Seems I’m going all out…
So last time was my first and I was a bit late to the party, never did all this before. So I hear it’s a good idea to. I plan on recording a timelapse of making the game, any suggestions for software and also intervals. Other than that,
C++ in Visual Studio 11,
I’ll be using SFML for graphics, if I require a gui I’ll use GWEN and if for some reason I need video recording I’ll use holly,
LMMS, if I get far enough to need music, chances are I won’t,
Photoshop, can’t live without,
sfxr for sound effects, I’ll try and be a bit more careful with choice this time.
My minimal base code can be found at http://dl.dropbox.com/u/11197643/LD22.zip, my generic small skeleton. I’ll also try to make full use of any C++11 features if it makes sense. I’ll try to keep the code portable so that it SHOULD compile under gcc.



