LD22 December 16–19, 2011

Underground Pixel: A Ducky’s Tale: Update #2

Here we go again,

Okay, so we’ve just started programming A Ducky’s Tale 8 hours into the Jam. We have a decent amount of the art and music done and should have a build within hours. I’m pretty excited to play it. We named the suicidal duck Jared. It is the perfect name.

Producer: almost dead

Composer: asleep

Artist: drunk (heh)

Programmer: programming

Some progress

 

Running and jumping! 😀

 

Getting started

Just getting started here. I’m no artist so I’m keeping it simple. The idea is that you’re a lost robot and you have to find your way home.

First screen shot:

It’s going to be…

Nàufrag!!!!

I don’t remember the translation to english, so for now you’ll just know it as “Robinson crusoe game” or “Lost in blue a la Lundum Dare”.

Settet up LWJGL to do my input and now i’m going to copy old render code to have the background ready in a moment.

11 a.m. here in catalona.

Tags: LD #22

Finaly Happy

After almost giving up 3 times out of pure frustration(computer shut down) I am finally happy with the setting I have chosen, Mainly due to the fact that I can draw it with little to no issues.

Heres a bit of artwork.

Untitled game update #1

I never posted an “I’m in!” post, however, I’ve been created a game for the past 3 hours or so. This is my progress:

  • Used an engine I created before the competition for character movement (point and click movement), then built upon it to suit the game.
  • Added in basic areas
  • Created character graphics and animations
  • Created item graphics

I think I’m basically going for some kind of point and click game, however, I’m wanting to make the experience easy and smooth for the player, so I’m going to have to think of some interesting mechanics.

Main Character!

Finally finished the main character for this idea – keep it mind it scales by 2 on the game. 😛

Progress report

I have been at it for 2 hours now.

the first hour was for brainstorming. My game is going to be called “Angry Kitten Gods Of War” because the theme was about kittens, right? Right? Oh well. Too late to change that now, the name is already patented and all…

Right now I’m working on the assets. I have created a large kitty face. I will now start working on walls and stuff.

My entry will be an arena shooter and the player will run around in a maze looking for keys and whatnot. I’m creating the 3D models in blender, Gimp is used for textures. Unity 3D will them display it all in no less than 3 dimensions of polygons and colors!

Wake up from your asleep, we has arrived onto the future…

and everything has become supersonic… alone.

So I’ve overslept a bit and now I’m raking my brain with enough coffee and doing wild brainstorms with myself… Alone’s quite generic theme, but it fits the idea of step by step dungeon I was thinking about making.  I’ll try to make a list of few ideas and then it’s coding time, unless better idea forces inside my brain, dungeon master-ish game it’s going to be…

Looking at the vote results I even managed to put together something resembling story :) Here it is, best my sleepy brain could put together.

 

You’re all alone, fighting spawns of randomly generated evolution brought from parallel dimensions.
You have to move through the forgotten places, abandoned long time ago, when desperate gamble shattered falling Moon to smaller pieces, but tunnels of old science base still remain and they’re full of the dire consequences of decayed technological dreams.
To navigate underground you have to use nanotech-based time travel, teleportation and even self replication as these are only methods how to clean enough territory and fix enough machines to defeat the plans of surealistic antihero – mirrored reflection of shape shifting kitten.

Comments

17. Dec 2011 · 08:31 UTC
Above us, there is nothing above but the stars above.

My LD22 entry — Everybody Wants You

I probably won’t get this entered in to be judged,  but we’ll see.  It took me 3 hours to get that little pink block to move around, that’s because I was building sort of a scripting language, you might say (yes in AS3)

http://www.gamesafoot.com/wp-content/uploads/2011/12/EverybodyWantsYou1.swf

Anyways I think the “script” code is kind of neat —
npc01 = new CNonPlayerEntity(11 * 8, 8 * 8);
npc01.patrolScript.push(new CPatrolCommand("east", 3, 6));
npc01.patrolScript.push(new CPatrolCommand("wait", 1));
npc01.patrolScript.push(new CPatrolCommand("south", 3, 5));
npc01.patrolScript.push(new CPatrolCommand("wait", 1));
npc01.patrolScript.push(new CPatrolCommand("west", 3, 6));
npc01.patrolScript.push(new CPatrolCommand("wait", 1));
npc01.patrolScript.push(new CPatrolCommand("north", 3, 5));
npc01.patrolScript.push(new CPatrolCommand("wait", 1));
npc01.QueueNextPatrolState();
add(npc01);

It may not be brilliant to you, but to me it’s pretty neat. Basically the only commands or directions it recognizes right now are north, south, east, and west, as well as wait. second command after wait is the wait time in seconds, otherwise it’s a measure of speed, the third command is distance in tiles. You want it to move back to the original position, you need to use the same distance as you did when you got there. this makes one complete circle. before starting all over again.

Cogs slowly starting to turn

Woke up about 5-6 hours after the competiton started (it started in the middle of the night). I copied my hello world program from the framework and started to wait for GSL to begin. About 2 hours after the kpop girls appeared the actual games started (they are on now!). So far I’ve done practically nothing gameplay wise but that’s okay, I’ve been watching kpop!!

Kpop!!

Finally, an idea…

…or rather, one that seems it’ll work.  The trick was to rip off a game that I really loved from the NES era: Solar Jetman.  The jist of my game (as of this moment) will be simple and unoriginal: You’re stranded on a planet.  You need to explore caves (in a spaceship; none of this platform nonsense 😉 ) collecting items that help you depart from said planet.  It’ll be a side-scroller.  I will use Unity with the help of the 2D Toolkit and/or RageSpline.

I had some other ideas originally but I just wasn’t feeling the prototypes.  This is a bit more ambitious but at least it’s scaleable.

First idea

Deeply lost research guy,
fighting with memorie,
or protecting them from the cold ?..

Crushing background,
randomizing people,
superpowering the player…

Can haz that ? :3

Player idea

Brainstorming for the gameplay

Tags: First idea Brainstorming

Progress. Home Alone + Orcs Must Die/Trap Defence

Been working on my game for the past 8 hours, not that into it anymore. Wish i planned more and done a different type of game; like a point and click adventure.

Here’s where it’s at now:
http://www.newgrounds.com/dump/item/023c72b2c6c657857d77d690aabe123a
(WASD to move, 1-2 to select trap, mouse to place and aim)

I’m thinking of giving up. It’s too late to start over, i already spent most of the first day.

 

 

 

 

Coding in as3 for the first time

starting to realize why people like to use tools they are familiar with 😛

i knew it’d be tough i just wanted to get over the hurdle into making games with flash. You can only put something off for so long. Anyway, making hangman. It’s no where near even started but i’ve created some prototypes that have nothing to do with creating a hangman game.

Tomorrow i’m going to look up some menu tutorials which should give me the tools i’m lacking in order to actually make the game. Luckily i’m making it a Game Jam game so the it should give me a little more time.

No screenshots yet(not that any would be relevant anyway) haven’t actually created any art assets.

Comments

KamiKaziKarl
17. Dec 2011 · 08:29 UTC
I did this transition from as2 to as3 last month. It’s actually a good move and not too bad once you get used to the minor differences. Just remember, variables dont start with “_” anymore and things that used to be percents are now decimals.

First Night Complete: AB-ALONE

After an incredibly long night of arting and idea-ing… I’ve come up with my idea.

Presenting: AB-ALONE

So what is it? I’m not sure, yet… but I have a dang good idea. The main character is partially animated, and the set pieces are partially drawn. The code is partially started, and my mind is partially blown. It’s late. I’m tired. SEE YOU ALL TOMORROW!

Tags: first screenshot, progress update

Playable doggie!

You can actually move, jump, grab and be a cute puppy right now.

Try it now!

Ready to code

So people just wouldn’t vote for the best theme ever. Kitten! Wasn’t that so cool?

Nevermind, this will be the story of a lone KITTY. Nah! Rough design done, moving on to coding.

Not in

Sorry gents, I got this other project that is calling my name. I think I am going to be posting updates on ludum dare anyways, and try to get something nice together for sunday night.

I am doing a kinda sorta clone of LSDJ / LGPT for iOS. Due to the limitations of multitouch, I am going to have to make some changes. Like chording isn’t possible in the same way, and things need to have more on screen stuff. I have a few ideas of how to deal with that though.

I currently have a synth that can trigger samples at different pitches, and the phrase / chain / song structure together. I need to get the looping working, but the structure is there. By the end of the weekend, I would like to have the PTCH, VOL, and FILT commands in. I suspect that I will be hard coding the samples in for the time being, just because I don’t think I can implement physicsFS this weekend. I might give it a try though.

Here is where the graphics are currently:

Look forward to demo audio links.

Tags: ignoring the theme, not in, update

Comments

17. Dec 2011 · 08:44 UTC
urrrgh, by gents, I mean ladies and gents. Damn this male privilege.