chaoslab

LD34

Chaoslab /wave

Hats in the ring so here we go!

Great to see a large turn out for Ludum Dare #34.

Poisons are…
Paint Shop Pro / Java / Ableton / Eldian (own IDE & Midi triggered) / Eclipse / GIT / Water Soluble Pencils / Paper / Theena (Ant build tool) / MIG (file level multi project management tool which I need to open source it some time) / Ludum IIRC / etc …

Good luck everyone.  :-)

Music – VJ-itty

Some music for my fellow Ludum’ers!

Busting code on Chaoslab at the moment, want to get some of that fractal loving into my games.

LD35

1hgj

Java – Ascii   :-)

Ludum Dare 37

Ludum Dare 37 is on!

Looking forward to the Ludum Dare 37 this week end.

Chosen poison’s.

  • Java (JInput for gamepad input,  Jorbis for .ogg playback).
  • IDE’s – Eclipse – Eldian (custom), Notepad.
  • GIT for source code and digital asset management.
  • Paint Shop Pro for pixel art.
  • Ableton Live for music.
  • Audacity for sound effect and audio processing.
  • MIG (custom command line tool for processing source code of multiple projects).
  • Water soluble color pencils and various art materials.

More than likely be another 2D Pixel Art based affair.

Ladies and Gentlemen be ready to get your engines started.

:-)

LD 38

Chaoslab checking in.

Looking forward to #LudumDare 38.

Will be making another Pixel Art Arcade Game of some fashion in Java.

Poisons of choice.

  • Coding – Eclipse – Eldian and Code Node Designer (the new IDE)
  • Pixeling – Paint Shop Pro
  • Music & Sound  – Ableton Live
  • Language – Java
  • GIT – Digital resource management
  • MIG to push / pull changes into the core code base.
  • A dose of XML when needed.

Some #Pixels …

ld38_pixel_art

Have fun ladies and gentlemen.  See you in the soup.

LD 39

Chaoslab /raisehand

Sup fellow Ludum entrants? Looks like it is that time again! :-)

LD 41

Chaoslab /wave

Hello everyone. Looking forward to #LudumDare 41.

  • Platforms: Windows, iOS and maybe Linux (still debugging my code base).
  • Language: Java.
  • IDEs - Eclipse, Eldian (code generation, gui design, sprite sheets, sprite animation) and Notepad.
  • Graphics: 2D Pixel Art - Paint Shop Pro.
  • Music and SFX: Ableton.
  • Fine Motor Skills: Crochet (preferably UV active yarn).
  • Controls: Gamepad, Mouse and Keyboard.
  • Inspirational Refreshment: Wellington Chocolate Factory.

Will probably be making another 2D pixel art arcade game of some sort.

More than likely Jamming than doing the 48h.

Good luck everyone!

LD 43

Chaoslab - /wave

Ludum Dare #43:

Poisons of pleasure...

  • Music: Ableton
  • Image: PaintShop Pro
  • Sound: Audacity
  • IDE: Eclipse, Eldian (my own IDE).
  • Art: Pencils / Paper and a Scanner.
  • Input: Keyboard, Mouse, Gamepad
  • Platform: Java

2D Arcade Pixel Art focused

Jamming for now, if things go well might push for the 48.

Eat, Sleep, Ludum Dare, Repeat ...

Ludum Dare 45

Start your engines!

Poisons of choice - IDE: Eclipse, Eldian (custom creation, MIDI trigger-able even!) - Art: Paint Shop Pro, Pencils and Paper. - Music & SFX: Ableton - Platform: Java

Will give the 48 a shot but not overly phased if it slides in a Jam.

Wondering about mixing a text adventure with an 80's arcade game.

Best of luck too everyone.

<3Colonyem43/emlevel_123.png

Ludum Dare 46

#LudumDare46

/Wave. Chaoslab checking in!

Poisons.. - Eclipse / Eldian (custom IDE)! - Paint Shop Pro for Pixel Art. - Ableton Live Music and SFX. - Paper, Pencils and Art Supplies.

From a new project - Fairy Lab pixel art

Coding and #Crochet - UV active scarf for lockdown

Stay safe, have fun everyone and start your engines! :-) <3

Ludum Dare 50

Ludum Dare 57

Puts hand up

On Standby for Standby (Filmmie term)

Into pixel art and arcade games, been so for quite some time.

Poisons as follows.. * Lang: Java * IDE : Eclispe / Eldian / CodeNodeDesigner * GFX : Paint Shop Pro * SND : Ableton and Audacity for Audio * APP : Several custom command line apps for stuff * LIB : Jorvis, OpenCV, * You all and this overcast Chilly Autumn Day as inspiration.

72 hour jam, it's 48 hours with 3 x 8 hours sleep.

See you in the soup. 👾👽🧚🖤 Image19.png

Ludum Dare 58

/Wave

Looking forward too the weekend and resulting games.

Good luck everyone.

Code, code, code...

Lot's of Coding and progress regardless, as usual it's not directly game related but is in a bigger picture of my game writing.

Looking forward too rolling over into the 3 week challenge, regale sailing at bit more.

Not planning anything large.!

2025.10.07.001.png

Ludum Dare 59

Stepping up, sup my fellow Ludum Humans?

Food prep, making a nest and getting the engine started.

Still into Chunky Pixel Art Arcade Styles, since 1977 - Space Invaders.

Good luck, and have fun everyone, don't let the bed bugs byte!