16BitsOfAwesome

LD25

Winning themes: How do you feel about them? Predictions?

Alright, so the top categories (so far) are:

  • End of the World
  • Construction
  • Time Loop
  • Outer Space
  • Parallel Worlds
  • Salvage
  • Chaos
  • Growth

… the other ones don’t really come close.

 

So, what do you think? Are any of these sparking inspiration?

Personally, I think that ‘end of the world’ is going to win out of sheer number of votes. Plus, people love coming up with apocalyptic scenarios and survival kits, and I think it will make an interesting topic given that we all are supposedly gonna die before my birthday (the 23rd). All LD aside, I can see myself making games that combines multiple themes, like an end of the parallel worlds or outer space construction.

Tags: predictions, themes, what do you think

Comments

johnfn
12. Dec 2012 · 00:49 UTC
I would be psyched for ‘end of the world’.
Suese
12. Dec 2012 · 01:01 UTC
“End of the world” and “Construction” are kind of juxtaposed. Ironic they would both be top picks.
Mechanoxx
12. Dec 2012 · 01:20 UTC
Personally I am really hoping that “End of the world” isn’t picked. There are enough apocalyptic game already, so it will be hard to do something unique. I think that Time loop could be a fun challenge, or growth.
RylandAlmanza
12. Dec 2012 · 02:25 UTC
My favorites out of these are parallel worlds and time loop. Salvage could be cool too. The rest I don’t really care for. I’m also really hoping end of the world doesn’t win, for the same reason Mechanoxx pointed out.
12. Dec 2012 · 06:41 UTC
I agree with Mechanoxx and Ryland (and downvoted End of the world for this reason) but yeah, on the other end, it could be funny because of the context.
12. Dec 2012 · 15:39 UTC
I kind of wish there was a theme named “Apocalypse, but not zombies” or maybe “apocalypses that never have been done”
12. Dec 2012 · 22:35 UTC
Growth was already the theme of LD #7

Question about “base code” rule

Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.

Yeah, so I’m going to make base code (general stuff that I don’t want to worry about over LD weekend, like defining graphic and sound classes, doing some basic MVC stuff, etc)… you know, everything that is not actual game content… and I will provide a link to that stuff in my next blog post.

The question. Is there something that I cannot do beforehand? Like, would defining a “put image onto the screen” class be frowned upon?

If it is, then I can wait. I would just hate setting up game architecture-related classes during my 48 hours.

Comments

12. Dec 2012 · 18:55 UTC
I don’t believe that there is any restriction or limit on what you can declare ahead of time. Just declare it, and make the source available.
evilseanbot
12. Dec 2012 · 19:01 UTC
I would consider the fact that a lot of people are using Game Maker and Unity. I think developing your own base code that goes as far as providing the same functionality as Game Maker or Unity should be good, and Game Maker definitely goes further than putting an image on the screen.
12. Dec 2012 · 19:35 UTC
Alright, that makes sense. I was thinking the same thing, as I kept wondering about the people that use Game Maker and the like.

My Game Plan (get it? *GAME* plan… hehe…. shut up, you don’t know funny…)

My plan is to not do any coding until tomorrow.

Right now, I’m developing my idea with a paper and pen. And I’ve already decided to include a kitten mode (because, although I’m a capricorn, kittens should have at least tied with goats… just sayin).

Made a general list of what classes I would need and what they should do. I also have a general idea of how things should play.

Then, I’m gonna go to bed (it’s 11 o’clock pm here right now). Tomorrow is dedicated to coding, and the day after is dedicated to getting the code and content to beta.

Then, when I wake up, I’ll be going to a matinee of The Hobbit, which means I’ll be in the theater for however long the movie is (5 hours, probably).

Then I’m going to go home, have a beer (no more than one) and then BOOM

I’ll take a power nap

And then ULTRABOOM, I start coding.

I *really* hate how LD falls on Hobbit weekend, but whatever. I’ll live, lol.

Good luck everyone. And may the odds be ever in your favor.

 

LD26

I am….. in?

Hey, so I’m going to try this LD challenge….. maybe, lol.

I’m not completely excited by the list of themes, so we’ll see depending on the winning theme.

 

“Quarter Quell” Ludum Dare Week!

I have to be honest, I mostly didn’t participate in the last LD because I wasn’t a huge fan of the theme. I know, I suck, but it’s the past now…

….. But now, to make up for my laziness, I am bringing the past back!

Starting this Friday, I’m having a Quarter Quell (#HungerGamesReference). For a week, I will make a game based on one of the 25 first topics, and it would be cool if you guys joined me in this effort! If not, it’s cool lol.

You can pick any topic (or topics) from the random list below. I went to www.random.org/sequences/ and randomly selected 10 out of the 25 numbers:

LDQQ

So the topics are:

Advancing Wall of Doom
Swarms
Build the level you play
Evolution
Preparation — Set it up, let it go
It’s dangerous to go alone! Take this!
The Tower
Infection
Growth … <– “Grow”, also this May’s optional theme for One Game A Month
Roads

I think standard LD rules should apply, minus the week to do it. I plan to do this alone, but you can be in a team if you so desire. If you want to participate, post in the comments of this post your intent to do so… and share your finish products when you’re done!

If any of you decide to participate with me, let’s see what awesomeness we can create!

Tags: Quarter Quell

LD28

I’m in! – What do you think the theme is going to be??

Patiently waiting for the theme! What do you guys think the theme is going to be? Place your bets!

 

I’m going to use libgdx, but I don’t know what else I’ll be using from there……. probably Photoshop CC? idonno

I need some inspiration

Gotta admit, not loving the theme or the ideas I’m coming up with… sadly.

Though, the ideas that other people have posted seem somewhat interesting. I can’t wait to see what you guys come up with!

I’m gonna go to sleep and hope that I get a new perspective on it tomorrow morning. I suggest the same for you as well if you’re in a similar boat.

Good night!

LD30

Slow start, but on my way

I’m proud! I came up with an idea that I like the first 5 minutes of the jam (usually takes a couple hours).

I’m also sad, lol, because there have been some snags in the rendering. A bug that took hours to fix, and I couldn’t continue without it fixed.

I fixed it, and got a lot done quickly afterward, but that initial bug was a bit of a game jam boner kill… which is why I’m going to bed now so I can get my mojo back tomorrow :)

Here’s a screenshot of what I have so far. Randomly generated worlds, a minimap, and a spaceship.

ld30

Good night/morning everyone! Try to get some sleep.

Post-mortem: Scene2d.ui screwed me

So, I had a bug today that I couldn’t skip. When I started my game, it filled up my PC’s memory completely in about a minute, breaking literally everything that was running. I had to fix it to continue.

8 hours of hacking at this problem.

I just fixed the bug. It was with Scene2d.ui’s function Table.drawDebug(). If you set debug, apparently it runs this blindingly expensive operation that constantly creates new objects. Yay.

I followed a tutorial telling me to do this. And who would guess that something that draws literally a few lines on a screen would break my whole computer lol

8 hours of not actual game developing haulted… due to a single line of code I would have eventually taken out anyways….. FFFFFFUUUUU–

 

Long story short, my LD time is done. But now the bug is fixed, I’m going to continue my game to see if the fun factor is there or not. I think I definitely came up with an idea at least worth exploring and finishing an alpha.

Here’s a final LD screenshot of the game. See you guys at the next LD!

ld30

LD31

I’m in!

Going for the compo!

Tool: LibGDX

Base code used: https://github.com/jamesdavis86/Ludum-Dare/tree/31

Using Apple Pie Moonshine as helper tool. 😉

LD32

Looks like I’m submitting for the Jam

Sadly, I couldn’t start developing my game until a few hours ago. I was really hoping to submit for the compo, but it looks like the Jam deadline is in my near future.

I’m slightly disappointed, but I’m happy I still get a chance to submit anything at all! :)

Comments

sliphtrex
20. Apr 2015 · 02:18 UTC
Dude, I’ll play your game.

Dangit!

I’ve been stuck at work all day! My game is sitting on a computer at home, so I can’t submit it!

Ehh, I’m still considering this my first “finished” LD lol. Congrats to everyone who tried, submitted or not!

Comments

21. Apr 2015 · 01:18 UTC
Is the game all done, just needs to be uploaded and submitted?

LD35

I’m in

Still deciding on the tools, but I’m in. :)

Since I’m working on Monday, probably aiming for just the 48 hour compo.

GAME CODE COMPLETE :)

I’ve participated in LD a few times in the past, but never actually submitted anything!

So my game, if you choose to accept it is called Cow Duck Fever!

Switch between a cow or a duck, and try to get a really high score! Maybe even higher than your friends 😉

Have fun! I hope you guys like it 😀

Here’s the LD Link, where you can play it now: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=18250

Cow Duck Fever!

Cow Duck Fever!

Comments

18. Apr 2016 · 06:43 UTC
I really enjoyed your use of cows, and also of ducks. Great success.