LD22 December 16–19, 2011

TriadNME publication

Demonstration app

Source .ZIP

My previous post described the stuff I built for this framework. To get an idea of what is in the demo, follow these steps:

  1. Press Ctrl+` to open/close the console
  2. Type “help” in the console to show the available commands
  3. Type “loadmap testmap” to run the demo level. Arrow keys move, A and S jump/shoot.
  4. Type “edit” to enter the map editor, “setdef”, “setentity”, and “delentity” to browse/set the painting tool. While editing the camera is scrolled with the arrows or ctrl+arrows. Type “play” to resume play.
  5. Type “tileedit” to enter the tile editor. Commands are shown at right.

 

 

 

I’m also in

It’s my first ludum dare (as seems to be the case with most people here) so here I am to do my “I’m in” post. I doubt it will be that that much different from most of the other posts, but here it is anyway.

I’v never done anything like this before, and I’m petty much still an  amateur at game making. Scary but also exciting.

here’s my stuff:

> Programming: flashpunk

> Graphics: paint.net for pixels, Inkscape for vectors , depending on what style I go for.

> Sound: Bfxr, the expanded version of Sfxr

No idea if  i’ll be able to get my game to any releasable state, but hey, hopefully i’ll learn some new things.

Have fun everyone!

-grobitbox

I’m in x2!

Alright, I’m in again this time, but with a friend!

I’ve been loaded with Uni work over the last few months, and we’re just started our break. What a better way to celebrate than to do Ludum Dare?!

However I will be taking part with a friend, so obviously we’re doing the Jam. I don’t mind though, I’ll still power through as if I’m doing the compo!

As for my tools, I’ll be using;

IDE: Visual Studio 2010 C++.

Library: Allegro5, and GWEN.

Framework: One I’m somewhat developing for Uni. It doesn’t really have much other than a Game Loop and some kind of State System.

Graphics: My friend! (He’s using MS-Paint, Graphics Gale, Tile-something,)

Sound: My friend and probably myself (BFXR and SFXR respectively.)

I think that’s the important stuff.

You can find my Twitter at @ValeourM and my blog http://valeour.tumblr.com!

Good luck to everyone, and I hope we all pull through!

I’m In! (The Compo)

I have always wanted to be part of Ludum Dare, but I was either too inexperienced or didn’t have too much free time in my hands.

But now it is different :) I have acquired enough basic programming knowledge to at least make a good game, and I am also free

from extra work in the weekend!

 

What I use to make games:

  • Programming: FlashDevelop 4.0.0 RC3 (Actionscript 3.0)
  • Graphics: Paint.NET (I only use pixel graphics) & maybe Flash CS5 (for packing animations into .swc)
  • Audio: SFXR
  • Timelapse: Chronolapse
  • Music: Spotify
  • Internet: Google Chrome
  • IRC: XChat
  • System: Intel Core i7 860 2.8Ghz – XFX HD 5870 “XT” – Corsair 8GB DDR3 – Western Digital GreenPower 1TB – HAF 922

I’m in for Ludum Dare #22

This will be my fourth Ludum Dare! Just as always I’m looking forward to a weekend of no sleep and lot’s fun. ;]

Weapons of Choice

Language: Flash ActionScript3

IDE: FlashDevelop

GraphicsPaint.net

EngineFlashPunk (with some personal changes)

Additional Library: Polygonal Data Structures

Additional Software: Chronolapse

Workspace: ASUS i3 4gb laptop with Hanspree 22″ LCD monitor for an extended desktop

(Yes, that is a paper Creeper)

Tags: as3, chronolapse, flashdevelop, flashpunk, games, pixelsquid

Comments

15. Dec 2011 · 19:42 UTC
The paper creeper is so cool! Good luck!
15. Dec 2011 · 19:56 UTC
Thank you and good luck to you as well!

Totally In

I’m IN for this Ludum Dare.

I wanted to do Ludum Dare mini in October but was too busy. Well, now’s my chance!

I’m pretty new to game-making but an experienced programmer. I think this should be a good experience and a great way to test the waters.

I’m really excited and can’t wait for this to start!

I plan to use Flixel and FlashDevelop for coding, SFXR for sounds (what else?), and, if time permits, Sunvox and/or NanoStudio for music, possibly nanoloop as well.

Let’s make this an awesome Ludum Dare!

I’m in (for just 4 hours though)

I have other plans for the upcoming weekend, but I’d love to take part in LD even just for a while (did LD 4 times previously). Therefore I’ve decided to pose a personal micro-challenge:

I’m gonna create a LD entry in 4 hours (or die trying).

Starting Sat 10:00 am, ending 2:00 pm (GMT +1). I might look at the theme beforehand to craft some idea.

I’m gonna use:

  • Programming: AS3 + Flixel <3
  • Graphics: GIMP
  • Audio: sfxr
Good luck to you all, have fun!

Comments

Gaeel
15. Dec 2011 · 18:38 UTC
Good luck with that!

I’m 12, and I’m IN!

Ok, I will finish this time. I’m 12 years old, so I have to have set a record somewhere.
And you adults are going down was removed at request of CaptainLepidus. I make no guarantee to the grammar of this post, nor spelling.

Tools:

  • Flixel 2.55 + My Flixel Template(just layout + menu stuffs) + FlashDevelop 4 + Flixel Power Tools if need be.
  • Chronolapse for timelapse
  • Livestream
  • Photoshop CS5 + Flash CS5 for embedding assets.
  • Garageband or WolframTones. BFXR.

Tags: Flixel, IM12BITCHES, kittens

I’m in!

First LD ever, Finally!

I’ve been busy every ludum dare weekend since I heard about it January last year. Now at last I have a chance to make an amazing game (and/or go down in flames).

I haven’t decided yet between XNA or C++ using Irrlicht engine. I’m pretty familiar with both, but I’m test-running them tonight so I’ll decide after that.

Totally pumped and really looking forward to this weekend. It’s gonna be awesome!

Im Kitt-in!

2nd time around, hoping to top my last score!

Language/IDE: AS3 – Flixel w/ Flashdevelop

Graphics: Paint.NET for sprites, PS for fancy backgrounds if necessary

Music: will attempt milkytracker but will probably stick with mixcraft loops

Fuel: many bottles of mineral water and cheez-its

go vote kittens. now.

Tags: motivation

8

This entry was posted on Thursday, December 15th, 2011 at 7:57 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

TestSubject06 is in

I’ve never done a Ludum Dare before, but over in #flixel they’ve convinced me to give it a shot. I have no idea if I can even get something up and running in time – but I’m going to give it my all this weekend! Hopefully we get a topic that I can really run with…(Go Go Alone!)

Software

  • FlashDevelop, with Flixel and Flixel Power Tools
  • AS3Sfxr
  • Adobe Fireworks for pixels
  • OpenMPT for .mod

 

48 hours…

I’m definitely in!

This will be my first LD competition and I just can’t wait! I’ll use:

I’ll stream my development on following address: http://livestre.am/1b4ZV
Live streaming: 16.12.2011. 18:00 to 18.12.2011. 19:00 CET

Good luck an have fun!

Lets do this (But for goodness sake no kittens!!)

Yep Im in.

My first LD was LD19, and I havent had a chance to participate since so Im looking forward to really getting into this one.

Ive got a couple of things which will get in the way (like a christmas party and a shift at work), but for the most part I should be able to focus on working on a game. Ive started covering my whiteboard in LD scribbles and plannings, heres the timeline for my LD so far!

The LD for me will start at 1pm in the arvo, where Ill be at a christmas party with notepad in hand (pre production time!), so Ill be starting work on my game 3-4 hours into LD. The arrows then represent the time that I can put towards game designing, the diagonally dashed parts are events/work and the hashed parts are sleeping time(s)

From this Ive worked out Ill have ~34 hours minimum to work on my game over the weekend with minor sleep deprivation, which isnt too bad I think.

So all going well (and with kittens not being the theme!) Ill be getting into this LD :)

Tags: AD-Edge, Alex, Delderfield, kittens, LD22

Bonjour

leLD48

 

Ok guys ! The channel’s back ! Everybody’s welcome, but you have to know that the spoken langage will be, guess it, french. Don’t worry, if you just want to come and shout random things at us that sound french, it’s ok too.

Of course, we will be on the official channel too. Wouldn’t want to miss all the OMGFLOODNOTIMELEFT stuff, and all the LD love <3

Tomorrow, “I’m in” post and all the stuff. This is getting serious !

Tags: motivation

Comments

15. Dec 2011 · 20:39 UTC
I <3 stereotypical Frenchman.

Top Themes

Well, so far it looks like the top themes aren’t so terrible. Here’s the top 14we have so far:

  1. Randomly Generated (+359)
  2. Alone (+314)
  3. Consequences (+297)
  4. Self-replication (+282)
  5. Evolution (+222)
  6. Parallel Dimensions (+207)
  7. Forgotten Places (+171)
  8. Mechanisms (+149)
  9. Falling (+146)
  10. Teleportation (+129)
  11. Tunnels (+122)
  12. Time Travel (+120)
  13. Decay (+109)
  14. Moon (+100)

I’m super pumped to see which will win.

Comments

15. Dec 2011 · 20:56 UTC
Hey, I’m Ron Paul and I’d like you to vote for evolution.
EmptyFlash
15. Dec 2011 · 22:16 UTC
Yeah, I’m rooting for Evolution. I was also hoping Meta would make it, if only because I can think of approximately 20 ideas for it off the top of my head.

Characters Are Killing Me!

Well this is killing me. Im actually very glad I started the charater coding early but my animations wont move and it took me 45 mins just to get his head to turn right. so… Its going to be a long weekend. 😀

I’m in too

This will be my first solo Ludum Dare … so I’m gonna use :

And a lot of fun, of course 😉

I’m in

My first Ludum Dare!

I will code as3 with FlashDevelop, as3sfxr for sound effects and audiotool for music. Gimp + paint.NET for graphics. Maybe i’ll use flixel too, not sure on that one..