So Far, So Good
My first entry into Ludum Dare and its going well so far, i got the main mechanics working, now i have to create loads of levels. Here are some screenshots of the first level.
My first entry into Ludum Dare and its going well so far, i got the main mechanics working, now i have to create loads of levels. Here are some screenshots of the first level.
I know this is getting a bit late, but me and one of my friends just decided to give this challenge a go. Might not get all the game done in the next few days but we came up with a great idea so we are doing it anyway. We will probable end up finishing the game in November if we have to. The game should be on android and possibly itch.io.
Finally it looks like I might finish, except for a few all of the bugs and the strange balancing the game is playable. I still need to to sound and a bit more UI but i think i have enough time to do it. Here is a picture from the game, there isn’t much happening because i haven’t played very far into it as its a city builder.
Hope your all doing well with your games.
I have finished my entry into the COMPO, my second Ludum Dare Game, and I’m happy with my game. Even much so that i think i might do a bit more to it at some point. The UI is basic the game mechanics are fairly detailed. Have fun playing it. Also if your interested I wrote 2,405 lines of code for this, and that doesn’t include the code that code that Unity generates to make the game actually work!
Finally, I managed to remove most of the bugs in my LD31 game and have released it on itch.io, check it out. Its not perfect, but its my first finished game so im proud of it.
This might be my 3rd entry to Ludum Dare, although exams are in about four weeks so I may not be able to enter. Hopefully I will be entering as it will be a break from my current project…..
….Actually, exams can’t be that important i’m sure i’ll enter.
If I enter I will be using:
Looking forward to seeing your entries.
Oh also i’ll be doing the compo cos why not.
Ok I’ve made a start on my game and will live stream here http://www.twitch.tv/wevel50000 in about 30 minutes.
Because I can, here is a build of my game so far (game levels to be added at some point), instructions in file name.
Oh and I know rockets are fairly conventional but I’ll make the game fit the theme at some point.
What Went Well:
What Didn’t:
Just to start with, ‘I’m im’ for this Ludum Dare and will be using:
So with that sorted, I would like to say that I know my entries to other Ludum Dares aren’t very good but I have learned from them.
My first entry was for Ludum Dare 30 and I made a basic first person jumping game which turned out to be difficult to control and had horrible music (because of which I have changed how I make music for my games). I also discovered that making levels by hand is difficult, especially when your trying to code game mechanics at the same time. The last thing I’ve found (but not learned) is that I need to give more instructions on how to play the game and what is happening with the UI.
My next game was for Ludum Dare 31 and actually had a bit of slightly useful UI in it (the Unity default UI that is) but was still difficult to know what was going on and was extremely buggy. There where also mechanics in it which where not needed, like path finding and probably lots more. This was the only game where I did a bit more to it after Ludum Dare and managed to use fewer lines of code and added some mechanics I hadn’t managed to do during Ludum Dare, this version was then put up for sale with me being very hopeful that I could start my career in game development … and got no sales, which looking back on it should have been expected. This game also had some music(sounds) but this still wasn’t very good.
My latest game was (as expected) for Ludum Dare 32 this was definitely my best game so far and used Unity 3D, 2D physics and the new UI system meaning that the UI was cleaner and meaning that there wasn’t enough of it and so lots of people struggled to work out what was happening (I said I hadn’t learned from my first game). This game had some mechanics I was really happy with, except for the upgrade system which didn’t end up the way I wanted it to be, however there was no aim to the game, well there was but the goal was added in the last 2 hours of Ludum Dare and I’m still not happy with it, nor did the game link with the theme very well. This game had no music and basically no sounds at all as I ran out of time. But I do like the vaguely correct physics and the look of them game (ignoring most of the temporary graphics).
So how does this link with this Ludum Dare, well I’m hoping that I can learn from my mistakes so here is a list of things I need to do better:
So that was a bit of a ramble but good luck to everyone who enters and people who are unsure about doing it, you should give it a go.
Have fun and I look forward to playing your games.
More from me on my Twitter
There isn’t much to do except for punching a building till it explodes and punching the parts. But I’ve got somewhere. Get it here
WASD to move, left mouse button to punch.
So with very little time left, my game is almost playable and apparently recording sounds for a monster/lab experiment(failure) is much more fun than you would expect.