LD14 April 17–20, 2009

I’ve had to drop out :(

A few serious crash bugs towards the end killed any chances I had of getting anything out for the deadline, unfortunately. So, no LD entry from me.  Still, I’ve learned a lot from this challange and I’ll definitely be back in four months. Hopefully third time lucky!

Wall Of Corpses – FINAL

Well, I managed to get quite a bit of polish in two hours, I think I’m done with it now. The real game was supposed to be about surviving many waves of enemies, but I just don’t have time to make that happen.

Here’s the game.

For people not judging the game, I have an expanded version here.

Tags: final

Escape from LHC

Alright, I am done. Just a little “standard” AWOD. Too tired to write a description. I like to add I still don’t like the theme :'(

Well, basically:

You are a scientist at CERN, working on the LHC – LHC malfunctions, a blackhole is generated and you have to flee from the CERN … to the super-secret anti-blackhole-buffer-device-powered super-bunker (which is painted in antimatter-paint, so thats a plus also!)….. :/

Windows-Binary and sourcecode: Here

WSAD or Arrow-Keys to move, SPACE to activate stuff.

Features:

  • AWOD is consuming time and tiles, distorting them and radiating you.
  • Weird mapsystem based on bitmaps :S
  • Oh, and based on textfiles with a fucked up format for triggers

Things left out: Well, the highway-chase, a lot of gameplay, leveleditor for the player, good graphics, sounds, music.

Thanks to all the ppl in #gosu, it was a real blast, even tho my entry sucks! Maybe we manage to meet for the next ld! :)

Tags: final

DoomDrive

DoomDrive

Mama always told me to keep a safe distance between myself and the advancing wall of doom.

Navigate treacherous terrain while a giant wall of fire chases you at unreasonable speed! Increase your boost meter by getting rad airtime! And…that’s about it. All content including audio is procedurally generated, except the car model, which I punched in by hand. This means the filesize is small; the linux binary is 66 kB. Note: It seems I forgot to compile a linux version after my last change–putting in code to restart the game when you die and press space/shift. Also this doesn’t work like I intended on windows (restarts immediately if you’re boosting when the wall hits you). That and the fact that there’s no scoring are the biggest problems. I’ll do a postcompo version with some more polish later.

Controls: up, down, left, right to move. shift/space to boost.

THIS GAME HAS SOUND.

Official entry: Download 256kB (win32,linux)

DOWNLOAD THIS: Download 491k with DLLs (win32) if you’re not sure you have OpenAL. This is an update that’s way past the deadline, but it’s the same as above except with DLL files for audio.

Check out the postmortem for commentated journal and dev screenshots.

Tags: final

Comments

20. Apr 2009 · 01:51 UTC
I was able to compile this on GNU/Linux using the following command:

g++ main.cpp -o doomdrive $(pkg-config –cflags –libs gl openal libglfw glu) -lm
21. Apr 2009 · 19:16 UTC
./doomdrivelinux: error while loading shared libraries: libopenal.so.1: cannot open shared object file: No such file or directory
sf17k
21. Apr 2009 · 21:11 UTC
James: Thanks for the interesting comment! The terrain is made with a random number generated but it’s seeded with x and y values so it does stay the same every time you play. I use the way the terrain squares are oriented to figure out which way to go, but now I realize that’s not obvious to someone who didn’t make the game. I’ll consider some sort of arrow.

[Final] Defend your castle

This is the final version of my game, ‘Defend your castle’ (I know, not the very best title in the world) against a lot of monsters, which represent the wall of doom. Well, can you manage to survive until the very last level? Use missiles to kill the monsters and walls to repel them. Or use the hammer guys (but those are expensive, at least at the beginning). Don’t forget to upgrade your units, and squeeze the money out of your civilians, providing you have some

Ten levels for you to play. I forgot to make an intro as well as to make credits.

*edit*I should have made at least one picture for explanations. Sorry. So:

Missiles are $100, Walls $500 and Soldiers $1000 (kinda hard to see)

You can raise the tax to get more money, but that cuts down your peoples growth.

You need a few people, should you really get to the last level, since money isn’t everything

The monsters will kill your population if they reach the castle

Soldiers only walk on their path

This game is mouse control only

BTW, the rainbulb can’t be beaten by soldiers or missiles, so you have to go with the last defense that you got; and there are monsters which will just walk over your barriers

Stupid by me: i should have limited the number of walls, since it’s O(n) in calculations

Win version download here

Mac version download here

Timelapse screencast here

Have fun!

Tags: final, mac, timelapse

We Control the Purple Creature

Hurrah, at last I am done!

Directions

  • We control the purple creature. Use the arrow keys to move.
  • The large yellowish green creatures are your allies.
  • Collect followers (other purple creatures) for more firepower.
  • Collect blue eggs. Plant an egg with space to create a new ally!
  • Take over the board to win.

Play the game

Tags: final, tigs

Comments

20. Apr 2009 · 03:03 UTC
It looks pretty amazing, though I’m having trouble figuring out what I’m doing…
jph
20. Apr 2009 · 11:47 UTC
The best game I have tryed so far,. I really like it,. one technical problem I have is with the sound,. not sure it is working correctly here, as it is very hissy,. wrong bit-rate perhaps? the game play is fun and interesting once figured out,. well done! Not sure how it fits the theme but i still very like it.
20. Apr 2009 · 13:27 UTC
Wonderful game! the sound is so nice..

Diodontidae necandi – final version !

YEs ! YEahhh

Helpthe little Diodontidae to clean up the sea !

download here the LOVE player and then
download the game diodontidae_necandi_lurumdare14.love

or download the Windows package here Diodontidae_necandi_LurumDare14_Win.zip

Tags: final

Comments

shizzy0
21. Apr 2009 · 22:31 UTC
That’s pretty cool concept for the game. I may have to try LOVE.

sekhar final

This has been an enjoyable 48 hours!  Too tired to think of anything witty, so just enjoy the game :)

Download (windows executable and source)

How to run: extract archive and run ‘chandrasekhar.exe’

You happen upon a planet in the middle of gravitational collapse.  Collect data spheres to preserve this planet’s history and knowledge.

Tags: final

Comments

Azi
20. Apr 2009 · 00:57 UTC
I collected two…I am at peace. I also fail, lol.
Bloodyn
24. Apr 2009 · 16:58 UTC
I only got one :(
FlamePower
25. May 2009 · 13:56 UTC
I made it for 201.56 seconds :)
20. Jun 2009 · 00:13 UTC
Nice piece of work. Glad to have you on the team. I made it with something like 101.23

Whew! Just under the wire

As usual in these competitions, I got about 4 hours to work on it.

But there’s something like gameplay, and definitely something to build on for a later release.

You will need pygame installed, and that’s all

Tested on Mac Intel, but I haven’t done anything tricky that shouldn’t run on other platforms. I can package this, actually, but (sniff, sniff) haven’t had the time.

It’s been fun, and I’m glad to have actually made it to the end, after a fashion.

Since there’s no intro screen, I’ll have to tell you. You are the bluish circle. The red guys are lemming-like dots about to get squished by the … advancing wall of doom… You scoop them up.

(The scoring is wonky, so you win by scooping up any number of lemmings before the wall advances, so the only way to lose is by failing to scoop even one — oh, well, I’ll fix that in the future — which I propose to abbreviate IFTITF from now on, to save typing)

Without further ado, here’s a download link:

CORRECTION: The previous link posted a non-working download link: Conclusion: I’m a moron.

Sorry about that. The actual download link is http://dl.getdropbox.com/u/972220/secret_knitter_LD14_Wall.tgz

Tags: final

Comments

Endurion
20. Apr 2009 · 14:11 UTC
The download links gives me a 403 error “Not logged in”.
ChadyG
20. Apr 2009 · 21:00 UTC
You need to put files in your public folder to get a public URL on dropbox. If you did then you need to click the arrow on the right that shows up when hovering over an entry and select “Copy public URL”
secret_knitter
21. Apr 2009 · 17:55 UTC
Oops! This was done in a hurry, to get it done by the deadline. I didn’t even know about dropbox until half an hour before the compo ending time.

[Wall Girl] FINAL

I’m calling this one done. Will post a post-mortem (and food!) later.

Download:

http://haitaka.googlepages.com/5parrowhawk_LD14_WallGirl.zip

Instructions:

(1) You’ll need at least the XNA redistributable to run it. Also, a decent 3D card (anything from the last 4-5 years. Technically Intel GMA should work too!)

Download: XNA redist

(2) During gameplay, Z fires spread shots, X fires laser, Z+X fire missiles.

(3) The wall circles block enemy bullets of the same colour. Move into the circles and shoot to change the colours.

(4) When the wall is up and running, C uses your super attack (+ temporary invincibility). When it is offline, C summons it at the cost of one bomb.

(5) When the game finishes, please press Esc to exit. Didn’t have time to test and debug go-back-to-main-menu, even though the code is half-finished.

Troubleshooting:

If it doesn’t run even after installing the XNA redistributable, please consult my contest page:

http://haitaka.googlepages.com/ludumdare14

Tags: final, LD14 - Advancing Wall of Doom, shmup, wall girl

Comments

str4ngel00p
22. Apr 2009 · 02:40 UTC
Interesting twist on Ikaruga, though 3 colors turns out to be surprisingly hard to hold in one’s head. Hard to play with just the arrow keys…needs a joystick. That said, nice work!
22. Apr 2009 · 08:36 UTC
Thanks! For better or worse, I’m afraid it’s partly a case of knowing beforehand which colour to use to best counter each enemy pattern. The changing isn’t nearly as time-critical in this game as it is in Ikaruga, though.

Heart

It’s actually not done, but it’s as done as it’ll get within these 48 hours. It’s mostly done, though! Enjoy.

Play (Flash)

Tags: final, tigs

Comments

19. Apr 2009 · 23:58 UTC
Wow, I love it! :) Congratulations, this is fantastic.
telaviv
20. Apr 2009 · 00:21 UTC
Very intense, very cool
Noyb
20. Apr 2009 · 01:11 UTC
I like it, especially the halfway point in the rotation and how you interpret trying to go left.
20. Apr 2009 · 02:27 UTC
I think what you’ve done here, whatever it is, is cool.
20. Apr 2009 · 04:35 UTC
Really, really cool. Loved the music.
mirosurabu
20. Apr 2009 · 17:50 UTC
Graphics are stylish – I like that. I can see the influence from Defect and I can feel something going on there – the atmosphere is well done. Though, I am not sure I understood the underlying message.
0rel
20. Apr 2009 · 18:23 UTC
i feel this.
Superflat
22. Apr 2009 · 05:33 UTC
I felt like my soul had been flayed, dipped in lemon juice then fed through a sausage grinder while being repeatedly punched in my still-wet skinless face.

Fleedom Flies – FINAL

FLEEDOM FLIES – by HybridMind – April 17th-19th, 2009
Created from scratch for Ludum Dare 14’s 48hr game competition

Story:

An unstoppable armada of alien warships is approaching your doomed homeworld. Your only hope is to see how many of your race’s precious colony ships you can save! Flee through the armada for freedom, your fleet flies for it’s lives!

Controls:

  • Use the arrow keys to move
  • Use Z/A/Y to contract your fleet’s ship spacing
  • Use X/S to expand your fleet’s ship spacing

How to Play:

The more expanded your fleet the larger your score multiplier!  Watch out though as this will make you more vulnerable sometimes.  To score high you will need to balance when you contract and expand with how you move through the alien armada.

  • Also features Online Leaderboards for some friendly competition!

Tools used:

  • Coded in ActionScript 3.0 using the Flash CS4 IDE and using Dr. Petter’s sfxr for sound effects.
  • MochiAds Leadboard v3.0 API used
  • Greensock TweenEngine Lib used

Got Feedback?

Leave a comment below or in the voting feedback area, or email me at dave [at] hybridmind.com

I’ll be working on this game some more so any thoughts or suggestions will be taken into consideration for the post-compo version!  Thanks for playing and I hope you have a good time with it!

Files:

PLAY THE FINAL VERSION HERE IN YOUR BROWSER!

NOTE: If it seems slow or laggy, Flash can sometimes have issues when you view it with your browser.  I recommend downloading one of the links below to play on your desktop for maximum performance!

WINDOWS EXE HERE

SWF FILE HERE (Right-Click Save-As)

SOURCE AND ASSETS HERE

Tags: armada, as3, avoider, final, flash, fleedom, flies, space

Comments

20. Apr 2009 · 15:31 UTC
Damn.. nice score Gilvado!!!
21. Apr 2009 · 18:45 UTC
Wow.. Skalle and Gilvado.. you both have almost 100,000 points! I’m very impressed.. :) I still can’t crack through 85,000 and I’ve been playing a lot here and there. Actually I think this is one of the first games I’ve made yet that I am actually enjoying playing a lot. That is a nice change for once. 😉
21. Apr 2009 · 18:47 UTC
Oh yeah, to the commenter who called me sadistic for not letting your full echelon escape at the end.. that was not intentional…. honest! 😉 I noticed that myself and was like.. wow.. that is a bit depressing.. hehe. I’m glad you pointed out the exact number that can fit through the gap.. I didn’t know it was 8.. :)

The Dark at the End of the Tunnel

You, the lone hero, have arrived just too late to stop the evil wizard from opening a gate to the shadow realm. Plan B involves running like hell.

Download here

Or play online here

Tags: final

Comments

Usag
20. Apr 2009 · 14:17 UTC
I like the graphic style. Was unable to play using my laptop because I don’t have a numeric keypad. Couldn’t figure out how to jump over pits because the control instructions didn’t make any sense to me……….
codekitchen
21. Apr 2009 · 23:00 UTC
This is a lot of fun. Are you planning to release the source?
06. May 2009 · 17:25 UTC
I may release the source in a month or two… due to the extremely positive feedback I’m getting, I’m turning it into a proper Flex game to be released through the Flash portals to make money with ads, etc… so I don’t want to release the source quite yet. I may do so after the plays tail off though.

Crushing Pressure!

Ok — I fail at planning and at keeping online development journals apparently!

(I also fail at taking pictures of my tasty food stuffs, but I knew that ahead of time.)

I decided at way too close to the last minute to whip up something for this LD. (my first — which is probably why it’s been such a clumsy affair!)

In any case, it’s a little Flash game I put together with FlashDevelop (and SFXR for the few sounds it has) called Crushing Pressure (the screen shot doesn’t really do it justice, even though there isn’t that much justice to do).

It’s online and playable here:

http://www.thewasabiproject.com/flash/ld14/index.html

And the source, if you like:

http://www.thewasabiproject.com/flash/ld14/AngryWaffle_Crushing Pressure_LD14.zip

Tags: final

Comments

minasss
20. Apr 2009 · 04:58 UTC
very nice idea :)

“You First” Final Entry!

Update (4/22/09): I was having trouble hosting my game on my home server, I had to move it to my domain host’s server here: http://windsorschmidt.com/dl/winferno_LD14_youfirst.tar.gz Thanks!

It’s ‘done’ !! Tested on Linux only. Binary and source included. OpenGL, OpenAL, libvorbis.

http://monsters.dontexist.net/winferno_LD14_youfirst.tar.gz

Intro and Instructions (that I forgot to include in the archive):

You are an islander, and must appease the nature gods (a huge tsunami and a volcano). Punch the shaking huts to release virgin sacrifices, touch them (er, move to their location) to pick them up, and hurl them in to either advancing wall of doom to stave off imminent (and I mean imminent) death.

Controls: z and x keys (jump and throw/punch), plus the left and right arrow keys (run left/right).

Annoying bug: you must be moving left or right in order for you to successfully throw a virgin.

Thanks for a fun compo!

Tags: final

Ludum Dare #14

Pretty simple game. There is imaginary water on the left side of the screen. Your job is to create a path to the other side of the moving dam. Break the dam by moving three of the same colored blocks together.

Edit: my game :)

http://seank.50webs.com/DamOfDestruction.tar.gz

Edit 2: ok zip file didn’t work. Try this one:

http://seank.50webs.com/DamofDestruction.tar.gz

Tags: compo, final

Comments

20. Apr 2009 · 19:14 UTC
Python source only, no executable.

StarFerret 48h, final

Hiiii,

Here it iiis:


Windows version: http://www.raschke.de/julian/temp/ld14_final_win_jlnr.zip

Mac version: http://www.raschke.de/julian/temp/ld14_final.zip

Source code: http://www.raschke.de/julian/temp/ld14_src.zip

Not much content—sorry—I lacked direction and worked much more iteratively than before. Only really worked productively during the last hours. But I managed to do some nice little tricks using just a 2D lib :)

Enjoy!
(Reuploaded the next day because the original wording was unintentionally offensive in one instance. Didn’t touch the rest.)

Tags: C++, final, gosu

Comments

shaktool
20. Apr 2009 · 00:32 UTC
THIS IS SO AWESOME. The SF64 voice actors were totally voicing the dialogue in my head as I read it.
20. Apr 2009 · 00:39 UTC
Haha, thanks! :)

LD14 – advancing wall of math final

Here we go!

Had to do a last minute downsample of the sound to make the zip small enough to upload =P

Posted to: http://www.originowl.com/Home/advancing-wall-of-math

Download: http://www.originowl.com/Home/advancing-wall-of-math/LD14-greencow-awom.zip

screenshot:

Tags: final, screenshot

Comments

20. Apr 2009 · 00:57 UTC
It seems that the Archive is damaged. :( I wanted to play this, it looks interesting.
20. Apr 2009 · 03:30 UTC
I re-archived the file, it is in the same location with the same name, I changed the compression from ultra back to normal. This was compressed using 7-zip and the original worked for others. Hopefully this will work better for you. If not, try using 7-zip.