Progress – collision heuristics
I figured out how to put the physics objects into groups and how to define a handler for collision events. I am now detecting when the player object collides with an object in the “wall” group, and telling the player object to switch to manual control then.
I’m getting tired, I think I will call it quits for tonight. I’m in good spirits as I feel like I made decent progress tonight. See you all tomorrow morning!














