antisc2

LD20

I’m in …. kind of.

[Prepared two days ago]
Finally an LD without a timing collision: no milestones, no birthdays, no festivals.

Tools: gimp/acorn, sfxr, milkytracker (if I really find the time for some music), omni[stuff]
Framework: libOM (omni-mad internal game lib. Does resource management, render abstraction and UI stuff.)
Hardware: Late 2007 MacBook, getting a bit old.
Extra: Textmate, LLVM+clang, Ruby (for converters and build system), SVN
Target: Mac + Linux, maybe a windows crossbuild.

Will spend a lot of time offline, so no frequent updates.
(Coding on a train is just so relaxing…)

[Added just now]
Special handicap: Right arm in a cast and filled up to the brim with painkillers.
Will see how that works out.

Need to cheat and might use an artist for help (no pixeling with left hand only).
Add me to the Jam.

CrazyCat – Let’s go.

Brainstormed for the last 30 minutes,
but the Zelda reference was just to strong.

No open world though. (Mainly due to my handicapped state.)
Let’s just say “Nethack with a twist.”

Gonna create an empty project and start with the dungeon creation.
Timebox: 2h. (of actual work on it)

CrazyCat – Off she goes

I warned you, Zelda style nethack it is.

Spent about 2h tweaking the layout and rendering.

Doing the GFX is a lot harder than expected.

Need to take some meds now, hope to get some more done later today.

LD29

My first Ludum Dare complete!

The ratings just finished and even though I came #1063 it was still a great experience to not only making a game but to play others as well.

Thank you guys who participated. Hopefully we all will do better next time.

Hope to see you guys in 93 days! (Sorry for bad english, not my native language.)

Tags: First LD #29

LD30

My second Ludum dare is almost complete!

Just published my game, 4in1,  for the 48-hour comp for the second time. It feels good. I’m happy with the end result and cant wait how the ratings turn out. But this ludum dare didn’t have the same feeling for like last time. Last time I had more of an actual game. I spent several hours planning last time and managed to rush the game out, just a couple of hours before the deadline. Now because of the theme I didn’t get in a good mood and I was planning on skipping this ludum dare. But then I realised I could make simple mini-games without much effort and connect them in a special way. The idea turned out great even though I didn’t put much effort into the mini-games them self. I didn’t have the motivation like last time. I was never stressed with this game or had a difficult problem to solve with this one. I actually finished like 8 hours before the deadline and I didn’t even spend the  whole day programming. So here’s a list of what I could have done better:

  • I could have done a much better job planning the mini-games.
  • The graphics suck for this game. Could have improved them alot.
  • Added more of objectives to the mini-games. In the highway game I could easily added a fuel you have to collect.
  • I was really lazy. I could have a done a better job in general and added more things. Even though I was this lazy I finished hours before the deadline which shows that this was a too simple game for me to make.

Now it’s done and this is now in the past. Like I said before I’m still happy how it turned out and the general idea was good but it could have been so much more than 4 simple games. Now it’s just to wait for the ratings to see how everything turned out. This was just a small write-up over my experience with ludum dare 30. Hope everybody had a good contest(I know that there are several hours left but I don’t really care)!screenshot104

Tags: connected worlds, dare, ld48, ludum, second

LD31

I’m in!

I will participate in my third ludum dare event! Yeah! I have no plans for the tools or engines I will be using so I have to figure that out. But I think I will be okay. What’s the worst thing that can happen?

Comments

Iak
21. Nov 2014 · 18:40 UTC
You might download a fake tool from a malicious website which then proceeds to purposely force your computers hardware to overheat until everything breaks.

As you hope to still be able to repair your computer in time so you can participate in LD, you forget to unplug the electricity which due to the already broken parts causes you to get electroshocked.

The next time you wake up, you are in a hospital, surrounded by machines apparently keeping you alive, a doctor who noticed you are awake due to the changing sounds of the beeping machinery tries to explain to you what happened, how the electroshock caused part of your brain to malfunction – but you don’t even hear the end of it before you fall unconscious again.

Finally decided

I said last week that I was going to participate in Ludum dare 31, my third Ludum dare. Now I have decided which tools to use. Here is the list:

Language/IDE: C++ / CodeBlocks

Engine: SchoolEngine, an engine that I have created with OpenGL and SDL.

Graphics: Paint.net & Gimp

Sound: BFXR

Music: Abundant Music & Audacity

That is everything I think. Good luck everybody! 😀

Comments

05. Dec 2014 · 14:14 UTC
I took a look to your SchoolEngine, looks preety nice, simple and low level, how I like them to be :) shame I dont use C++.. :)

LD32

I’m in again!

I’m going to participate for the fourth time in Ludum dare. I’m so excited! :) This will probably be the last time I use my own C++ engine. Next Ludum dare I will probably use Unreal Engine 4 or libGDX. But here is the list of stuff I’m going to use:

Programming language: C++

IDE: Visual Studio Express 2013

Engine: SchoolEngine

Art & textures: GIMP & Paint.NET

Sound: Bfxr

Music: Abundant-Music

Ludum dare is always such a special event to me. I can’t wait to get started. Good luck everyone!

Tags: C++, ld32, opengl, SDL2

LD34

I’m in again but this time is going to be special.

I’m so excited for another Ludumdare and this one is going to be really special for me. First of all I’m going to use a new engine that I have never used before, the godot engine. Second of all is that I’m going to spend the entire saturday developing my game on a laptop. The reason behind the laptop is that I will be sitting on a train the entire saturday and therefore I will need to use a laptop and to top it all off, the train doesn’t have wi-fi. Using a new engine that I have never used before without an Internet connection is going to be quite interesting. But anyway, here is the list of all the tools I will be using:

This Ludumdare is going to be really awesome, I can already feel it! Good luck everyone! 😀

Tags: ld34, ld48

Comments

d_0o_d
09. Dec 2015 · 21:34 UTC
Maybe you should clone the docu :)

I read about a stackoverflow dump once ( I don’t recall it being very big ). But doing all this offline might be a fun challenge as well 😉
GagaPete
10. Dec 2015 · 13:00 UTC
I played a bit with Godot the last few days myself and think about using it for LDJAM 35. I look forward for your entry to see what’s possible with it. 😉 Good luck!

LD35

I’m in again for the 7th time

I’m actually starting to get somewhat experienced with this. Yeah! I have one problem though, I have not developed any games in a pretty long time. I have been busy working on some projects, some of them are related to games, some are not. But one of the projects I have been working on is a game engine that I can use for Ludum Dare competitions. Here is the github page. Unfortunately I have not been able to implement all the features yet so I have decided not to use that. I will be using these tools instead:

  • Game engine/editor: Godot
  • Text editor: Neovim
  • Image editor: Krita
  • Sound / music: Undecided, can hopefully just choose something simple

The next weekend is going to be really fun. Good luck to everyone!