Limitations give inspiration (Hopefully)
It's been a while since I've been able to join Ludum Dare. Since the last time, I've been blessed by two kids that's now 5 and 8 years old. Becoming a parent comes with some caveats it seems. Well, finally I'm going to be able to join the Jam once again and it pains me to say that I probably haven't finished a single game since the last time I joined. Friday, I will pack my bags and travel to an old friend to keep me company during the Jam.
This time I'll be trying to limit myself somewhat. I'm going to try to do everything I can to only use my Raspberry PI 400. So whats my game plan? Well... I'll tell you.
Environment: I'll be using plain HTML and JS (I'm a frontend developer after all). The project will probably not hit anywhere close to 60 fps on my own system, but I can probably handle a bit of lag during development.
Editor: VS-Code probably, but I'll try to learn a bit of VIM as well. VIM is a whole lot more performant than Code but old habits die hard they say.
Graphics: MyPaint for sketching and doodling around (RPi works amazing with MyPaint) and probably Piskel for final art.
Music & Sound: This is the biggest hurdle. I'm used to FL Studio and Renoise which is quite modern software. Unfortunately the system isn't capable of those tools, so I'll go with Milkytracker and Audacity for the sound bits I think.
I love to work with limitations and see how much I can get out of as little as possible. Hopefully this won't bite me in the a** to much. From the start I was going to program in C using RayLib, but I don't have the energy to compile for all systems at the end.
Good luck to you all. I'm looking forward to trying out some amazing games!




The game is now done!
* Settings in the post-compo version of Oxylunky *
First part of the game is mostly done now. Next up is driving all packages to where they should go :) Even though the game itself is super simple I really like the juicy feeling right now. I just need to carry it through tomorrow as well!
Alright, so first time working in a proper game engine for quite some time. A lot of looking for answers online, but the game is getting closer to being a thing at least. I'm trying to use only Open Source tools this time around which means a lot of learning while i go. (Godot, Blender, Gimp, LMMS)
First day is slowly closing in even though I have a couple of hours left before bedtime. It's always about this time I start to feel like I don't get anywhere. I need to really focus on nailing the main stuff down now.







