I’m in, probably
I’ll be using Python/Pygame, Pymunk if I do physics, probably Bfxr and Autotracker-Bu to generate audio, GIMP for images, Kate/Vim for the coding, my Python modules, and this game template.
I’ll be using Python/Pygame, Pymunk if I do physics, probably Bfxr and Autotracker-Bu to generate audio, GIMP for images, Kate/Vim for the coding, my Python modules, and this game template.
Hey Guys, my friends and I (we call ourselves Send More People) are in!
We’re using Unity3d and possibly Maya or Blender, plus garageband, audacity, etc.
See you all then,
– ERic
I’m in for my 2nd Ludum Dare 😀
I will again be using C# & XNA. MS Paint and photoshop for graphics and bfxr for sound effects.
I have started work on a small library for my games and for Ludum Dare entries, and I call it MageLib, you can download the source at http://downloads.paradoxbang.com/MageLib/MageLib_pre_22.rar but it doesn’t contain much, just stuff for setting up resolution and a render target for a resolution independent game. I may expand on it over the weekend.
Follow me on twitter @black_mage_andy
Good luck all 
So, I’m in. This’ll be my second Ludum Dare.
I will be coding using openGL in C++. Some libraries I’ll be using: OIS for input handling, FTGL for text rendering, and ogg/vorbis for sound.
Still not certain whether to go 2D or 3D. Will wait for the theme to decide. If I go 3D I might also bring in some engine code from another project– just basic 3D math and stuff, no game code. The schedule is going to be tight, this being the holidays, so I may end up switching from compo to jam midway through.
…unless my Friday night plans put me too far behind.
Here’s my toolset:
– ImpactJS
– Pixen
– Fireworks
– cxfr
– Emacs
– Google Chrome
– Rory’s Story Cubes
This will be my first time. Good luck everyone!
So it seems I’m also in for the first time. I’m looking forward to play all the games that will be created this weekend.
My tools are:
Thanks to everybody who created and shared all the LD newbie guides, it really helped me prepared.

I’m gonna try and do this. It’s my first ludum dare and I’ve been excited the whole last week. When I fell ill and couldn’t do my warmup-game I was shaken.
I’m not exactly ready for this, but I love game programming. Count me in!
Language: Java
Libraries: LWJGL and Slick-Util
IDE: Eclipse
Sound/Music: SFXR/Wolftram Tones
Graphics: GIMP
Journal: My blog.
Supplies: Anything I can find in my fridge, my neighbor’s fridge, and gatorade!
Good luck everyone! 
Tags: LD22
I present more Inkscape practice:
Tags: kittens, Teleporting
I see in the rules that all content must be generated within the contest timeline, but I am also seeing past projects and current posts stating that they have content that will be used for the contest? What is the official on this? and by content, I mean art and music.
First Ludum Dare, first post, EXCITING!
Can’t wait for this weekend, I’m looking forward to creating a multiplayer kitten game.
First Ludum Dare for me (that I intend to finish):
I’ll be using:
Flixel + FlashDevelop + DAME + Bfxr + (most likely Flixel Power Tools)
Depending on the theme and what my engine needs, I may steal heavily from http://www.assembla.com/code/pocket_net_rpg/subversion/nodes (disclaimer: code in question is utter, utter crap) (disclaimer to the disclaimer: said crappiness is all my fault).
The original name I had in mind for Ludexor was Lazy Lynx.
This isn’t even a choice.
Hi boys and girls. I’m very happy to be part of this. This is my first LD and I can’t wait for tomorrow.
I will be deving in AS 1 / 2, was learning AS 3 but didn’t get enough expertise to use it.
Anyway I hope this will be an awesome event.
Happy deving to all of you.
JET
Yup yup…
Tools:
Game Maker 8.0 Pro (Haters gonna hate)
Audacity for the sounds
prt sc and Paint for a diary of the game
And thats about it…
Instead of using the standard Java AWT & Swing packages, I’m going to use Slick2D.
I used it previously & I can’t remember why I stopped with it…
Ill be using my small knowledge of java
photoshop cs 5
sfxr
bluej / eclipse
but… I may run out of time or have horrible graphics/sound
Also anyone know how to change profile picture
I successful made a warm-up game using Unity3d, but I’ve recently discovered how terrible my 3D modeling skills are, and how much better my pixel art skills are. So I’m considering changing my tool from Unity3D to Construct. I will let you know once I’ve made the final decision.
Let’s do it,
First time for me , that i will participate to lundum dare.
will use Flash + Flixel + Flare 3D 
I hope i can finish in 48 h 