Linus123xbb

LD32

Dungeon Of Keys

Dungeon Of Keys is a dungeon crawler where your quest is to find three keys to unleash the bloodthirsty beast!


MiniLD #59 was my very first time participating (excluding the official ones) and I was really thrilled by the awesomeness of this theme so it really motivated me to submit something reassembling a game, and honestly I am quite happy how it turned out.

The actual concept of my game wasn’t all that innovative, however I really enjoyed experimenting with different procedural dungeon generator algorithms for my game and I found something which worked really well for my game. Please give some criticism about what you think of my game and also possible improvements, I’d really appreciate that!


 

Play and rate here ► http://ludumdare.com/compo/minild-59…

Tools used for this MiniLD:

  • Eclipse (Java)
  • Java Image Processing (http://www.jhlabs.com/ip/blurring.html)
  • PAINT.NET
  • SoundHelix
  • BFXR

 

LD33

Pedestrian Slaughterer: Post Mortem

My entry for the 48 hour compo Ludum Dare was Pedestrian Slaughterer, a game where you shall do your very best to slaughter as many pedestrians as you can because you’re a monster, however if you run out of bloodlust you lose! To your advantage you have a hovercraft to more easily slaughter more pedestrians quickly, however be aware if you hit something to hard you will fall off and lose!

What Went Well

  • Graphics: I am actually quite happy about the 3D models of my game. I really enjoyed working in blender, however I don’t have much experience with it and this was my very first 3D game that I actually completed. Which I am very happy about. The outline effect gave a cartoon-ish look, which I find very cool.
  • Using db4free.net: I had a suggestion to add a score board in my first game and I used that advice, luckily I have used this free database service before and it is really easy to setup, it is not very reliable but for something like Ludum Dare I don’t really care about consistency or security (let’s be honest, who’d actually care about creating a dedicated server for a small game like this?).
  • Ragdolls: I successfully added ragdolls to my game which is awesome, I mean they are probably the best thing ever.
  • The idea: The theme was probably the best one so far for me and I am really happy with the idea I came up with. I love ragdolls and I wanted to do a 3D game for a change instead of “another one of those 2D platformers”.
  • Sound effects: I had very little time left for music and SFX, so I just ended up doing some random sounds with my voice and audacity which I find added a lot to the style of the game.

What Did Not Go Well

  • Time Management: As usual I am not very good at prioritizing fundamental game components from small details making it hard to throw in everything I want to make a “decent” game. I’d like to get better at it, but I guess practice is one of the best ways.
  • Lose and win conditions: Originally I planned to just let the player try to kill as many pedestrians as they could and the only way to loose would be to crash into some house or mountain but I figured it could easily be exploited and people could just go really slow and practically avoid losing whatsoever.
  • Control issues: I had some complains from my friends that the hovercraft was hard to control, and the only excuse I have is that I didn’t have time to do any play testing really. I really wanted to implement drifting so that you could “drift” around houses and have much better control.

Thanks for reading my post and have a lovely day because you are awesome!

Tags: final post mortem

LD34

We’re in!

I’m in for my fourth LD, but this time I am accompanied by Cellmon95. This is my first time participating in a team (aka the Jam) and it is his first time participating in a LD event whatsoever. We’re hoping to make a game with SFML with C# bindings. The codebase on Github was coded by Cellmon95.

Good luck everybody, you’re awesome!

 

LD35

Who’s to blame?

So, I went to sleep yesterday quite satisfied with my progress. However, today when I woke up ready to continue I noticed my “Player” script in Unity was completely gone. It wasn’t a huge set back as I could successfully rewrite the code but still how was it deleted..?

Yey, I made a… thing…

Well, it’s something, haha.

Check out and play my game over here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=28046

Or why not watch the timelapse of me making it (yes, that’s a monkey..):

 

LD36

Ludum Dare 37

first progress update – doors are opening

I’ve been busy for several hours today so I haven’t been able to work for too long on this. I have an idea that you begin in a room and you walk out of the door but you come back to the same room but something has changed (e.g some new obstacle has been added blocking your path to freedom). So far I have *almost* got a working door, haha.

Ready to play your games!

Hello ludumdarlings, I have been sick the last week after barely managing to complete this ludum dare. I guess I pushed myself hard to get the game done despite having so little time last weekend. I didn’t make it to the compo which was unfortunate but I still managed to make it into the 72-hour version and I am happy that I did.

I made a small and simple puzzle game where the idea was that you’re stuck in the same room and everytime you manage to exit you come to the same room but some obstacle have been added to prevent you from leaving. Here is a screenshot of the game:

samsroom

If you want to check it out for yourself you can find it here.

 

Now that I am well again I hope to be able to try some of your awesome games, but at the same time a new expansion for my favourite game just came out (Age of Empires II: Rise of the Rajas) so I also want to try that. Anyway good luck with future games and thanks for reading my post, have a nice day! :)

Timelapse of me creating the game Sam’s room

Hi, I just uploaded the timelapse of me creating the game for the 72-hour game jam. As I explain in the game description I had very limited time to work on the game with a lot of distractions but still I managed to actually publish it in the end which I am happy for.

If you haven’t played my game already try it here!

Have a nice day!