LD22 December 16–19, 2011

Seems I’m going all out…

So last time was my first and I was a bit late to the party, never did all this before. So I hear it’s a good idea to. I plan on recording a timelapse of making the game, any suggestions for software and also intervals. Other than that,

C++ in Visual Studio 11,
I’ll be using SFML for graphics, if I require a gui I’ll use GWEN and if for some reason I need video recording I’ll use holly,
LMMS, if I get far enough to need music, chances are I won’t,
Photoshop, can’t live without,
sfxr for sound effects, I’ll try and be a bit more careful with choice this time.

My minimal base code can be found at http://dl.dropbox.com/u/11197643/LD22.zip, my generic small skeleton. I’ll also try to make full use of any C++11 features if it makes sense. I’ll try to keep the code portable so that it SHOULD compile under gcc.

As of right now, I’m in.

This is my first time doing something like this, despite how long I’ve always known I’ve wanted to. Getting something done, and actually enjoying the time spent are my goals here.

My weapons of choice:

Editor/Library: FlashDevelop/Flashpunk

Graphics: Gimp/old buggy wacom

Audio:  sfxr

Wish I could add music of some kind, but it’s not really my bag.

 

Ready and Loaded

Hey all I’m Skriglitz and I’m from Oklahoma.  First timer here but I hope to actually accomplish something. I’ve got like 1 or 2 alternate desk setups ready in case someone needs to steal the TV from me. And yes I was watching the video to party rock anthem in 1080p 😛

Language: Java using Eclipse IDE

Framework: LWJGL 2.8.2

Graphics: Paint.Net

Sound: bfxr, sfxr and possibly FL Studio 10

Screen Capture: Xsplit

Music Players for Enjoyment: VLC and Spotify

/a

Tags: deskphoto

My LD Game(s) – Requirements

Well, I’ve decided on some parameters to guide the design of the “microgames” that I want to make for LD.

  • The games’ state must be tracked as a collection of numbers, ideally integers
  • The games must use very simple stages (single-screen, four or fewer types of terrain element including open space) or a single stage
  • The games must has integer scores
  • The games must have one or more definite loss conditions, but must be continuous (IE: no definite win conditions)
  • The games must each give the player only two retries (three tries total), but must clear misses at certain score intervals (will vary between games)
  • The games must have some kind of event at a high score threshold (event and threshold will vary between games)
  • The games must not involve combat
  • The games must only use the arrow keys and space bar, but ideally not all of them
  • There must be four or five games (no fewer than four, no more than five)
These are all definite, measurable requirements. This should give me some direction to go in with these games. Peace, love, and defined goals, – Henry (Edit: “definite” not “definitely”)

All my base are belong to you

So i wanted to share my Codebase with you for something involving C/C++.

It is basically the same i used for my warm-up game, with a few tweaks and Box2D added in.

Its nothing fancy, just basic Allegro setup, main loop, keyboard events, shutdown event.

One neat feature is, you render into an Allegro Bitmap, which gets stretched onto the main display. This way, you don’t need to care about display size, the player can simply drag the window to whatever size he likes.

You still have to setup your build environment to include allegro and box2d and link against it, but this shouldn’t be too much of an issue.

So i hope you like it, or rather that it might help somebody building his or her game for the competition! Enjoy

http://dl.dropbox.com/u/16050401/BaseMain.cpp

I might be in.

Hey all,

 

Before I would be certain about whether I’m doing a Ludum Dare or  not.

This time however, I’m not so sure. It really depends on the theme as I’ve not been a fan of the recent ones.

Anywho, if I do it, I will be using:

XNA 4.0

Paint.NET

I think I’m in

I’m planning on participating this week-end. The last LD game I finished was for LD #17, so that has been a while ago. I’m not quite sure yet if I should join the compo or the jam, I guess I’ll cross that bridge when LD #22 starts. I’m not completely decided on my tools either.

  • Compiler/IDE: FreePascal 2.6.0 RC1 / Lazarus 0.9.31
  • Library/Framework: My own + Horde3D (if I decide to do something fancy 3D)
  • Graphics: Blender 2.6 (3D), GIMP (2D), Texture Packer Pro, Horde 3D Scene Editor
  • Audio: SFXR (Sounds), GarageBand (Music), Microphone (maybe)
  • Development OS: Mac OS Lion
  • Other stuff: Xbox 360 Controller
  • Food & Drink: Well, it’s almost Christmas, so I’m gonna trade my usual cola and chips diet in for mulled wine and gingerbread
Everything except for the food and drink part is not written in stone, but if anything changes I’ll write another post. I haven’t done any warm-up game yet, I’ll tackle that one tomorrow. I’m giving myself five hours to make a game and let’s just see what happens. I’ll probably record my coding sessions and put them on Youtube after the week-end. (My internet is pretty slow so it might take weeks to upload that stuff.)

Let’s Jam

This will be my first time participating in the LD game jam. I used to make little games all the time as a hobby but for the last couple years I couldn’t find the time. I’m very excited to get a chance to get back to game making.

My tools of trade:

  • Game Maker 8 Lite (I used to use GM6 registered but I”m not buying a new license)
  • OR FlashDevelop with Flixel
  • Gimp 2
  • Anvil Studio
  • sfxr

 

I’m In…

Hi,

 

I try to do Oct. Dare. However, I never made anything. D: So, I’m going to try again. I will be coding in Lua. Using LOVE2D. Also, live streaming http://www.livestream.com/Iprogramandstuff. I’m on the twitter too @NateAGeek. On my twitter I will post when I’m live streaming!

 

Wish me luck!

TheP3

Let’s Do This

I’m in for a project this year.

Weapon of choice: Python 2.7 with Pygame

Other armaments: I typically use MilkyTracker for sound effects and other music, but if I get far enough into it to need better sound I may take a look at some other free tools.

Other Resources: I’ll probably leverage a free, open-source font to keep my text sharp and clean.  I haven’t decided on a font yet, but Google Web Fonts have been good choices in the past and are a likely candidate for this project.

Good luck to everyone!

Edit: I may also livestream some during the event.  You can check that out here.

My LD 22 Warmup game – The Ram

When I realized I hadn’t really attempted a platforming game I decided to make this little venture. I’ve dubbed it ‘The Ram’. The premise behind this game is you’re a ram living in some mountainous region and looking for some green food to eat. The only problem is there’s all these purple blocks in the way and you have to push them out of the way to reach the food. I meaning for it to have a puzzle element in regards if you don’t move the blocks correctly you won’t be able to reach the food (and thus you’ll starve). I built this using my personal game lib, GIMP, and HTML5 Canvas / Javascript using Prototype. I should be able to push this up sometime tomorrow, I just need to add a couple levels and polish the player sprite.

I’m In :D

I’m in! Im so excited for this Ludum Dare! It’ll be my third one so Im planning on placing well this time for the combo. Im actually going to plan out my game so i can make it so awesome. Ill probably get no to little sleep but thats what i gotta do! Anyways im going to be using:

-GarageBand or MixCraft for sound

-FlashDevelop as3 code with FlashPunk Engine

-My brain 😀

-Pandora for music 😀

-Adobe Photoshop for graphics

Good luck to everyone! Its gonna be a fun one!

Robot Aspirador

La aspiradora robot sobre todo parece como un disco y no en cualquier lugar como un robot película con apéndices. Especie de botín de la diversión para los niños esperando los ojos y los brazos, pero luego se hace el trabajo. El aspirador tiene una estructura de disco similar a lo que puede pasar por debajo de sofás y armarios, los lugares de su aspiradora regularmente definitivamente no va a llegar. Artículo recomendado por Robot Aspirador

Comments

15. Dec 2011 · 01:11 UTC
SPAM!

Giving it a go!

All right, been awhile since I’ve written some game code, might as well take this oppurtunity to brush off some dust and rust using a collection of free tools.  With any luck I’ll actually throw together something worth submitting.  If nothing else it’ll be a fun attempt at a fist time entering such a compo.

Anyway, details:

–VC++ Express (game will be a win32 build)

–SFML – Media Library

–Blender + GIMP for graphic asset creation

–Audacity, sfxr for sound asset creation

 

Good luck to everyone and I look forward to many interesting games!

 

 

 

 

 

Genetics, Postmen and Curses, Oh My

So, to get deeper into pygame and now pygcurses I have been doing some playing around with it, not making a game per say, but fun toys none the less.

I made the mistake of hanging out on the IRC (a great place full of fun people!) and iFire trolled me into a challenge of writing a genetic algorithm to solve the Traveling Sales person problem in half an hour from scratch. Needless to say I failed; it took me 38 minutes to make a working algorithm. It was so much fun, it was the first time I had ever speed run coding before.

So, whenever I do an new thing, I have to combine it with my old things, so here is TSP hopefully shortest path map, calculated with a genetic algorithm, and rendered in ncurses.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ cursesTSP2 cursesTSP

Here is the source: http://pastebin.com/WjSUB4Cz (it is just a script file at this point, sorry)

Thank you Ludum Dare, for a fun time already!

Might be in; Looking for Jam partners

I’m still undecided if I’ll be participating this weekend; if I can get plans cleared and make sure I have as much time as I can. There’s also the slight issue of being completely terrible at any kind of art, 3D or 2D or any other kind of D’s.

Depending on things, I might decide to opt in for the Jam instead of the Dare. So with that said – any Unity3D people looking for a C# programmer?

Tags: help, jams, LD22, unity

First Ludum Dare

I decided that I would enter this time after considering it for a long time. I’m not sure what I’m developing yet, but it’ll probably be 2D (I am not a modeler) and be in XNA. I have my coke and my Vimto, tomorrow I’m going to stock up on snacks etc. After voting on the themes I can see some I defiantly could develop games for and I want to do something either super serious or super silly. I’ve also looked at the warmup games and I’m very impressed with them, I don’t know how far I’ll get with my game though. I plan to work on all the mechanics which have to be added, then worry about music, and graphics because I think that’s where my time management will fail me. I thought about maybe streaming it as I do it, although I don’t think that would be interesting for most people so I’m going to probably use twitter and upload a screenshot every 1o-30mins so people can see how I’m getting on. What I’ll be using: XNA for the game, Photoshop/Paint.NET for the graphics, I’m not sure about the sound yet I’m really not very good when it comes to sound, I’m doing research now on reddit and probably be testing and practicing before LD starts.

All in all I’m looking forward to it.

I’m In Like A Wet Pet

Finals end at 4:00pm. LD48 starts 9 hours later. Coincidence?
I think not, let’s do this! This will be my first LD48. I will be in the compo, as I love having strict deadlines looming, but my goals are simply to finish and to have a ton of fun… no stress!

–Tools–
Framework: ImpactJS
IDE: Komodo Edit
Graphics: GIMP
Sound: sfxr and SONAR X1
Food: plant-based power!
Haunt for the weekend: Commonplace Coffeshop

Good luck and have fun!