LD22 December 16–19, 2011

Im In! (Neonlare)

[DETAILS TO COME]

I’m In regardless however, but I may be using a different platform, depending on how this contest turns. As always, I’ll be running FL Studios for my Music, and stuff like that, but we’ll see how it goes with the theme ;D.

 

Of course, it could be 2D, it could be 3D, it could even be 1D! Possibilities are indeed Endless (or, at least, not as finite-as-finite) .

Graphics will be made with Photoshop, Flash, or Paint, or even Blender, providing certain things play into my hand.

It’ll be interesting, this is my first LD abroad (in Japan at the moment), so it will definitely be interesting to be -able- to get some sleep beforehand.

I’m in

Until further notice that is.

Once more I’ll be using processing(.org) and its assorted libraries. I might go crazy and throw some php in there for kicks. I’ll prolly use the aviary music thing for sounds, and gimp for graphics. Unless I decide to snap photos/ record sounds. Oh the possibilities! They are endless.

Hopefully I’ll be able to finish this one as well and have a decent game which doesn’t looks like it’s drawn by a 5 yearold. (Famous last words)

I’m IN !!

My first 48h

I’ll use Unity, GarageBand, SpriteSomething, iElectribe, Gimp

GL HF

I am IN!

So last time I said I was in..but good friends I hadn’t seen in forever were coming over!

BUT THIS TIME…I am IN.

• Adobe Flash CS5.5 – programming/graphics.
• sfxr/bfxr – sound.
• GarageBand – music. (maybe…)

I’m in LD#22

Hi @ all,
this will be my first ludum dare and my first game ever ;).
My goal is to get the Game done :D.

Tools:

-Flashpunk/Flash for the programming part
-Paint.net, Gimp & Inkscape -> Graphics
-sxfr -> Sound
-much paper
-something to eat and water, maybe some juice

Right now I get the Tools ready to go and practice with Flashpunk.
Maybe some of you, have some hints for the graphics, there I’m a totally noob :P.
Thanks and have fun.
P.S.: Sorry for my bad English

Tags: LD22

Cleaned up my workspace for Ludum Dare

Today I cleaned up my desktop, added a second monitor and installed Synergy on a laptop (which works really smooth!).

I also decided I will be using autotracker-bottomup to create the in-game music. It’s a pretty cool Phython scripts which generates songs (including song title ^^ ) in a few seconds. For sound effects I’ll be using Bfxr!

Images/Sprites/… will be made with Paint.Net since it’s free and works well enough for some basic stuff.

I’m still not sure about how I’m going to program the game itself. I have messed around in Java+Slick2D and C#+XNA so it’s hard to choose one since I’m comfortable working with both of them.  I guess it depends how I’m feeling this weekend.

I’ll also be using chronolapse to take screenshots every 30 seconds so I can create a timelapse video afterwards.

Edit: I also might be using Box2D (or a port for Java/C#)
Edit2: Also I might use 3DS Max but I don’t think I’ll have enough time do some 3D modelling

Looks like I’m out for this one.

Previously I posted a post saying I was in. I was not aware of the time constraints I currently have.

I’ve got a track meet on Saturday that takes the whole day, and I’ve got a huge paper to write. So I would have to do the Jam, but I don’t think I can even do that much (I have about 9 hours to work counting monday)

So it looks like I’m out for this one, I’ll try and plan my schedule around the next one :(.

I’ll still try to play all the games and while I can’t rate, I’ll try to do some detailed reviews in the comments section.

Comments

14. Dec 2011 · 11:06 UTC
See you at the next one then! Nice of you to review anyway – I think the comments are much more appreciated than the actual votes. I always try to leave a comment with constructive feedback when I rate a game – nothing worse than a bunch of anonymous star ratings with no explanation.

It’s gonna be a nightmare trying to rate this event though, if we really do get 1000+ entries. At least I’m off work for xmas afterwards, I might have a hope of getting through a decent number of ’em…

Live stream!

Why?

Why not?

I think I’ll live stream this event….. I’m sure noone will watch it but I don’t really care.

meanwhile… locked in my time off…

LD48 here I come

http://livestre.am/1b44J

 

I’m in!

This will be a small browser game to test Construct 2.

Other means: Gimp, SFXR, a Microphone and Paint.net.

Good luck!

I’m in. Again.

Assembling my tools and looking forward to the weekend. I will use the following:

  • Löve (http://www.love2d.org)
  • hump (https://github.com/vrld/hump)
  • advancedtiledmaploader (https://github.com/Kadoba/Advanced-Tiled-Loader)
  • hardoncollider (https://github.com/vrld/HardonCollider)
  • Pixen/Photoshop with Wacom thingy
  • Supercollider/luaAV/Logic/LMMS/Fruity for music

As always: finishing a game is my most important goal. Good luck, everyone.

I can’t wait to know if I’m in…

Hi LD#22!

Tonight maybe I can talk to my boss and get to know if I’m in this round or not. My work here at the university is done from my part and if my boss say that I don’t need to be here next week, then I can tell my fater to help me move back home on friday or saturday. So I can make something in the short amound of time I’ll have.

 

BattleToys for time critical developing:

Gimp, sfxr, Processing and if it’ll have sound, than some freeware tracker.

 

Oh brother I can’t wait for my boss… XD

Tags: GIMP, in, LD #22, processing, sfxr

I’m in!

I’m in for Ludum Dare 22! Furthermore, I’ll be devving it up with a bunch of other South Africans at the Cape Town LD event, which should make for a fantastic weekend.

I’ll be using my usual tools and language:

– AS3 w/the FlashDevelop IDE

– The ever-faithful tweenlite library, and perhaps box2d or Ape physics

– Blender/Gimp

– Sound… who knows? I think I’m cursed when it comes to getting sound in a game.

I thought about being brave and getting aquainted with another language/framework for this LD, but decided to stick with AS3. While it would fun to have a go with something like Unity for a 3D game, AS3 remains the safest choice for me, with respect to the 48-hour period. It would be nuts to try and wrangle something one isn’t totally familiar with, so maybe between now and the next one I’ll broaden my horizons.

Comments

kibertoad
14. Dec 2011 · 20:39 UTC
Sfxr\bfxr already considered?

I’m in!

Nothing like jumping in with both feet! I’ll be entering LD 22 and it’ll be my first. The tools I’ll be using are most likely to be some or all of:

  • Java! Yay!
  • IntelliJ Community 11 – my favourite IDE.
  • Paint.NET – graphics and generally a nice image editor.
  • SFXR – I’ve not used this before but it looks as though it’ll be useful indeed.
  • JBox2D – if I decide to throw physics into a game I’ll probably use the Java port of Box2D.

I think the things I’m most concerned about are the sound portions of the same, as I’m certainly no musician, and actually packaging the game and publishing it so people can play it easily. I’m not too keen on apps but they are quick and easy to do..unfortunately I don’t have much experience with them being a “desktop Java” programmer by trade. We’ll see how it goes I suppose.

And as a side note for myself, it’ll be nice to start a game project and actually finish it for once. NO REDDIT FOR YOU!

Publically giving it a go

This will be the 3rd Ludum Dare I have attempted, but the first one that I am actually going on record beforehand saying that I will do it (In the hopes that it will help me stay on task a bit better with that extra pressure).  My background is I was more active in the indie gamedev community (specifically the SDL community) a decade ago.  My name is listed in the credits for the official SDL documentation, and I wrote a couple of early SDL games (CDVST and Glutton).  I’ll be sticking with what I know, and scavanging a couple of old projects for some support code (which I will make a post on later for disclosure).  Here is my summary:

Base Library:  SDL

Language: C

Primary OS: Windows

Dev Environment: Visual Studio Express

Graphics: Adobe Photoshop, Sketchbook Pro, Cintiq 21UX

Sound FX: SFXR, possibly a microphone 😛

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I’m in for LD22!

Whoops, forgot to make this post. Seemed like I’d done it already! Oh well.

I intend to make a game using Flixel, a free opensource framework built on top of the Flex framework (so a Flash game, basically, look at all those words starting with f). My IDE of choice is IntelliJ. I will be using Photoshop for pixel art graphics because I am apparently a masochist (it’s a great program, but there’s a very small selection of decent pixel level art tools on OS X), and if I get as far as sound and music, I will be using BFXR for sounds and SunVox for music.

I’m not 100% well while typing this, due to the high concentrations of the winter lurgy, but let’s hope I don’t go down ill any further by the time the weekend gets here. I’ll be entering anyway, illness be damned!

First Timer LD22

Entering for the first time.

  • Java (Slick)
  • Eclipse
  • sfxr
  • paint.net

We’ll see :)

Doot doot

Deep a-doot doop bop bop deep

Dip dap doop doyop-op boop

BUT WHAT DOES IT MEAN

Comments

SlashAntSlash
14. Dec 2011 · 13:36 UTC
uh

I’m In (Probably)

This will be my first LD, and unfortunately I’m quite busy this weekend with a ton of school stuff. I’m hoping for this to be more of a massive learning experience than anything else, and I’m looking forward to learning A LOT about java (I’m only semi-proficient) and useful tools.

I’m also trying programming on my Arch system for the first time (using Eclipse – not experienced with that IDE at all as I’ve always used JCreator on Windows), so I’ll see how that works out. Anyway, however this goes, I’m sure I’ll have a lot of fun.

Comments

Scipio Xaos
14. Dec 2011 · 14:19 UTC
Hey, I’m a novice Java user too. If you have any questions, I can try to point you in the right direction.
commando
14. Dec 2011 · 14:56 UTC
Thanks! I don’t have any questions, but I guess they’ll come pouring out when I actually start.