LD22 December 16–19, 2011

I’m in!

I am in and I am ready for ludum dare 22 (which will be my first) with all of my tools working. I will make a timelapse of the process and livestream some parts.

Tools:

  • Code: C++, SDL
  • Graphics: Paint.NET, Tile Studio (maybe)
  • Audio: sfxr, musagi (if I need music in game)
  • Timelapse: chronolapse
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This entry was posted on Wednesday, December 14th, 2011 at 5:18 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

In like a penguin!

This will be my first successful LD. Assuming the theme isn’t arse.

I’ll be using AS3 and Flashdevelop probably unless I go suicidal and make something 3D in which case it’ll be Unity.

For “art” it’s GraphicsGale probably.

I’m trying to pretend audio doesn’t exist for now. We’ll see about that.

 

I’m looking forward too it. Trying to keep a clear head and not stress myself out like I have done previously.

 

Good luck everyone!

I’m in

I’m totally in. Managed to finish my game last time so I can’t do worse this time.

I will be using XNA 4.0.

And Milkytracker for music.

Best of luck everybody.

LD48 Voting system improvements

As the Compo seems to be getting increasingly more attention and entries, the voting process is getting longer and more difficult to manage.

How are you supposed to vote, or which game are you supposed to vote? Usually, with this amount of games you’d look for screenshots or names that catch your attention. But not everyone has decent graphics or is creative when giving his baby a name, that doesn’t make their games any less play-worthy.

We were briefly discussing this on irc, and i came up with the idea of batch-voting for the entries, in a similar fashion as the theme votes are being made. Every hour a list gets accumulated by games that 1. have not been voted for by you yet, 2. a good amount of games which didn’t receive that much attention 3. a number of games taken randomly from the remaining.
you will only be able to vote games from within that batch(this is only true for the voting list you can request, so you still can vote others when following direct links to the submission page), and to get the next batch you’ll have to wait for the refresh.
This will also ensure that people will be able to spend more than a minute playing your game, before throw it out of the window just to quickly get their hands on the next, because they have to wait anyways, they might just aswell spend it playing your game.

If you’re a diligent voter, you could *unlock* a view-all- entry list when voted 25% of the entries.

This is just a quick idea to get more fairness in the voting progress of such a huge submission pool.

[x] Check checkbox

 

You guys have any other ideas or suggestions?

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This entry was posted on Wednesday, December 14th, 2011 at 5:44 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Im in!

Alright! It’s on like Donkey Kong!

This will be my first LD, so I’m hoping everything goes well. Gonna be using FlashBuilder and Flixel/Flixel PowerTools, Photoshop for the graphics and sfxr for sounds, not too sure what I’ll use for music might just pull out sound recorder and bang some spoons together lol j/k.

No matter what happens its gonna be a great time! Good luck to all who enter!

 

-KunoNoOni

 

Can’t Wait!

My name’s Gregg, I’m 15 and have been developing games for about 4 – 5 years now, I mainly use GameMaker, and sometimes I’ll dabble with DarkBASIC with 3ds max.

This’l be my first LD, thanks to Notch’s tweets for letting me know this competition exists!

My tools will be:
GameMaker 8 Pro
Possibly Photoshop
And enough soda to kill an elephant!

I think I’m gonna get started on a warmup game right now 😀

I am In! (and a Delcaration of Tools)

I really enjoyed the last Ludumdare, so I am back again this time. Last time I created Escape the Wolf OHR using the OHRRPGCE. I might use the OHRRPGCE again, if the mood strikes me on Friday.

If I decide not to use the OHR this time, I will be programming in python, and I will be using pygame along with the files in http://hamsterrepublic.com/tmp/james_skeleton.zip which includes:

slices.py – my sprite/rect/text slices code

mathobj.vec2d – a simple fast 2d vector class that always comes in handy

gameclock.py – a framerate independence clock by deWiTTERS & Gummbum

EDIT: I used python, but I ended up not using any of those files, just plain pygame.

Base Code Declairation + Intent

Ok so I have a small library that I like to use for the LWJGL framework. This library includes a few different Classes used for matrix manipulation, texture loading, and bounding box tools. I plan to use this to cut the amount of time recreating these libraries for use (approx 2 hours), and to take advantage of the standard matrix calculations, collision, and texture tools I wrote.

My LWJGL Base Code

Edit: Added a texture map for font

Edit: Added Config files to simplify use of snakeyaml for adjustable keyconfig

Comments

Deza
14. Dec 2011 · 19:07 UTC
Could I steal these from you? They look really useful.

I’m in LD#22 ! ^__^

One year since my first attempt to LudumDare.

This is my 4th participation and I already feel like a veteran !!

 

>>ProgramminghaXe

>> Graphism :  Adobe Flash CS5 and/or GraphicsGale

>> SoundsBfxr

>> My personnal Librarylib  ( mostly for pixel sprite display and anim manager )

I’m in (for the Jam)

Hey i Just thought i would do this for the fun of it!!

i am a 15 year old who wants to know how to make games so this competition will be great practice for me!

i will be working with a team of atleast three:

myself for development, my friends for sound and art!

we are from Galway In the West Of Ireland We are doing this for Fun!!

see you there!

Deceleration of Intent (Slick2D)

I will be using Slick2D (really awesome, check it out), due to the speed you can make a game in it. No faffing around with textures, just plain hard images and their positions =).

That is all.

Comments

kibertoad
14. Dec 2011 · 20:29 UTC
Shameless self-advert in case you need some syntax sugar for image positioning in Slick :)
Deza
15. Dec 2011 · 14:19 UTC
I’ll take a look, thanks

I just wanted to say…

I’m in.

I made my very first game on LD21 and was pretty proud of myself, so let’s do it again.
I didn’t try to make any game since then so…maybe there won’t be any progress but whatever.

I’ll probably use Adventure Game Studio with GraphicsGale for the graphics.
If the theme fits, I might use an Andre Michelle’s tool for the audio ( http://lab.andre-michelle.com/ )

Comments

14. Dec 2011 · 19:35 UTC
Nice to have you with us again!

Temple of Boxtopia is done!


Play the game.
I finished my warmup game! It’s pretty simple. I mean really simple, but the thing that matters is I finished it. The Theme was trickster, and the last tiny puzzle you do tricks you a little, so I guess that counts. You can watch most of the development on justin.tv.

You can watch my development of Temple of Boxtopia on justin.tv:
Part 1
Part 2
Part 3
Part 4

Stay tooned to my justin.tv channel for the Ludum Dare Compo stream this Friday at 6pm Pre-coding and 7:00pm pst for the beginning of the codings!

Making it official: I’m in :3

I’ll be entering something in the compo.

This is my first LD and I am an incredinoob so don’t expect anything too nice, but whatever I have at the end of the weekend will be submitted.

[khajiit mode]  No backing out for this one..  [/khajiit mode]

I will be using Construct 2, GIMP 2, sfxr and autotracker-bu.

Genomitry Wars

So, I have never used Pygame before, and I think that it is a silly idea to use code I have never used before in Ludum Dare. So I am a bit late to the warmup part, but I am setting up to do my warmup game. I love AI algorithms, and I like applying them to video games, so I want to try and apply a genetic algorithm to a really simple geometry wars clone, so hopefully, with each level the enemies will get more adjusted to killing the player.

Quick, tell me why this is a crazy idea and I might listen (or I might ignore you, I do my best work when doing crazy ideas)

I am already having fun!

–Lesson Learned–

I have forgotten on of my core mantras “you are not a graphics programmer”

Time to add PygCurses to my tools list. http://inventwithpython.com/pygcurse

 

Here is for the truth any theme can be made into a rougelike

Comments

14. Dec 2011 · 20:04 UTC
Since it’s Python, all you have to do is

Things I fear, things I hope

With just a few more days before Ludum Dare, I want myself to be fully prepared. I sort of want everything to be perfect for Ludum Dare, no one who will bother me. I made a list for things I fear that will happend this weekend, that would bother me the whole Ludum Dare. And a list of things I hope that will happend, that will make this Ludum Dare even more awesome!

Fear: A stupid theme

Maybe not the biggest problems, but certainly something that could really bother me. I think that wathever the theme is, I’ll try to make something nice out of it but a stupid theme isn’t fun to make your game. Ofcourse, I trust you guys on choosing an awesome theme 😛

Hope: Getting an idea that is almost too large for 48 hours

Yes, whole nights without sleep, full with development, to be sure I can finish my game. I’m excited about how I am planning to develop the game the whole weekend long. Sleepless nights, dry eyes, starting to look like a zombie: Awesome! Give me that! I want this Ludum Dare to be a real challenge.

Fear: Not getting an idea at all

Last Ludum Dare I wasn’t able to get an idea. I was thinking, thinking, without succes. This year, if I can’t get up with an idea, I’m going to try to think less, and just do something, and see for myself what will happen.

Hope: Not getting bothered by anyone

When I’m making a game, and especially for Ludum Dare, I want all my concentration on making my game. Things like Skype, E-mail, irc chat (even though the LD IRC is awesome), no! Don’t bother me when I’m making my game. Ofcourse you have people like family and friends, who don’t understand how important this is for you, and think they can drop by.

Hmm.. The list is a lot smaller then I expected. Oh well, maybe you guys can tell me what you fear and hope?

Good luck this Ludum Dare, just 2 more days :)

Comments

TehWut
14. Dec 2011 · 21:33 UTC
Those who worry are the ones who don’t win

– Anonymous, on Ludum Dare
Sheep
14. Dec 2011 · 21:45 UTC
Haha, nice quote, I’ll keep that in mind :)
14. Dec 2011 · 22:07 UTC
Don’t stay up the whole time, you’ll just have sloppy work! Trust me on this one!

Like everyone else

I’m throwing my hat into the compo this time. No, not literally throwing my hat into it, but participating. I’ll try to keep a blog up on it, and everything.

Tools:

Good luck everyone!

Mike

Comments

14. Dec 2011 · 20:48 UTC
I love XNA, looking forward to more XNA games!

First Ludum Dare

Hi!

This is my first LD. I work in Unity, FL Studio, Maya, and Paint.NET.

Good luck to everyone!

EDIT: I’ll be chronolapsing my desktop just to have a LD memento for myself, but I’ll probably put it up on vimeo or something.

Tags: im in