LDJam user 236404

Ludum Dare 48

Urgent question

Hi guys, sorry for the last minute question but if I use free sound effects/samples from an online website do I have to credit the website? Thanks.

Urgent question

Hi guys urgent question.

How to upload Windows, Mac and WebGL builds all at once to itch.io? I seem to can only upload one...

My first Game Jam

Hey guys, this is my first Game Jam and I am super proud of what I have created. Even though there are a lot of things that can be improved, I personally am impressed myself at what I was able to accomplish given the constraints (before the Jam I wasn't even sure I was able to complete a game). This was also a great learning process for me - I had only 4 months of Unity experience before this Game Jam and primarily created 2D games, so this was my first 3D game and my first time using stuff like Raycasts, a second camera, Audio, and so many other things. It may look a bit unpolished but still I am proud of it and hope you will enjoy playing it.

https://ldjam.com/events/ludum-dare/48/bunker

My first Game Jam

Hey guys, this is my first Game Jam and I am super proud of what I have created. Even though there are a lot of things that can be improved, I personally am impressed myself at what I was able to accomplish given the constraints (before the Jam I wasn't even sure I was able to complete a game). This was also a great learning process for me - I had only 4 months of Unity experience before this Game Jam and primarily created 2D games, so this was my first 3D game and my first time using stuff like Raycasts, a second camera, Audio, and so many other things. It may look a bit unpolished but still I am proud of it and hope you will enjoy playing it.

Link: https://ldjam.com/events/ludum-dare/48/bunker

This is random but...

https://www.bbc.com/news/world-asia-56893700

I know this is random but I was just reading about the Indonesian submarine that sunk and thinking about this Ludum Dare's theme...Is it just a coincidence?

My condolences to the crew and their family.

Some thoughts after the jam

This was my first jam, and the first game I ever published. The results are below. Screenshotem20210519/em210401.jpg Tbh at first I was kind of disappointed in the results. I was hoping for at least a top 500 overall ranking, and while 500 was a bit high 1180 was a bit out of my expectations. I was also expecting higher rankings in humour and mood, since humour was an integral part of the game and my impression was that a lot of games either opted out of the humour category or didn't really have humour as a thing in their game. Also, even though there were close to no sound effects in the game I hoped the harsh white lighting and text would create at least a decent mood.

But then again maybe my expectations were a bit too high, especially for my first jam: - Being my first jam, I focused a lot more on functionality than polish, so in the end most of the game functioned as I wanted, but a lot of stuff like sound effects got left out because there was not enough time. - I was extremely inexperienced (6 months of coding, 4 months of Unity), going up against more experienced devs - I was working alone, going up against teams of people (maybe the Compo category would have been better?)

Still, ratings aren't everything, and I think I learnt a lot from this game jam, and I look forward to LD49 which I can hopefully participate in.

Ludum Dare 49

Noo

I was so close to slaughtering all the themes, I got like 3000+ before it switched to theme voting... :(

Back to the drawing board

So I wanted to create Tetris, but without walls. So you had to balance the bricks on each other, and if a brick fell you lose the game.

Then through some Google searching, I found Tricky Towers, which was EXACTLY like my idea but from the looks of it a lot more polished and fun.

Now it's back to the drawing board for me...

YAYYYYY!!!

ezgif.com-gif-maker.gif

Ngl I am very proud of my submission this time. I think I did very well especially considering that my first day didn't go very well (scrapped my initial idea etc).

This is the first jam I actually invested a lot of time into making a proper cover image and even a trailer. If you want to check out my game the link is https://ldjam.com/events/ludum-dare/49/number-fission.

https://youtu.be/9pRUvrGe4mg

I know this is a bit random but...

I just found out that my LD48 entry was posted on some Russian forum, and I had absolutely no idea until now. Itch Russia.PNG Russian Forum.PNG Jackie-Chan-WTF.jpg Honestly I did not expect my first game jam entry to get that much attention.

(Btw shameless plug: https://ldjam.com/events/ludum-dare/49/number-fission)

Check out Number Fission!

ezgif.com-gif-maker.gif

The mechanic is simple: drag and drop numbers from the bottom into any of the 8 circles to add to them. Even numbers will split. Try not to enter an infinite loop or you will lose.

The link is https://ldjam.com/events/ludum-dare/49/number-fission.

Other sound effect generators

So basically I've been using sfxr to create almost all my sound effects for jam games so far, but I find that the range of sounds is quite limited and it doesn't always give me the sound effect I want. Are there other sound effect generators you guys recommend that have a wider range of sounds or are more customisable? Thanks.

A pleasant surprise

Screenshotem20211022/em131841.jpg

Didn't really see this coming - top 100, and even top 15 in Innovation, so thanks to everyone who played my game! I didn't do very well in graphics, audio and mood, but it's expected since I have zero art background (I literally didn't know vector graphics existed until someone told me about it during the rating period.)

I will seriously consider turning this into a mobile game, so I would appreciate any suggestions you guys might have. Right now I am considering having 3 modes for the game: - Classic: the game as it is right now - Limitless: Same as Classic, but without the 49 upper limit (so you have to restart the game yourself if you sense that it has entered the infinite loop) - Longest cycle: your score is not the highest number you have reached, but the maximum, finite number of iterations you have achieved in a cycle

Also, I would appreciate some help from those who have experience in the art department on how I could improve the look of the game e.g. how to work with vector graphics in Unity (or should I even be doing that?). Because right now the main issue I see is that my sprites are pixelated, so I want to know how that can be handled.

An interesting observation

Is it just me, or are the last 3 Compo winners all French?

LD47 Winner: ZakAmana. According to his Twitter, he is French.

LD48 Winner: thegreenworm aka Pierre Vandermaesen. He is French according to his LD profile.

LD49 Winner: thetatautau aka Olivier Guillaume (name can be found in his game). I am guessing he is French because of the name, but correct me if I am wrong.

Does my game look better now?

If so how can I improve it further? (e.g. make colour less saturated or something)

Fyi I am looking to turn it into a mobile game.

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Ludum Dare 50