LD22 December 16–19, 2011

This is going to hurt…

This will be my first Ludum Dare. And I’m not entirely sure I’ll have the time this weekend to do it any justice, but what the hell. My basic plan is this: Create a cool little JavaScript/HTML5 powered game utilizing open source libraries as much as possible. I mean really utilizing those libs. Far be it from me to deny those who have worked and slaved on one or a few of the tremendously cool open source JS libs the joy of seeing me use their work to make ME look cool.

In any case, many of those cool libs are familiar to me, but a significant portion are not, so… I may end up pounding my head against my desk over and over and over. If I had any friends they would ask “But how would that be any different from your usual behavior?” Touché, imaginary friends, touché.

I’m IN (oh NO!)

My girlfriend is taking over the Christmas shopping and I’m all set to give this Ludum Dare thing a shot! I will stand in defiance of my seeming inability to finish anything I start!

My tools:

Engine: Unity3d with C#

Art: 3dsMax and Paint.NET

Other Libraries: iTween

Audio: sfxr and musagi

Other: My lucky sweatshirt and my motivational wallpaper!

 

 

 

 

 

 

 

I WILL MAGIC JOHNSON, FIVE TIME NBA CHAMPION AND HIV ACTIVIST! I WILL!

Minijuegos

La cantidad de daño recibido se traduce directamente en el porcentaje de HP que el partido tiene en la lucha contra el Motor Ball. La parte que más tarde puede jugar a este en la Plaza de maravilla en Gold Saucer. Aquí el juego es basado en puntos, y el jugador ganará puntos teniendo a los motociclistas, pero se pierden puntos cuando el vehículo es golpeado. El jugador puede jugar un mini-juego de estrategia en Fort Condor donde tienen que defenderse de las fuerzas de Shinra. Artículo recomendado por Minijuegos

Iterative development. Or “How I will end up Hating Myself.”

My development approach: Iterative, in the sense of always having a “complete” game as I develop it, not as in agile development, SCRUM, Kanban, etc. So, for instance, even if I don’t have a demo-screen that is feature complete or an inventory system that doesn’t cause people to tear their hair out and throw their feces at strangers (and possibly loved ones too,) I will still have those things in the game if they are in my original conception and if I plan on having them there, in a more refined form, later.

That might mean static graphics for some things or barely running code for others, but the idea is to have a complete… err… experience… come the deadline. I find this way of developing tremendously helpful in general. Too many applications, in my opinion, games or not, feel unfinished or end up missing out on UI/UX opportunities because the developers got caught up in something that seemed like the most important thing at the time, but wasn’t.

Comments

15. Dec 2011 · 03:54 UTC
I think you may be missing the point of the competition. No one here ends up with a game they are completely satisfied with, that just not the idea. 48 hours isn’t enough time to polish, develop, and deploy a game that you are completely happy with. Being happy with your work as far as time spent, however, is a different matter altogether.
rationalthug
15. Dec 2011 · 05:08 UTC
Nope, I get it, I just didn’t express myself well. The idea is to meld the fast, prototype-oriented nature of the competition, with the idea of iterating over the game idea from a 10,000 foot view. So, no, I won’t be obsessed with polish, etc., just with having a game that has all its parts, even if those parts are rough and uneven.

I’m down with the mean frown

I’m going to try to make top 10 with the bare essentials: Notepad, MSPaint, and the default Windows Recorder…or whatever the Mac equivalents are because I forgot my comp at my place and only have access to a Mac. Using pure HTML5

Tools:

Server: MAMP
Tool: Text-Expander because I’m tight on time
Tool: Safari w/ Error Console
Tool: FontLab Studio to make dingbats, and FontSquirrel.com to convert them to webfonts
Libraries: HTML5Shiv, Modernizr, jQuery, jQuery-UI and the HTML5 Boilerplate just so I can @mention them

http://afoobar.com – I might pull the UI button animations from my project there, just click “View Source”, although really it shouldn’t be too hard to redo.
Follow me: @omgcarlos

Finally registered – and I’m in

After the spam filter stopped looking at me, I could now register for LD48 no 22. It will be my first one and pretty excited to join the Cape Town community in-person.

Tools are pretty much XNA and Photoshop. I’ll probably skip 3D for this one.

Good luck to all!

Comments

SonnyBone
15. Dec 2011 · 06:14 UTC
GOOD LUCK!!!

In It To Win It… Or Just In It?

Not feelin’ too sweet about this one for some reason. I wasn’t around for the last LD due to schoolwork. Now that finals are over… I just feel DRAINED. Been sitting at the computer way too much recently. Sitting at the computer for another 3 days straight? OH GAWD.

So maybe I’ll just jam a little.

Either way… rad games are gonna be made, and that’s always a good thing.

SEE YOU ON THE BATTLEFIELD, SUCKAZ!

Tags: declaration of intent

In, to help the rest of you be above average!

Well technically I’m in, but since I’m not around on Sunday, it seems unlikely I’ll make anything particularly competitive. Not here for Monday either, so the jam seems redundant.

There is, however, one advantage I have over some of my newer competitors:

I understand how truly essential cats are to a complete game!

Anywhom, nobody actually cares about the mad ramblings of an LD noob, so I’ll get to the important part (which again, people don’t really care about, but is there for purposes of rules): My tools!

  • Programing and stuff: GameMaker (as I said, noob)
  • Sound and music: FL studio 10 and a sweet guitar. Also, SFXR if I run out of time
  • Art: GIMP
  • Procrastination: The internet
Best of luck to all you guys out there! Give me some good games to play 😉

I Think This Is My Journal.

hmmmm , this seems to be realy confusing me. action plan (1ST) work out how to use the website (2ND) decide if im gunna do #ld48 or #ld72 (3RD) sleep

Comments

lurkingshadow
15. Dec 2011 · 06:58 UTC
it seems this is not my journal :/ my fail sorry everyone

My LD Gift

My LD secret santa gift arrived today! I’ve got no idea who’s it’s from – there’s nothing in or on the package to identify the sender, except an Irish stamp. What’s inside?

Alcohol! 😀

Oh, there’s something else in here…

More alcohol! Magnificent 😀

There’s also this game design book, which I don’t know much about but will have a look through over Christmas:

And best of all, a BAH HUMBUG Santa hat:

Thanks very much, Santa!

Tags: ldgift

Im in.

Well this is my first, not sure whether I am more excited for this is or for Christmas, but I am ready to go stocked up on cup noodles and caffeine also cleaned my desk. But I digress

Tools.

Flash cs5, Netbeans

Paint.net

The Internet, Solver of all problems

and whatever else i need to finish this

ah yep,

Brogan

 

I’m in!

IN!

Will be attending the jam in Cape Town :)

 

Im in!

Hi i’m Mazz,

This will be my first time entering, just hoping to learn while I go and have fun. I’m entering through the Cape Town game jam.

Me in!

So hi! This is my first LD so I’m pretty excited and quite sure to mess things up. Initially i wanted to go for a browser based game using HTML5 Audio and WebGL but I don’t have enough time to look for Frameworks and (re)learn JavaScript. So I’ll be using these tools:

  • Programming: Lua/Löve.
  • Libraries: LICK, HUMP, AnAL
  • Probably will use some other helper Libraries as well – don’t know yet! Will add them here later.
  • Editor: TextWrangler on Mac
  • Graphics: Gimp & Inkscape, maybe Pixen
  • Sound/Music: SuperCollider, Audacity & Logic Pro
I’ll also use some utility Lua code from another project and add some functions before the compo will start. I’ll add all this code to the LÖVECry repo. It’s a mess, don’t use it! As it’s my first time using Löve I’m aiming for a small but fine game idea. Hope the theme will make it possible! I also asked my girlfriend If she wants to cook for me all the time. Didn’t work out 😀

What I’m Using

Tools

Regarding the tools I will use for Ludum Dare, this is what I will use:

IDE/Editor
I’ll probably try and use Xcode, but only if I get the lua syntax working inside it, otherwise I’ll stick to Text Wrangler.

Graphics
For graphics I will most likely use Photoshop, because GiMP on Lion is really crap and my old favourite Pixen keeps crashing.

Music/Sound FX
I think like most people, I will be using sfxr for sound effects. And maybe at the end, I might make some music on LSDJ.

Coding

And now this is what I’ll be using to program.

Language
I’ll be using Love2D, which is a 2D game engine built on Lua , I haven’t used it for too long but It’s a really nice language and I think a nice simple game will be fun in it.

Libraries
If I make a top-down tile based game (Very Very Likely) then I will be using AdvTiledLoader to parse maps from Tiled and to also help me with collisions.

For the sound, there’s a nice little library called TESound which is nice to work with as it’s so clear.

Other than them definite ones, I may use LoveUI and a few others I decide when I know what I’m doing.

I’m in!

It’ll be my first entry to LD! I’ll use Java/gimp/mtpaint/sfxr and another app, I don’t know which one, for the music.

Good luck to everyone!

Edit: I’ve changed my mind and I’ll go with C++/Qt/OpenAL for the code! (and pixelblipz for the music)

I’m in

This is my first entry.  I have a dismal record of finishing games but I am optimistic that the two-day deadline will keep me focused.   What I plan to use:

Mantra: I WILL keep it simple!

Comments

martensms
14. Apr 2012 · 18:53 UTC
Hey, another guy that is joining the html5 stuff :)

I’m Not Sure What I’m Thinking

I have a final I need to finish for class. I’m in the middle of moving everything out of my room at college because I’m graduating. I need to look around for a job. I should be trying to find somewhere to live as soon as possible. I’m trying to get my own little software studio thing up and running. I heard about Ludum Dare just a few hours ago, and I’m considering using WebGL when the last time I attempted anything browser based was over 10 years ago.

This can only end well.

Comments

Gaeel
15. Dec 2011 · 10:53 UTC
Dude, do it. When life gives you lemons, you make lemonade, and LD is the biggest, juiciest lemon there ever is. Good luck, keep it simple, and I’m sure you’ll have something banging at the end of the 48 hours.
15. Dec 2011 · 23:42 UTC
I think the question at this point for me isn’t if I am going to do it, but rather how much I am going to hate myself afterwards for having done so.

I’m in With a Friend! (+ background & info)

Ok, finally an official word: I’m definitely in for Ludum Dare #22!

I participated in Ludum Dare #21, and it was there that I produced my first ever hand-made Java + Java2D game. I’ve made a hell of a lot of progress since then, and am moving into Java + OpenGL (LWJGL library). I’ve dabbled in C# and C++ as well. Another interest I’ve taken is teaching a couple of friends how to use the language and encouraged learning for them. I also took part in the LD One-Hour Jam for fun.

This time, I’m in with a friend. His name’s Nathan, and he’s pretty much in the position that I was in for my first LD. Working as a team, we hope to combine efforts and skills and produce something to be proud of in 72 hours for a Jam entry. I can at least guarantee that this’ll be better than my last attempt, Captain Starfire.

A lot of my posts will be on Google+, Twitter and my public blog, From The Beginning. I might be doing a timelapse of my screen as well depending on whether I have the hard drive space or not.
Nathan and I will be using Java with the standard Java2D library to produce this game. We may decide to dip into a bit of OpenAL for sexy audio, depending on the time we have towards the end.

Thanks for reading, good luck all, and do check out my G+, Twitter and blog:

Blog: From The Beginning
Twitter: @jonnopon3000
Google+: https://plus.google.com/100416291177265133194/posts

– Jonno