Wevel

LD30

So Far, So Good

My first entry into Ludum Dare and its going well so far, i got the main mechanics working, now i have to create loads of levels. Here are some screenshots of the first level.1 + 2

All Done

All done and uploaded, I’ve had a great time and will definitively take part in the future. Here is a screenshot of my finished game:

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Here is the link to my game:

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=37277

October Challenge

I know this is getting a bit late, but me and one of my friends just decided to give this challenge a go. Might not get all the game done in the next few days but we came up with a great idea so we are doing it anyway. We will probable end up finishing the game in November if we have to. The game should be on android and possibly itch.io.

LD31

Progress so far

This will be my second entry into Ludum Dare and i have just spent about 2 hours trying to fix a bug that was not actually there. But i have now got a working path-finding algorithm and job allocating system for my city-builder (ish) game. Here is a picture:

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Now to add resources and more buildings.

I Might Actualy Finish

Finally it looks like I might finish, except for a few all of the bugs and the strange balancing  the game is playable. I still need to to sound and a bit more UI but i think i have enough time to do it. Here is a picture from the game, there isn’t much happening because i haven’t played very far into it as its a city builder.

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Hope your all doing well with your games.

I’m Finished

I have finished my entry into the COMPO, my second Ludum Dare Game, and I’m happy with my game. Even much so that i think i might do a bit more to it at some point. The UI is basic the game mechanics are fairly detailed. Have fun playing it. Also if your interested I wrote 2,405 lines of code for this, and that doesn’t include the code that code that Unity generates to make the game actually work!

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Released my LD31 game on itch.io

Finally, I managed to remove most of the bugs in my LD31 game and have released it on itch.io, check it out. Its not perfect, but its my first finished game so im proud of it.

New Video for my Game

Just posted a video for the game i released the other day. The game was made for Ludum dare 31 and is the first game I made. Find the video here and also you can get the game here. The video is my first one so the audio may not be that great.

LD32

I’m in (probably)

This might be my 3rd entry to Ludum Dare, although exams are in about four weeks so I may not be able to enter. Hopefully I will be entering as it will be a break from my current project…..

….Actually, exams can’t be that important i’m sure i’ll enter.

If I enter I will be using:

  • Unity 5 and C# for code
  • Photoshop for graphics
  • Audacity and BFXR for sound
  • Possibly Record me playing the cello for sound as well like I did last time

Looking forward to seeing your entries.

Oh also i’ll be doing the compo cos why not.

Update

All I’m gonna say is LOTS OF EXPLOSIONS!

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Build if you want it

Because I can, here is a build of my game so far (game levels to be added at some point), instructions in file name.

BUILD IS HERE

Oh and I know rockets are fairly conventional but I’ll make the game fit the theme at some point.

 

Update

Getting close to finishing main mechanics and the simple UI that I’m using, still not got any levels yet.

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Asteroid Escape – Post Mortem

Main

Play Here

What Went Well:

  • 2D Newtonian physics
  • Explosions
  • Infinite map
  • Variety of different asteroids
  • Asteroids break into smaller parts when destroyed
  • Simple UI
  • Ship velocity pointer worked well
  • Sound FX
  • I had fun using physics
  • I finished (just)

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What Didn’t:

  • The aim to the game was made at the last minute and I’m not happy with it
  • I didn’t have time to update some graphics
  • The UI might have been too simple as it seems to confuse some people, such as what different upgrades are.
  • Some of the UI disappears when you restart
  • No music
  • The ship was meant to be upgradeable by adding different parts (new engine, storage, hull ect.)
  • The upgrades that where added are mostly useless as the game isn’t long enough
  • Game lags a lot when you get to a certain distance away from the start
  • If you go too far away from the start the asteroids will re spawn around it

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Twitter

LD33

Looking at my Previous Entries

Just to start with, ‘I’m im’ for this Ludum Dare and will be using:

  • Unity 3D 5
  • Visual Studio
  • Photoshop
  • Blender
  • Audacity
  • Maybe BFXR
  • Audiotool

So with that sorted, I would like to say that I know my entries to other Ludum Dares aren’t very good but I have learned from them.

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My first entry was for Ludum Dare 30 and I made a basic first person jumping game which turned out to be difficult to control and had horrible music (because of which I have changed how I make music for my games). I also discovered that making levels by hand is difficult, especially when your trying to code game mechanics at the same time. The last thing I’ve found (but not learned) is that I need to give more instructions on how to play the game and what is happening with the UI.

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My next game was for Ludum Dare 31 and actually had a bit of slightly useful UI in it (the Unity default UI that is) but was still difficult to know what was going on and was extremely buggy. There where also mechanics in it which where not needed, like path finding  and probably lots more. This was the only game where I did a bit more to it after Ludum Dare and managed to use fewer lines of code and added some mechanics I hadn’t managed to do during Ludum Dare, this version was then put up for sale with me being very hopeful that I could start my career in game development … and got no sales, which looking back on it should have been expected. This game also had some music(sounds) but this still wasn’t very good.

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My latest game was (as expected) for Ludum Dare 32 this was definitely my best game so far and used Unity 3D, 2D physics and the new UI system meaning that the UI was cleaner and meaning that there wasn’t enough of it and so lots of people struggled to work out what was happening (I said I hadn’t learned from my first game). This game had some mechanics I was really happy with, except for the upgrade system which didn’t end up the way I wanted it to be, however there was no aim to the game, well there was but the goal was added in the last 2 hours of Ludum Dare and I’m still not happy with it, nor did the game link with the theme very well. This game had no music and basically no sounds at all as I ran out of time. But I do like the vaguely correct physics and the look of them game (ignoring most of the temporary graphics).

 

So how does this link with this Ludum Dare, well I’m hoping that I can learn from my mistakes so here is a list of things I need to do better:

  • UI – I see myself as a programmer so this normally ends up getting ignored
  • Music – Again this gets done last and so isn’t done properly, I’ve also found Audiotool (link at the top) which means that I might make some actual music for this game.
  • Tutorial – Often I run out of time and rush the last things, like telling people how to play my game (which apparently is important)
  • Complicated Features – I always make too many things which are too complicated and so don’t add them properly or at all
  • AI – This is a bit of a challenge for me, I haven’t managed to get any AI in my games so I want to try to do this

So that was a bit of a ramble but good luck to everyone who enters and people who are unsure about doing it, you should give it a go.

Have fun and I look forward to playing your games.

More from me on my Twitter

There be progress!!

But I should probably start on some textures…

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Have a build of my game so far

There isn’t much to do except for punching a building till it explodes and punching the parts. But I’ve got somewhere. Get it here

WASD to move, left mouse button to punch.

Progress and Lag

So I’ve made some progress with my town smashing game, it has some new features:

  • Randomly generated roads
  • Randomly placed building
  • Textures
  • Building smashing (done by you – the monster)
  • Part throwing
  • LAG

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Things are looking better

So with very little time left, my game is almost playable and apparently recording sounds for a monster/lab experiment(failure) is much more fun than you would expect.

Submitted, YAY

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Just submitted my 4th LD game, play it here

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