LD22 December 16–19, 2011

Done for the Day!!!!

Got a couple of item sprites done. Their not perfect but if I put anymore time into them I’ll be even more behind.

Can you tell what those are, lolz.

Help!

I’m using java array literals for my levels (bad form, I know, but I’m pressed for time and want to have as much time as possible creating content) but it keeps saying my arrays are null. This is the offending code:

protected Integer[][] rawLevel =
 {
 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
 };
Any help with this would be greatly appreciated

Comments

gavin5564
17. Dec 2011 · 07:47 UTC
Not sure what language you are using but perhaps declare a new int array then initialize it in a constructor..
17. Dec 2011 · 07:49 UTC
Well, that should work! Can you pastbin you code?
17. Dec 2011 · 07:49 UTC
I don’t think you can define 2D Arrays using literals in Java. Not without specifying the first dimension, anyway.
17. Dec 2011 · 07:52 UTC
… I see I’m not the only one procrastinating.
Jack
17. Dec 2011 · 08:03 UTC
@The Jahn you can define 2D Arrays with literals, I did it in my warmup game and there were no problems whatsoever. I’ll try out the string idea, thanks
Jack
17. Dec 2011 · 08:08 UTC
and it’s STILL returning null! the sheer amount of irritation I’m feeling right now is beyond mere words
Jack
17. Dec 2011 · 08:35 UTC
ah, found out what it was. I was declaring it in the class, but calling the function that needs it from the superclass’ constructor, so it didn’t set it before trying to read it

About two hours worth of work

Not only does an uber low-res art style give me “indie cred”, it also cleverly distracts you from the fact that I couldn’t draw anything to save my life!

I’m using a few premade behaviors from StencylForge. I asked on IRC if that was okay with the rules, and he said it was because they’re publicly available. I’m going to believe him for now because that makes things a lot easier for me.

Still not sure what exactly I’m going for here. I’ve got a nice atmosphere in mind, but that won’t matter if I don’t have any actual gameplay to go with it.

Also, I’m ridiculously tired and need rest, so I’m gonna sleep on it. Good night everyone!

Tags: game, progress, screenshot, stencyl

6hs so far, going to bed

Its 6AM over here, and i suddenly got sleepy, so this guy is off for a nap..

Before i leave, here is a screenshot of my current progress; The main character was supossed to be a racoon, but it ended up looking so much like a cat that i ‘converted’ him into one hehe

Its a racoon? its a supercat!? WTF IS THAT!!??

The game is pretty basic but yet fun, get the orbs, unlock the door, jump around, avoid stuff, etc.. the main engine is completed and now i should start focusing on making different levels to check how the game behaves on a more dynamic enviroment 😉
I’ll have some serious headaches when inserting the theme into the game, but i guess ill figure it out sometime tomorrow..

Survival Log #348

today i found an abandoned apartment complex. thick doors, locks to hard to pick. not problem, likely no food in rooms anyway

lobby had stuff, though:

  • 7x water bottle
  • 2x polaroid camera (wtf?)
  • 5x fritos chili cheese [-1, breakfast]
  • 4x potato chips
  • 2x snickers
  • more ruined in vending machine
  • wrench
  • !!!screwdriver set!!!

no enemy presence found. maybe in the rooms, but I listened at all the doors and didn’t hear anything. not worth the noise to bash them in either, since i can’t pick the lock

getting cold, got to find a place with windows left. don’t want to have to return to house G. don’t want those memories

a bag of fritos

ate this for breakfast. note to self: get a better camera

i feel so alone

Progress #2

I got my player moving around in an acceptable manner, I got the NPC following the player in an equally acceptable manner. I have them “talking” to each other and about the world. No screenshot this time, nothing visually really changed. Next to work on room transitions, then I’ll start trying to figure out my art style. Boy I sure do wish I had a wacom pad. Or the ability to use one.

Hey does anyone know if you can use an Acer Iconia (Windows version) as a drawing tablet?

Also, anyone with Unity experience who can point me in the right direction on how to properly use Character Controllers and movement, I’d be much obliged! I burned too much time trying unsuccessfully to get that to work.

First steps

So I woke up this morning at 9, first I did some brain storming and then I drew some hieroglyphs.

H1H2H3H4H5H6H7H8H9H10H11

If you translate the game’s plot will roll out.

Comments

TeamInk
17. Dec 2011 · 07:47 UTC
A few of your hieroglyphics resemble a few Japanese katakana characters! ソ、 ン、ト、ヨ、&ニ.
Hempuli
17. Dec 2011 · 07:52 UTC
Drew*

Something Fishy

Here’s what I have after 6 hours. The goal is to collect your fellow fish to bring them back to school.

And, snacks…

BTW, if you want to hang out and watch, I’m broadcasting live.

http://twitch.tv/frosty_freeze

Will start up again tomorrow around 2pm Pacific.

Snakey steps..

Getting started.. Processing.js is looking like a good rapid prototype system and I’m feeling confident at the moment that I’ll get something done (if not today, then tomorrow). I took some example code from the processing.js site and started hacking on top of that. Here’s a current WIP screenshot:

The name of the game is “Friendship Snake”. The current goal is to have some stationary non-threatening blockers, some moving kill blockers and some “englightenment” areas. The goal is to guide the red snake of doubt and self loathing into the enlightenment areas which will convert the pieces of the snake that hit into green “friendship” pieces. Once the whole snake is converted, then it’s grown a bit and a new doubt sets in. Will have to see if this initial concept hold or not. :)

 

YEY! Christmas came early!!!

My sister and her fiancé just gave me an early christmas present, An Archos media player.

That ought to give me a little motivation boost ^-^

Comments

Niavlys
18. Dec 2011 · 07:44 UTC
Yeah! I’m looking forward to see it :)

Bon je vais essayer le jeu.

End of Day 1

I’m going to bed now, and I feel pretty good about the game so far. I’ve got the code mostly done, so I’m working on common textures now. Here’s a shot of my progress. See you all tomorrow morning!

Can’t Sleep; This Is… Good?

And here I thought the biggest hurdle in all this would be desperately craving sleep.

Though I guess technically it might still end up being such, just without actually being able to get it when I give in.

My next post will have something worth showing, I swear.

And by that, I mean it will probably have nothing at all.

yay. Blogue.

No-one’s going to read this, so I may as well vent.

We’re collectively Unhappy with the theme. OR I’m unhappy with the theme and I surround myself with yes-men. And one no-woman for good measure, but she’s easy to ignore because she’s not “core team”. We are not happy, anyway.

Also, embarrassingly, my windows bitch has had a better time getting löve working than I have. It turns out that one unsatisfied dependency install error is more than enough to jolt me to inaction when I’m despondently uninspired. Unsatisfied dependencies suck. I’ll get him to write everything and I’ll just add unnecessary semi-colons and whine about his not installing my media keys properly in Linux by refusing to skip crappy songs.

Pan Galactic Gargle Blasters time. Oh, it’s only 10am? Eh, being branded an alcoholic is a small price to pay.

No Kittens?!?

I can barely believe the lack of kittens in this prototype. Too tired to continue without a nap. Will explain gameplay in the morning. I leave you with this:

 

If you can understand what is going on then you know more than I do…

No title is a good title

After getting to bed a short while after the theme was announced i thought about some ideas. Alone,…alone… isn’t almost every protagonist in a game alone? What makes the game themed alone? locked up in a cell? I dont know. I’ll just go with my gut instincts. Although the idea i had is probably not feasable in the given time frame.

However, getting up at 9:30 and…

Too tired, gotta . reach . hat

…making breakfast…

nom nom for more coding power

and after a cup of coffee i’m ready to go.

I will mostly listen to some web streaming, di.fm liquid if the playlist is awesome, and the soundtracks from the humble bundle.

If you’re interested in following my progress, you can do so at wzl.3ln.eu (we’re fucking 3ln!).
It is a kind-of-live stream with 0.3 fps, but fullHD %)

Fourth Hour of Progress

Four hours into the game.. and it’s starting to almost resemble something here.

Spent most of this hour working on GUI and starting to put in the base of interactions with stuff.

Basically when you activate something, it will send a list to the GUI of actions you can do with it, and then show those actions as a list.

Next I need to make it so you can select actions from that little pop up, and have it send a function call back to the object you activated. I think I’m going to make it so the baseObject has all of those functions, and I just override them when I want it to do something special. That way I can do some simple messages when stuff doesn’t do anything like old point and click games used to do.

Writing code on release night

Yep, the team is actually writing code to fix bugs on release night, now 14 hours in.

Good thing I have LD22 to distract me.  Screenshot of work in progress:

5am EST

Baddies are programmed more or less, and I’m happy with the progress I’ve made now.

I’m going to take a break, and possibly a nap, then after getting some work done around the house, I’ll get on making some music, and better graphics for everything.

So far I’m having a lot of fun with this.