameplay, but I’m going to roll with it anyways and hope I can come up with good level design later =X

I was initially thinking to do video blogs of progress updates but I’m tossing that idea because I’d just make myself look like an awkward fool and I don’t want to waste time on unnecessary things anyways.  If I need to show you guys stuff I’ll just post screenshots instead!  But…right now I have nothing to show.  SO LET’S GET TO IT >=D

well, here you go

Be gentle, its my first time having this game judged by the masses.

http://dl.dropbox.com/u/46225469/LD22/index.html

 

There’s no win yet, it mostly just a tech demo. Try seeing how far you can swim =D

 

I made all of the sounds from scratch in audacity and made the game using Flashpunk in Flashdevelop.

Comments

finalsin
17. Dec 2011 · 21:18 UTC
First of all, props for putting out a mid-LD build!
bms
17. Dec 2011 · 21:21 UTC
very cool concept!
Cross
17. Dec 2011 · 22:05 UTC
Thanks guys. I’ve yet to ever finish a game, but LD eems to be what I needed.

We made a room!

 

 

It’s loaded from a Tiled map file, and can be scrolled around in.

We are lagging a bit behind, we’ll need to start adding some actual gameplay tomorrow..

But at least we got a lot of pretty pictures!

Ludum Grub

 

 

 

 

And the game’s going fantastic.  Should have story mode done by tonight!