LD22 December 16–19, 2011

Time for a break

After a solid 30 minutes of installing an ide and making sure i can run flash stuff, i’d say it’s time for a break.

Ideally i’ll be making a hangman game, which was my goto anyway since i don’t know flash and won’t be able to devote the whole time period to making a game. Sadly it meshes with the theme a little to well, i was hoping for something slightly more entertaining like “crocodiles” or “dinosaurs”. But we use what we get.

At-least it wasn’t underground tunnels or something, that might have been awkward. Might have made a tremors/hangman type game then >_>

#ld22 – alone with myself – draft idea

This is the first draft idea before I go to sleep :)
The king find himself alone in the middle of lots of people and fall in bad dream where, he needs to fight his way back to happiness, facing monsters that are himself. During the journey he will find items that can motivated him and make him walk faster and jump higher.
At the end the king will find himself WITH the ppl around him.

will use a platform as game mechanics, and now will go to sleep !! :)
see u tomorrow !!

Tags: alone, king, myself

Let’s Do This

So.. Let’s do this..

Development: Game Maker 8.0 Pro

Graphics: Paint/Photoshop/

Music: I have no idea..

Sound: Sfxr

Vague theme interpreting powers go!

The Breakup…

I’m thinking of being alone following a breakup.  A dark period, many unknowns.  But you know what, it gets better.  I’m thinking of feelings, of metaphors.  I don’t have all the dynamics thought out yet but I want to capture that sort of emotion and growth in my game.

Stage 1 – Concept

Well, I compiled a list of ideas for games based on the theme (Alone). And then shortened that list to two ideas. And then decided to combine the two ideas, sort of. So now we have a concept for a game which will require the player to think. And if we get it right, players will have different emotions at the end of the game, depending on how they play, or how aware they are during the game. I’d love to say more, but we want to keep it to ourselves for now. It will make the game more enjoyable to play, and hopefully players will want to play it more than once.

David,

Timster Studios – Director of Development.

A bit of graphics work

My concept for the game will be “rite of passage,” some kind of platformer in which the main character goes into the woods/caves/etc. to prove him or herself.

I am doing a timelapse, I started 20 minutes late though. Oops…

 

 

Woah!

So at first I was like, WHAT KIND OF THEME IS ALONE!!!! And now I’m like, heck yes, I have an amazing concept thought up. The bad thing is this: If pulled off, it will be the most complex game I have ever made, that being said, I have ~ 47 hours to do it!

Ideas V1

In descending order of quality, the ideas I have so far are:

Idea #1: The player’s goal is to keep several people alone, and to prevent them from contacting each other. The game would take place on a maze on a grid (although, if possible, the graphics would be smooth). New people would be introduced as the game goes on, and the player would be charged with keeping them separate for as long as possible. It would likely be a turn-based type of game where there are two stages. In one, the player places obstacles and stuff, in the other, the entities move. There would be penalties for killing people.

Idea #2: Something about splinter cells or something; trying to function without knowing anything about other members of same “team”.

Idea #3: A damsel in distress self-rescues.

Comments

twelveplusplus
17. Dec 2011 · 01:53 UTC
lol at idea 3. if u don’t do that i’m stealing

WOOOHOOO

I’v got some school work, however, I going to be done tonight! (it’s about 9:00PM here) Such a difficult theme… But, my brain is full of ideas! I’ll be on livestream livestream.com/iprogramandstuff     Also, on my twitter I update stuff. @NateAGeek I hope to see you there! I’m coding in Lua! Wooohooo!

 

TheP3,

I’ve Got an Idea

Perfect time to post, just after theme announcement! 😀
I think I’m gonna do a zombie game. I know what you’re thinking, been done a million times right?

 

ROBOTS. YOU MAEK THAEM. AND FARM. AND HAVE A KITTEH.

 

Then you fight some zombies. And survive. ALONE = LAST HUMAN ON EARTH.

Tags: cliche, idea, MAEKDAGAEMNAO, robots, zombie

Well, I decided I will make a top down shooter in which darkness is your enemy, with no other fellow human beings around.

It will use the soft dynamic shadows system I developed.

Off To A Rough Start…

Well  I lost my team.  It’s just me.  That kinda sucks.

Well, I’m going to start production on the game tomorrow.  I’ll use the last hour or so I’m going to be awake tonight to plan out the game…

…which I’ll get to if I ever complete my framework.   Wish me luck.  I’m going to need it.

Comments

feyleaf
17. Dec 2011 · 01:00 UTC
Wishing you luck! 😉

If your team left, then you can get an understanding of the theme…Alone!

Seriously, though, have fun and best wishes.

Alone?

The question mark makes it a very different title, I think. Am I alone? Probably not..

Game Defined! :-D

I think I just thought of a game that fits the theme, is not too ambitious, and can be quite fun.

Mazes.

The idea is to make a simple maze navigation game. You can traverse the maze alone, or you can get the help of some friends. Those friends give you some abilities, but they also 1- get in your way while you move, 2- reduce the time you have to solve the maze (eat your food!).

Ideally, I can make some levels where there is more than one way to solve it – going alone or ¨asking¨ for help.

I already defined the main types of obstacles (walls, pits, rocks and a few others) and the main types of friends, so I guess I can begin prototyping the game.

Not sure if I start now, while I´m excited, or I try to sleep :-)

Someone else in a post below mentioned ¨hourly posts¨, that sounds like a good idea.

Metal Guard Solid : Fornever Alone – Concept

Ok, I got the concept :

 

The name is : Metal Guard Solid : Fornever Alone

 

The background of the game :

The player is a guard from a heavily guard facility. There is an intruder that kill every guard as stealthily as possible. If you are alone, he will kill you on the spot.

 

Player Goal :

Go to the safe zone without ever being alone : You have to be near another guard or on a surveillance camera at any time if you don’t want to be killed.

 

What about technologies ?

It will be a web based game with a simple tile engine for the levels.

I will use YUI as a javascript framework and I think it will only working on chrome.

 

That’s it for now !

Comments

jagttt
17. Dec 2011 · 01:06 UTC
wow this is so cool that makes me want to steal your idea! good luck and keep working!

Early Character Sprite

I’ve got an idea pretaining to mazes and possibly ghosts but yea…heres an early look at the character sprite, it probably won’t change as I don’t think I can do better xD

Solus Ipse

The girl in the padded room.

Noel wakes up in a padded room, walls white and clean, a steel door in front of her.  Somehow she got here, something happened but she doesn’t know what.  Her head hurts.

It’s silent.

“Where is everybody?” she wonders aloud.  She gets up and walks to the door, hitting it with her bare palms.  “IS ANYBODY THERE?”

“No,” purrs a disembodied voice “You arrrrre all alone.”