LD22 December 16–19, 2011

I’m In

After spending like 5 min trying to come up with some witty title I just stuck with I’m In and decided to put a silly meta witty explanation into the actual post. 😉

Anyway I’m competing in the Jam with a few friends, will probably try the actual comp next time

Will probably be using C++/SDL and possibly Box2d (if we need any sort of physics) for everything, lest we decide to be crazy and do something 3d in which case we will use Ogre.

Ill guess we’ll see what happens then.

LD 22

Giving it a shot this time. The result will either be 48 hours of relative fun or sheer hell filled with ramen noodles and caffeine. Either way, I’m in.

Have to ponder a bit about the tools and the system I’ll be using — it really does depend on what the theme is and what ideas I pull from it. I’m hoping for “kittens”.

 

 

Allright!

I’m in! First time for me!

Depending on the actual theme… I’ll be using:

LibGDX, Eclipse, GitHub, Blender, Gimp, Inkscape, bfxr, Audacity, WolframTones, Autotracker-Bu, Arbaro, Structure Synth and no kittens!

Cleaned up my desk

And by that I mean, I just moved all the stuff from my desk to somewhere else so my desk looks clean enough.

 

 

I originally thought about using some kind of “Double desk” joke, but it didn’t feel right.

The practical thing about having two desks is, while one of the computers is busy compiling or doing whatever, I can still be productive on the other machine. My white macbook on desk #2 isn’t good enough to run Horde3D, but I’ll find some use for it like posting status updates or tweeting. :)

Tags: deskphoto

I’m out :(

Computer’s CPU just died :(
Won’t be able to participate in ld48, really disappointed.
I’m posting this by my mobile btw.

Comments

zapaman
16. Dec 2011 · 11:56 UTC
Agw :( You haven fallen before the battle! My thoughts are with you man!
digital_sorceress
16. Dec 2011 · 12:06 UTC
Let’s hope it’s easily fixed. It might not be as bad as you fear. :)

I’m still in! (about that warmup game…)

It’s ready! Well technically I dumped the initial concept and threw something else together instead, and I guess it’s not actually ready either… hum, well then it’s playable!(Sort of)

I started working on my warmup game on Monday, then stopped working for two days(…). It’s not very fun, but it definitely serves it’s purpose at making sure all the tools I’ll use work. You can get the game here:

http://www.ludumdare.com/compo/ludum-dare-22-warmup/?action=preview&uid=5673

I am now ready for Ludum Dare! Since I did this last time too, here’s a picture of my setup:

And again, good luck to everyone participating this weekend!

Also In

Depending on the theme I’m using

  • emacs + evil
  • JavaScript
  • HTML/CSS
  • Pixelmator
  • ImpactJS
  • jQuery, Backbone, RequireJS
  • Maybe some CherryPy

Omgggg not ready

Yeah, so we’re at T-minus 11.5 hours and that warmup game I wanted to do never happened (though I’ve been playing around with SDL.net!) and I still haven’t figured out whether SDL.net is viable for cross-platform.  It’s looking pretty good, but I really want to do some more testing today.

On top of that, I want to be able to make myself a nice main loop sometime in the next 10 hours or so.  I’ve found that just using the plain tick-60-times-a-second and draw-to-the-screen-every-time results in some jerkiness, so I’m assuming vsync is disabled.  I think the ideal way of doing things is to use a fixed timestep, then save the render state (probably just as a plain old surface) from the previous frame so that I can do linear interpolation between the current frame and the previous frame depending on how much time is in the “accumulator” that is “left over”.  The good part is that I actually think I’ve wrapped my head around the whole concept, so hopefully it shouldn’t be that hard to actually get working.

So, checklist for the next 10 hours or so:

-Check cross-platform compilation of SDL.net again (using Mono)
-Play around with using the Sprite class
-Set up a nice main loop with fixed timesteps and silky-smooth motion (bonus points for getting starter code up)

The good news is that developing with SDL.net is feeling a lot like XNA did–maybe even better.  I love the fact that compilation is so fast, and that debugging isn’t a pain.  I think C# just really clicks for me.  Someday I’ll try out Python, but right now that’s the “funnest” language I have.

I’ve been running on less-than-normal sleep lately since this week has just been packed with stuff, so I might actually just spend the initial parts of LD trying to catch up on rest.  Been having to do stuff like deliver xmas stuff, dance events, finals, final projects, etc.

I finished LoopMuse this week actually, as a final project for a class and that was made in a grand total of 3 days worth of work.

 

On the off-chance that I find out SDL.net is totally borked in some way or I just get fed up, I might instead use my old standard–C++ with SDL and OpenGL, in which case I will be using starter code, which will be ripped from one of my existing projects, such as this one on github (trying to disclose my starter code here in consideration of the rules).  Or I might be crazy and just use pygame despite very rarely programming in python.

 

…on the plus side!  Making music for my game should theoretically be a synch, as I’m used to making 5-minute songs in one hour.  Check out what I made for yesterday’s “One Hour Compo” here: http://compo.thasauce.net/files/DDRKirby_ISQ__-_Shooting_Star(OHC166).mp3

We are in!

Geopixel and I will be working as a team under my name for the jam.

Things we will be using:

Best of luck to everyone. Have fun!

EDIT: This is our first Lundum Dare :)

Comments

16. Dec 2011 · 12:56 UTC
Lets do this!

I’m in

I am going to use
Programming: Xna framework, visual c# express edition
Graphics: Paint.net
Sound: fl studio, sfxr

That worked well for me the last time.
This is my second ld and I’m hoping to make a bigger game then last time.

I am in

I am in!  Exam schedule worked out this year with ludum dare.  I will be using pygame with python 2.7 and sfxr.  As an added challenge to myself, whatever the category is my sub-theme and title must have the word Christmas and the theme in it.  Ie. “Alone” should be the game “Christmas Alone”  or “Time Travel” should be “Time Travel Christmas”.  Wish me luck!

LD #22 – I’m in!

I’m in!

I’ll be using Multimedia Fusion 2.

The voting is rigged! The theme is kittens!

Have at thee!

Let’s try this 😀 I’m in, and I’ll be dev’in with Unity.

What a woman can do in a world of men

Hi guys, so I’m in for this LD. It’s my first one and I feel it will be kind of epic.

I’ll be part of the boobs quota I guess ^^; (yeah a gamer girl)

So, let’s talk about tools :

  • ’cause I’ma game designer who’s bad at coding I’ll use Construct 2 with HTML5+Javascript of my own or Multimedia Fusion.
  • I’ll graph with Illustrator or Photoshop or Paint Tool Sai.
  • And as for sounds&music, well, I guess it will be Sfxr and maybe Otomata.
I wish you all a good jam !

6 hours left and I’m in

My first ludum dare, hi everybody :)

What I use:

  • IDE/Language: Visual Studio C# Express 2010 / XNA Game Studio 4.0, Softdrinks
  • Framework: XNA and personal code (solution/project file) which I wrote this week to simplify agent modeling, drawing/animation, collision, softdrinks, moving, font-/sound-usage, input- and screen-handling; also a personal intro screen
  • Sound: sfxr/bfxr/softdrinks
  • Graphic: GIMP, Inkscape, a scanner and a pen
  • Additional: Softdrinks

ludum dare starts 03:00 am here… yeah :D

2

This entry was posted on Friday, December 16th, 2011 at 1:00 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

My game

So I read I need to say what libs i’ll be using. Slick2d, with ibxm and lwjgl.

1 more sleep!

Off to bed and then it’s time to rock out!

 

 

 

I’m In!

Yep, that’s right, LD22 here I come! This is my third time in the competition (third time lucky, right?), but my tools haven’t changed much:

CODING:

  • AS3
  • FlashDevelop
  • FlashPunk
  • Possibly Sos’s little platformer library (link)

ART/MUSIC

  • GIMP/Paint.NET
  • Nanostudio/fl Studio (if I have time)
  • SFXR
Good luck everyone!

I’m In!

Ludum Dare #3 here for me. Never finished the past two, but it was fun nonetheless. Perhaps 3rd time will be a charm. Each time I do one of these, even if I don’t finish, I get a lot of good features added to Coggoid. So… LD22, here I come. This time around I may be working together with NeonLare in the Jam. I guess we’ll see what we feel like doing when the theme is announced. The image above is a shot from a game him and I have been working on for some time now called “Zon”. (I swear, Coggoid CAN make games 😉 )

As for tools/libraries/whatnot, it’s the usual round-up for me:

  • CoggoIDE
  • Blender for modelling, perhaps some procedural texturing
  • Paint Shop Pro 7 for any other texturing sort of stuff
  • Probably SFXR and Audacity for sounds (assuming I get this far)
  • LMMS/Musagi for music (doubtful, but if I’m doing the jam with NeonLare, he’s the musician anyways)
Good luck to all! Hopefully I don’t completely fail my 3rd attempt as well :)

 

Comments

16. Dec 2011 · 14:13 UTC
What’s up with the Coggoid website? I tried to check it out but everything just tells me I’m not logged in 😐
16. Dec 2011 · 18:59 UTC
I’d moved over from a different web host and haven’t gotten a chance to set my database back up. There wasn’t a whole lot up there. I’ve mostly just been working on the engine itself, it’s not really ready for “public consumption” (I do have a few people trying it out, but I haven’t made much in the way of tutorials, just some basic documentation), but thanks for the interest! 😉