LD22 December 16–19, 2011

First LD, First Game Comp.

It’s exciting, I’ve done a lot of development and game making for my own interest, but never really shared anything. I’m not here to win, but I’m looking forward to the community/fun/shared-anguish/2am-delerium :D. In my mind this is going to be like a 48 hour LAN but programming instead of playing. Although I’ve got a lot of christmas stuff to do, so I may not even get 24 hours :/.

I’ve decided to do art with Pixen, music with Garage Band and the game itself in the HTML5 canvas. I have little to no experience with any of them, but I have been doing WebGL with work for the last 2 weeks.

Good luck everyone!

HARDCORE

bda

GET PUMPED

I’m literally staring at the countdown waiting for this thing to start.

11 minutes, 49 seconds
11 minutes, 47 seconds
11 minutes, 45 seconds

lets dooooo thisssss

Second Attempt

Hi All,

I’ve decided to give Ludum Dare another go. Usually these competitions end up right before finals for me so its nice that LD22 is on a weekend I have time. The first time I participated, LD19, I ran out time because I spent too much time writing engine code rather than an actual game. Hopefully this time will go better. I’ll be going with C# and SFML again. If I decide to try an RPG again I will probably use an updated version of the base code I used in LD19. The base code mainly supports tile maps, actors, and a GUI system.

So i’m in. Here is my codebase…

So i decided to enter this LD – finishing is another matter though since i was never good with deadlines :-P. But there is always the Jam i suppose…

Anyway!

I decided to use the code i wrote these days for viewing/walking around maps made with my 3d world editor in Java and LWJGL. So, as advised by the sages in #ludumdare, i declare here that i will use this codebase. I’m not sure what i’m supposed to do about the 3d world editor, so although i got told that its ok i decided to make an emergency release since the latest one doesn’t include the lightmapper or entity support. Unfortunately i don’t have a Windows or Linux box available at the moment so i can only provide Mac OS X binaries. In any case, in the file below you’ll find my “ld22-devkit”:

http://runtimelegend.com/tools/world/extra/ld22-devkit.zip (4MB)

The devkit contains:

  • Runtime World 1.0 alpha 2.99, special ld22 build (this is a full build, including the docs, example textures, world files, etc)
  • Runtime World Walker for Java/LWJGL (which is now mutated beyond a simple walker and is a -awful- codebase for making 3D games with RTW files)
  • Example code in RWW (Walker.java) for picking up coins and stuff.
  • Prelightmapped rtw file, model, etc for the code above
  • LWJGL binaries for Windows, Linux and Mac OS X (so that the example can be tried right out of the box) and scripts to launch the “game” from Windows, Linux or Mac OS X with proper parameters, etc

Even if you don’t use my codebase you might find the last one useful if you plan to distribute your LWJGL game and have no idea how to do that :-P. If you just want to try the example/test “game”, you can find it here (this is what i’m going to use as a base anyway):

http://runtimelegend.com/tools/world/extra/ld22-jwalker.zip (1.8MB)

And you can watch a video of it here. If you use Runtime World you’ll probably want to use your own entities – for these, modify the entities.lil file from the scripts subfolder. The format is register-user-entity <name> <group> <size> (size can be actually two or three arguments for width/depth and height or width, height, depth).

My personal set of tools, etc is:

  • OS: Mac OS X Lion (iMac)
  • Language: Java
  • Libraries: LWJGL, own codebase (mentioned above)
  • IDE: Eclipse (with some MacVim for non-Java editing)
  • Graphics: Pixelmator, Blender, Runtime World (mentioned above)
  • Sound: ….eh, what ?
  • Video Capture: custom BASH script to make screen captures
  • Video Tools: ffmpeg, iMovie
  • Other Stuff: Colloquy for IRC, Cyberduck for FTP, Slayradio for background noise

Tags: java, LD22, lwjgl

morganq reporting

I’m going to use Flixel, Photoshop, Bfxr, Musagi, FlashDevelop, not a whole lot else.

I’m from Berlin, and I’m in

While most of my friends enjoy nightlife in snowy Berlin, I’m really excited to join my first LD.

Engine and tools:

-Sprite.js

-GIMP

-Bfxr

-maybe some Pure Data stuff for music

-well, and of course vim…

You can follow me on Twitter.

Good luck!

There are 857 people in the IRC channel

and they’re all talking at once.

Tags: holy crap

Comments

kotrenn
16. Dec 2011 · 23:58 UTC
Not that surprised. Also expecting a lot of “FUUUUUUUUUUUUUUU” with the theme announcement. Triple it if the theme turns out to be kittens.

Im ready!

So, not too much to say, maybe this is my third LD, and this is what i will work with:

IDE: Flashdevelop (AS3.0)
Engine: FlashPunk
Graphics: Paint.Net
Music: LSDJ or Psycle with a mixture of guitar maybe?
Fuel: Mountain dew and beef jerky! (Still needs to be obtained :'( )
Wish: KITTENS FOR THEME (No joke, I have a few GREAT ideas!)

Ready…Set…

 

Obligatory desk shot :)

ldscreen

This is my battle station for the next couple days. Yes, it is a bed.

Tags: deskphoto

Six minutes to go. Some thoughts going in.

Regardless of the theme, I will complete a game by the end of Monday at the latest.

I will be using Unity.

To keep my ideas within scope, I’m going to make a rough draft design document…

…Then cut shit from it relentlessly because I will probably be able to achieve half of what I write.

It’s important for me to deliver an experience worth having.  No lazy shortcuts.  If I can’t do it right, cut it.

Music is important.

Here we go.

Comments

TehWut
16. Dec 2011 · 23:56 UTC
Using Unity as well. Nervous as hell.

Less than 10 Minutes to go, and I’m in!

My sure to be mind bogglingly amazical entry will be carefully hand crafted bit by bit in Lua using the Moai SDK. (http://getmoai.com/)

I just it picked up a few days ago, but I’m sure it’ll be easy to build a complete game in no time flat without really knowing what I’m doing.. I mean, this really shouldn’t take more than an hour of my time, right?

PREPARE TO BE AMAZED! MWAAA HAHAHA!

Oh, and, I’m sure your game will be cool too. No, really, I mean it. You’re a good developer, don’t let anyone tell you otherwise.

I’m in aaaaaaaa

Bullied into this, we’ll see how it goes… even if I’m allowed to use the engine or if I even like the theme of the compo but but OH GOD 5 MINUTES LEFT

Engine: Zdoom  – License

~ Cutstuff

*click*

Doing it again.

You might know me from my absolutely awful contribution to LD20 known as Gafl. I fixed it up recently and you can find it on my rarely updated blog: sisanit.tumblr.com

Anyway, I’m gonna participate, and this time I’m going to make some base management thing. I might not finish it but whatever.

Going to use:

C++ w/ SDL or SFML1.6

Code::Blocks

SFXR

 

And maybe some other stuff.

I’m in!

I’m in! It’s my first time so I’ll be happy as long I make something fun :)

I’ll be blogging about it here: http://www.joeaxon.co.uk/blog/

Good Luck everyone!

My Entry will…

Use the FredJonesInAdventureLand engine.

I’m in

Hey i’m Mb and I decided to join at the last minute. I will be using XNA(sorry non-windows people) along with my library of helper functions I nicknamed Rox.
Here is a link to it:
http://dl.dropbox.com/u/18802683/Rox.zip
P.S. wooo 1 minute!

Stream is live!

Watch me on the Sweet Stream the sweetest of all the stream! http://www.justin.tv/sweeteststream

Tags: stream