joemanaco

LD24

October Challenge: Porting my game to mobile devices

Last year I released my puzzle game Captain Backwater on Windows, Linux and OS X. To be honest, it wasn’t very successful. But a lot of people told me the gameplay would work well on touch devices. So one or two months ago I started to port the game to iOS and Android. Now with the october challenge in mind I will bring it to the market THIS month.

I’m using MonkeyCoder which is a great cross-platform-language, that I like a lot.

For the monetization I decided to go the freemium way. It’s possible to play through the whole game for free. But to unlock the later levels the player need to collect coins. So if he has to less coins to unlock a level he can either go back and play for more coins or can buy some via In-App-Purchases in the shop.

Finally, here you can watch the old trailer of the desktop version, but the mobile port will look very similar.

If you want to join the “beta-team”, feel free to join me on Tesflight: http://tflig.ht/VTMHhq

Backwater: Final Steps

Last week I submitted the iOS Version of Captain Backwater to the App Store. I really hope it will be live by the weekend (Go, Apple, go!). During this time I prepared everything for the Android port.

I’m also working on a flash-based version for Kongregate and Mochi right now. I really hope that a browser-based port will help to spread the word. We’ll see…

I also cleaned up my working desk:

Comments

11. Oct 2012 · 08:20 UTC
That’s awesome. Will it work on ARM6 devices with GLES 1.1?

Backwater hits the app stores

I’m feeling so proud right now. It is such an amazing feeling when something goes live where you put  so much effort and time into.

Captain Backwater is live. Available for free on iTunes and Google Play (Android).

Now please help to spread the word: On Facebook, on Twitter, but most important: Have fun playing the game.

What’s next? I’m also nearly finished with the Flash-Version I will submit to Kongregate and Mochimedia. Oh, and let me know what you think as I will try to update the game on a regular base.

LD28

You only get one: Tiny Thor – WIP

Here is my current progress on my Ludum Dare #28 entry.

The game working title is “Tiny Thor” and you only got one hammer to survive and fight enemies and solve small puzzles in this 2d action adventure platformer. You have to make sure to never loose your hammer, but you can throw it at objects and enemies, put it on switches and so on. But once thrown away you have to collect it before using it again.

Screen Shot 2013-12-15 at 06.04.55

Done:

TiledMap Loader / Renderer, Scrolling, Player controls include throwing the hammer around with a attached power bar, Switches that can be atteched to doors/lifts, Collectable items (will still need to change the assets to something that fits better to the game).

To Do:

Double Jumps, Enemies, Message System, Shields, Particle Effects, Trampolines, Levels, More assets, Level complete screen, Title screen…

Here is a very short wip video: http://www.youtube.com/watch?v=rNGpIg7Kuio

Hitpoints vs. instant death?

I’m  working on the collisions “enemies to player”. I cannot decide if my hero should have some hitpoints or healthbar or if he dies instantly on hit. Hmm….?

Screen Shot 2013-12-15 at 08.52.10

Comments

15. Dec 2013 · 06:32 UTC
instant dead!
15. Dec 2013 · 06:36 UTC
Update: I will go with instant dead with one exception: If the player is holding his hammer in his hand, he will loose the hammer and is invincible for 2 seconds. Played around with it and it felt nice.
Emme
15. Dec 2013 · 06:40 UTC
Sounds good !
15. Dec 2013 · 06:48 UTC
Emme? You’re already awake? 😉

Fight!

fight

Feature complete

After adding a message system I just decided to stop working on new features (although I still have tons of ideas). I’ll spend the remaining hours of the jam to create some cool levels. I already did all sound effects, but I hope to have enough time left to  make a little ingame tune for Tiny Thor.

Screen Shot 2013-12-16 at 17.07.57

Watch WIP Video

Done!

Whhheeeew! We did it! Tiny Thor is finished! Thanks to Emme for the great pixelart!

005

Hope you’ll like it. Play it here!

Can’t wait to play all of your games (as soon as I had some sleep).

 

 

Bugfix

Hi, I’ve just uploaded a small bugfix for my game submission Tiny Thor.

Some complaint that there were some bugs with the collision of the hammer (for example if you throw it away near a wall it would fly out of the screen). I’ve also disabled the lightning effects in the Flash build, as there were some performances issues. If you’ve already played it, please clear your browser cache to make sure to get the updated build.

Screen Shot 2013-12-18 at 22.25.37

Post Mortem: Tiny Thor – The Interview.

Joe: Since no one asked us to do an interview about our Ludum Dare submission Tiny Thor I thought I will interview you, Emme. Just to get used to that feeling what it’s like to be a celebrity. Because that is the reason we’re developing games in the first place, right?

Emme: Well, Joe, actually I am in this business for the pretty booze and the cheap women. Or was it the other way ’round? Anyway, yeah, being famous (or rather infamous?) is pretty fun! I get loads of nice emails from people who wanna help me managing my money and stuff, and I am instantly surrounded by a crowd of people wherever I go.

Joe: So, tell me: Was this your first Ludum Dare? Will you join for another one in the future?

Emme: It was my first, and it was cool, and I was rather surprised that we got into production mode so quickly. I definitely will contribute to the next LD!

Joe: Which tools did you use to do the art and animation?

Emme: I started with Graphics Gale, then shoved everything into Photoshop. Once you have a basic palette, it makes sense to work in PS, because its just very comfortable for me.

Joe: Your sprite of Thor is only 32 pixels in height. Aren’t you afraid the mighty Thor himself will punish you for your blasphemy?

Emme: Ha! The larger they come, the harder they fall, so I am prepared for golden boy and his hammer. Bring him on!

Joe: What’s your favourite game of Ludum Dare you’ve played so far?

Emme: I like those with the simple ideas and polish, cause thats hard to get done in such a short timeframe. The effort from George Broussard was very cool, but I am a sucker for dungeon games 😀

Joe: Who is the best coder and sexiest man alive? 

Emme: Well, fishing for compliments, are we? Of course you are the best coder, and I am the sexiest man alive. So we both do what we do best! But what about you? How did you get into coding? 

Joe: I started to code as child on the Amstrad CPC of a friend and the PC of my father and later on my beloved Amiga 500.

Emme: How quickly did you get an idea of what to do for the Ludum Dare?

Joe: I had this idea of a platformer where your only weapon is a stone you can throw away right from the start. But didn’t liked it. Since no better idea popped up after two or three hours I decided to give my first idea a try. Later on when playing around with the prototype the idea popped up to go with the Thor-theme and a hammer.

Emme: If you could turn back time on the LD jam, would you do something differently?

Joe: The source code has some ugly copy/paste code in the collision system which did cost me quite some time in the end and I wished I had chosen a more general approach than copy the same code in each class over and over again. The physics are also quite ugly and very simple implemented and a physics engine like Box2D oder Chipmunk would have helped to get more realistic physics I guess.

Emme: You have been a megastar on the app store for quite some while now, is there any challenge left in the world of games for you? 

Joe: Yes. Can’t talk about it right now, but in 2014 something BIG will happen.

Emme: Blue pill or red pill?

Joe: As I’m not the chosen one I’ll go with the blue one and have plenty of fun.

Tiny Thor Boss

I’ve decided to work on a post compo version of my LD28 game with more features. I’m currently working on the first level boss. Here is a WIP video:

http://www.youtube.com/watch?v=pJImvpUAY8k

Comments

08. Feb 2014 · 08:51 UTC
Wow, what did you use to make the music? It sounds like a Commodore 64 demo track.

The game looks polished. Did you change anything about the controls?

I found the original a bit hard to play.

LD29

LD30

Bots Boom Bang

Coming soon: Bots Boom Bang
A Puzzle-Game about funky Bots

Gameplay video

If you want to join the beta (iOS 8 required), feel free to send my your email so I can add you to our Testflight-Beta-Testers. 😉

LD31

Tiny Thor: Back to retro style again

We are currently working on an improved version of Tiny Thor which we had created for Ludum Dare #28.

We changed the graphics to a more HD approach but all people told us they prefered the retro style, so we decided to change the style back to retro graphics but try to improve on them:

This is our new char:

Here are some new mock ups:

LD33

Helicopter Mega Splash

I’ll try to finish my new wreck’em’up game for the October Challenge!

Features:
– Highscore Shooter
– Procedurally generated levels
– The player has to use a wrecking ball attached to his chopper to destroy enemies

Have a look at the current iOS Build:

Jochen

Swing your helicopter’s wrecking ball!

Finish a game! CHECK

Take it to market! CHECK

Earn $1 CHECK

I’ve finished Helicopter Mega Splash for iOS. It’s a 80’s / 90’s styled endless arcade shoot’em’up game comes with a very unique twist: The player controls a helicopter that has a swinging wrecking ball he can use to smash attacking enemies. To survive players will collect power-up items to transform their helicopter into an all-destroying fighting machine. A new procedurally generated challenge awaits the player each day at midnight. Belive me: This is not for weak nerves!

Have a look at the most insane mobile action game ever:

DOWNLOAD NOW AT THE APP STORE:

https://itunes.apple.com/app/helicopter-mega-splash/id1042383826

BTW: IT’S FREE! *** OMG!!!!

Comments

vitail924
25. Oct 2015 · 14:57 UTC
nice, what engine you used?

LD35

LD35 Progress

Here is a short gif what I’ve achieved so far:

ShapeShift yourself!

Comments

Dexkill
16. Apr 2016 · 20:51 UTC
Nice one, i like the limitation that adds a little bit more difficulty and puzzle-style to it..

Keep going! :)
16. Apr 2016 · 21:01 UTC
Thanks 😉

Play “Shape Escape” now! OMG… It’s free ;)

I’ve just finished my #ld35 compo entry:

Shape Escape

​​Escape the dungeon by shapeshifting your hero!​

I need your comments and votes!

Go! Go! Go!

PLAY NOW: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=6837

Have fun!

Comments

Sri Harsha Chilakapati
17. Apr 2016 · 16:52 UTC
The link is invalid, taking me to the submission form, not to your game

Shape Escape: Timelapse

I’ve uploaded a timelapse to youtube how I developed “Shape Escape”. Enjoy it 😉

Play it here! (And don’t forget to vote.)