ampersandbear

LD27

The Marrow Wind is blowing…

Hey, everyone!

I’ve actually spent 12 hours of work and now I’m feeling like sharin’ all I have so far. Practically speaking, that’s a real-time roguelike game taking place in a haunted castle changing and updating evey 10 seconds. The walls are shifting, rocks are emerging from nowhere and the ancient evil is about to awake. Will you find enough courage to resist the Marrow Wind gusts?..

As for now I’m planning on adding more monsters, loot & items and a huge dungeon to explore. And sure I wanna see the world updating process a bit more enchanting and widescale.

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It’s my first time participating in Ludum Dare, so I have a  question concerning the current Competition rules. I’m actually using a light engine created by FatalSleep and my art is based (I mean, the color palette and tiles & creatures ideas) on Derek Yu’s tilesheet. And I’ve also included this gex designed for drawing circle healthbars.

So, does it go againts the rules? Thanks in advance.

Marrow Wind: Post-Compo Version

screenshot110A Music Version, I’d better say. Yeah, that’s 8 bit Skyrim theme by chubbiercherub, making a dungeon exploration process a waaay more atmospherical.

There’s a bunch of new features as well, such as new items and locations. Now you also drop your sword when you’re slain, so you respawn completely defenseless! Oh, and beware of that skeleton guarding your loot!..

Play it here!

Tags: post-compo

LD30

People Manipulation Sim: Post-Jam

People Manipulation Sim

I made a game. Then (accidentally) I made a Post-Jam version …with:

Tons of bugfixes

Rockets can now reach moving targets, animations are smoother and the game is hopefully bugless.

New levels

I tried to base them on a unique (in some way) idea, so solving them’ll require different strategies! Cool?..

Better tutorial

Yes, I removed that wall of text. Tutorial is a way more interactive and friendly now.

Sandbox achivements

You now have something to do there.

Saving

Feel free to play some <your favorite AAA game>, or have a nap, or something. Your progress is saved!

Play?

Tags: post-jam

Comments

Suese
09. Sep 2014 · 04:18 UTC
Did you trip and fall on the keyboard and happen to fix a bunch of bugs post mortem? :p

LD33

LD36

Our LD game launched on Steam!

Hello, folks! My name’s Nick and I’m one of those two guys who made Don’t Crawl. Do you remember it? The game was originally made for Ludum Dare 33 (theme was “You are the Monster”), and over a year reworked into a full-scale Steam release, complete with matchmaking, map editor, and Steam Workshop support for sharing maps.

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Initially, I just wanted to see how would the general idea of Powerhoof’s Crawl work in a classical platformer – I wasn’t even intending to make a “complete” game. It seemed to work pretty fine, we were even approached by someone to potentially release a more polished version of the game for their platform. Fortunately or unfortunately, that deal didn’t work out, but this suggested that the game has potential, so we continued working on it. And now, a year after the initial release, the game is on Steam!

Huge thanks to the LD crew and local community! You made all that possible!