LD22 December 16–19, 2011

In with great aprehension

I’m in.

Chronolapsing for posterity, my first HTML5 game. Still trying to decide between GameJs and three.js, I still have a few hours, right?

Yup, I’m in.

Seeing how fun last LD was, I’ll be certainly giving this one a shot.

Not sure how much time I’ve got, though; I’ll try finishing something for the Compo.

Good luck everyone!

Comments

Gijs
16. Dec 2011 · 20:02 UTC
Good luck :)

I’m in, too

I’m in for the third time. Will have to cut short on time, I’m taking an archery course on Saturday. Anyway, I’m using:

Gimp

Audacity+sfxr

Anvil Studio

Eclipse

gonna make a java applet again.

Base Code

I am in

Hello everyone,

I am also going to join the fray. I am working as IT consultant currently focusing on HTML5/CSS3 games for mobile devices, so it is a perfect opportunity to sharpen my skills.

Platform: HTML5/CSS3

Images: Gimp

Sound: sfxr and oocities

See you all online!

Comments

16. Dec 2011 · 09:02 UTC
Another HTML5 guy! Awesome!
Vasilij
16. Dec 2011 · 12:47 UTC
Do we have a list of all applicants with choice of platform. It would be interesting to know the stats. :)

Obligatory I’m in

Who knows how I’ll do… but I’m in for Ludum Dare 22.

I’m starting holidays this week so the timing is perfect.

Kieren (BilbyCoder)

I’m in leik

Hi all, count me in on this madness.

Best of luck to everyone. and bay the jest flan spin.

I’m in.

I will participate in this Jam, with some friends.

We are going to use Python 3.2 for coding, with pygame.

GIMP and SAI Trial for graphics, sfxr and Audacity for sounds, and maybe musagi for music.

Plus food. Lots of food.

Comments

GabrielForan
16. Dec 2011 · 11:42 UTC
I’m one of your friends :3

btw, I’m thinking about buying SAI.

I’m in… with limited time

So I’m in but with limited time… I have work and soccer on saturday and the compo opens at 4 am here in SA so I have a slight disadvantage. I will be using Unity to make a web build and a windows build of my game. This is my first LD so I have two questions:

*Am I allowed to use, with their permission, music from my friends’ metal band in my game for the compo and jam?

*Can I enter the same game into the compo and the jam, with the jam version being an improvement because 0f the extra time?

Many thanks

ProjectX

Comments

Randomasta
16. Dec 2011 · 09:47 UTC
For you first question, no, all game content for the compo must be created within the 48 hours time scope. Not sure about the jam though.
16. Dec 2011 · 12:38 UTC
Compo = you do everything yourself, so no music from friends. (read the rules please v__V), it’s ok for the jam though.

I’m in!

Oh yes, I am. But, first timer, so results are unpredictable :)
Will most likely use my own crappy 2d flash framework, ZnQPF.

In the unlikely event of me going 3d: Polycode or Unity.

/Hannes

Just wondering?

I was just wondering, would I be allowed to use the “Songify” auto tuning app in the Jam?, I think I could make a pretty cool song with it if the theme ends up being kittens.

Comments

Falkreon
16. Dec 2011 · 10:37 UTC
Literally any content creation app is allowed, as long as all the content itself is created by you during the competition.

Wild Suese On The Loose!

Suese


Git out yer shotgun, ’cause there’s a Wild Suese On The Loose at Ludum Dare 22.

That’s right,  the one and only Suese is competing in Ludum Dare 22 and he’s hoping to make you all regret it!

Good luck everyone, and may the best competitor ROCK!

For competition formality here is a list of tools Suese will be using, including personal libraries.

Suese will be using FlashDevelop and ActionScript 3, and ScITE to develop the code.  He may be using one or all of a few personal libraries created previous to the competition: AS3 ANSI Music Player (plays classic ANSI music),  AS3 FANSI Buffer (for classic ANSI graphics in AS3),  and QuickLINK (a multi-language data serialization, storage, manipulation and reporting library for interfacing with PHP and MySQL servers).  See  http://danmckinnon.net/ludum_dare_tools/ for the source code to those personal libraries.

Suese usually either uses GIMP or MushII to develop graphics.  He prefers run-time generated sound effects and music but may sometimes use Ubuntu Studio (a large suite of tools), his electronic drum kit, keyboard, and a combination therein to accomplish these goals.   Suese runs Ubuntu 10 and Windows XP inside a VirtualBox.  He’ll be recording his progress with GTK CamStudio.

Comments

16. Dec 2011 · 09:03 UTC
Unless you are entering the jam, you will need to make your personal libraries accessible to other entrants.

A young people is in ! :D

Hi everybody !

It’s my first ludum Dare, and I’m really young because I’m a 16 french teen :)

Let’s code !

I will probably code a c++/SDL/Fmod game, but I can too build a web browser game with standarts Php/javascript libraries… Graphics ? Oh… Pixel’art will rock ;)

Are you ready ? Ready to code ?!  (icons by me ^^)

KITTEN CHALLENGE

This is an official challenge to all Ludum Dare gamedevs.

This weekend, your quest is to put a KITTEN somewhere in your game as an “easter egg”.

This “kitten challange” will be like a meta game in which everyone tries to find the kittens in each game they play. You know you want to.

Do it – for the love of kittens. For the love of meta. For the love of all things LD48.

Edit: Dock was cool enough to make an icon that you should put in your game title screen or game thumbnail screenshots so we know to look for your kitten:

http://www.ludumdare.com/compo/2011/12/16/1-kitten-badge/

Finally, be sure to post to the blog using the “kitten-challenge” and “easter-egg” tags.

Here are the tragic results of theme voting. Where’s the kitten love?

1. Alone+227
2. Randomly generated+206
3. Evolution+41
4. Parallel dimension+14
5. Forgotten places-29
6. Falling-77
7. Moon-105
8. Tunnels-108
9. Consequences-113
10. Decay-116
11. Dreams-118
12. Underground-125
13. Time-travel-133
14. Teleportation-148
15. Self-replication-170
16. Territory-284
17. Mechanisms-291
18. Antihero-325
19. Reflection-417
20. Shape-shifting-477
21. Kittens-481

Tags: challenge, easter-egg, kitten-challenge, kittens, motivation, theme, tips

update

OK! I’ve talked with my boss just about 10 mins ago and he sad that I can go home this weekend. So basically it means my work here is officially done and I can participate in the competition. Sadly I haven’t got internet here in my house and have a lot to do prior to moving home. This means I’ll do a  post on sunday from home with the game or the excuse in it. :)

Good game making LD #22!

Edit: I’ve forgotten to mention that I just downloaded Processing. So I’ll see it for the first time when I start coding the game. :)

Edit2: It seems that I need to come back to my workplace at 3:00 and pirate the internet from my 3DS find out what is the Theme… or I just wait for my brother to wake up at 13:00 and ask him to check it for me…

Tags: LD #22

Indication of intent

I have decided that I’m in this time! Those you don’t mind the competition, wish me luck! Those who don’t, I love you anyway!

I’ll be getting a later start since being GMT+2 (sunny ZA, wooo!) places me into the 4am zone when LD48 22 starts.

My toolchain will include:

  1. Unity 3D 3.4 Pro – with my custom boilerplate code library
  2. My own pimped out version of Blender 2.6x
  3. Gimp 2.7.4
  4. TextureMaker 3.1
  5. bfxr
  6. Audacity 1.3.13
  7. Camtasia (for the obligatory time-lapse video, possibly with my lively mush on the side showing my concentrated face.)
  8. My HTC Desire for all my photo, video and sound recording needs
  9. My twitter account to tell everyone what I’m doing: @wahooney
  10. I can’t think of a 10th item, but I added one for the sake of symmetry
Happy Daring, everyone.

Final Round of Theme Voting

I was curious which theme would win based on the total votes they got in the previous rounds. So I put them in a google doc, sorted them, and guess which came out on top…

KITTENS!

Wait a sec… the numbers… oh. I had it sorted in ascending order.

Unfortunately, it appears that random generation wins based on previous votes, but I hope this prediction turns out to be false.

I like making games that use random generation, but that’s exactly the point. My games already always have random generation, so this theme does nothing for me. If this theme wins, it’ll be a boring contest for me. Secondly, I bet that artists wouldn’t like it much, because random generation is something that you have to code/logicize/whatever. Although I’m sure a few things could be done with art style for random generation, it doesn’t really seem fair in that regard. There is a third reason that essentially disqualifies it, but I won’t mention that, because it’s kind of too late.

I got a message about this from a friend, in fact… maybe it will convince you.

“There are consequences for this evolution of theme voting… alone will randomly generated be the antihero of decay, for only in a parallel universe, in some forgotten place, will the mechanism of my dreams shape-shift into the territory where, upon reflection, the self-replicating fall towards a theme travels in time with me, to the tunnel of the conscious world. Then… then the teleporting moon-kittens strike, their underground movement taking force.”

He has a thing for bolding words. He’s weird.

Getting psyched!

Or I’m going Psycho, I don’t know. I still haven’t set up my build environment, which I really wanted to have prepared in advance.

Language: C++
Graphics/game engine: Whatever the latest Irrlicht is.
Sound/Network: SDL
Editor: Vim
Build system: CMake

My question to all of you: Is it okay to take a “project framework/template” and build from that? I’m talking No Code, only pre-prepared make-files, etc. On another note: who will know/check it? That is actually another question: Even though I wouldn’t dream of it + it kind-of goes against the whole idea of the competition, but HOW could anybody check that I’m actually not using stuff that I’ve had lying around from before? Do I HAVE to have a live-feed of my desktop, or what?

I’d really appreciate some answers to these two questions =)

I’m in!

This is my first participation in LD

looking forward to this!

 

Target platform: Unity 3D Webplayer

Code: C#

Art:

  • Photoshop/ProMotion/Maya

Sound:

  • BFXR / CFXR

Hoping for a Kitten theme, but i’ll roll with whatever it is :3

 

Tags: compo, journal