arowx

LD32

Mini FPS

Work in progress

Work in progress

Well trying to get an interesting level, the idea is to make a quick FPS and get a good level of detail in the textures and models as well as some animation.  In other words get it to look good (so the gameplay might be a bit poor).

Got the gun in and ‘shooting’ grenades and bullets, basic movement with standard components, and the basic level models done.

No sfx, music or enemies.

What’s a great ‘FREE’ tool for quickly texturing models PBR style, using Blender and Xara at the moment?

Added spikers with basic animation!

Playable ‘Pre Alpha’ in WebGL here   (note weights in around 40mb uncompress and 10 mb compressed).  No Sfx Yet.

 

Tags: #MiniLD61, unity3d

Comments

Orange
12. Jul 2015 · 21:22 UTC
I couldn’t get very far because the mouse wasn’t locked.

Surrounded while my squad parties!

screenshot2

 

OK I have just created a trooper and dropped a few into the level (with a very basic ‘run’ animation), but what do they do run past the Spikers and then dance around the objective!

Leaving me trapped in a swarm of Spikers.

I have also worked on the textures of the level and gun.

The troops are a work in progress, need texturing and normal baking as well as improved animations.

No web update yet as I need to get the squad to fight the Spikers and the Spikers to fight them.

 

 

Tags: #MiniLD61, unity3d

Take the Beach

screenshot3

 

Quick update, I have added troopers and enemy fire so now you start with a platoon of NPC soldiers who help you storm the beach.

But the complexity of having two armies battle is a bit two much for WebGL at least on my PC, so I have built a PC version of the ‘game’.

Needs improved AI for troopers and enemy, animations, sound effects and lots of other fixes and improvements but for about 4 days work it’s OK.

Any and all feedback welcome.

Have Fun

Update – WebGL version ‘trimmed down a bit’ and updated, seems to play a bit better in Firefox than Chrome but still not smooth.

Tags: #MiniLD61, progress, screenshot, unity

Feedback request for Take the Beach

OK I’ve been off doing the Game Jolt Indies Vs Gamers Jam and in 3 days managed to make Spearhead the battle for fido.

screenshot1

Give it a whirl, but be warned I’m trying to stay #1 on the scoreboard (well it is Indies Vs Gamers).

Any way back to Take the Beach!

Take the Beach

I still have a week to improve it.  It has the basic gameplay working.  So as well as improving the textures, animations, fx, sound fx, music and performance of the game. What do you think could improve the gameplay?

Tags: #indiesvsgamers, #LDMini61, unity

Comments

Freak_ey
22. Jul 2015 · 11:40 UTC
Note: I posted this on the other thread by mistake, I had this and the other one open in separate tabs and mistook the other one for this one having just read both). I still feel that it is necessary to post it here however as I understand how useful feedback is.
23. Jul 2015 · 14:28 UTC
Thanks for the feedback.

LD33

DaBoss – WIP

Struggling to get DaBoss up and running for mini LD 62.

It’s a bit complex trying to make a massive end of level boss.

So going for giant tentacled robot.

wipScreenShot1

So it should look a bit like this enemy*.

If I can get it to work?

Wish me luck!

*Note will not include The Incredibles [TM].

Tags: mini LD #62

LD34

Merry Christmas Snowglobe

snowglobe315x250

Merry Christmas and try this WebGL interactive (click to flip) snowglobe made with Unity.

LD35

WIP Basic Unity RTS Framework

RTS WIP Screenshot 0

Made with Unity if I can get the basic game working the plan is to quickly release it as a basic RTS framework for people to extend and improve.

Aiming to have (for V 0.1):

  • Basic RTS with simple UI.
  • Combat.
  • Resource Gathering.
  • Building Factories, Troops, Gatherers, Tanks

Then continue working on my own variation.

Is there anything you would like to see added?

 

In

OK Going for it again…

Unity

Blender

Paint.net

But also going to use the simple RTS framework I used for Mini LD #66

I don’t know about you but I’ve gotten into a bad habit with LD, re-working things from scratch each time.  I should be building up a code base so each time I do an LD I have an improved foundation to work from.

Simple RTS Unity Package

 

Do LD developers collaborate and build frameworks?

Do may LD developers use existing game frameworks and collaborate on improving those frameworks?

For example have you seen an amazing LD entry and considered working with the developer on creating a framework for that genre of game?

Or are the best entries already using good frameworks built on their technology stack e.g. Unity / Haxel / Monkey / BlitzMax / Java / C# / C++ / Unreal / Cryengine etc?

OK this would only work if your game worked within or close to a given frameworks genre e.g. FPS, RTS, Platformer, 2D/3D, Racing, Flight so it might reduce the diversity of Ludum Dare entries but I would think it would increase the quality of entries quite a bit.

What do you think, is LD all about re-inventing the wheel or could it be about improving different styles of wheel for different jobs?

 

I’m Out!

Well I had Unity an existing RTS framework and lots of previous LD experience, what could go wrong?

A health issue, yep my body decided to do it’s own thing.  Nothing major but it does make it harder to focus when you may have to dash off to the loo.

I know I should have dusted off the laptop and just setup a desk in the bathroom.

I real should have practiced even with my own framework, it is a previous LD entry so it’s not as easy to work with as I thought it was.

So by day 2 I had at least an improved health situation, but very little made for what could be an RTS game with Shapeshifting.

Managed to find a really odd bug in Unity, that stopped the UI from working.

So threw in the towel.

Disappointed but relieved.

Have Fun

Comments

GGAlliance
18. Apr 2016 · 12:36 UTC
Better Luck next time, Man! Make sure to rest up a bit.

Low Poly Diorama Jam

gameJamIcon

 

I’ve started a Low Poly Diorama Jam on itch.io.

I think Low Poly Dioramas can look amazing so making a game set within or based upon this should be a good combination.

Join Here -> https://itch.io/jam/low-poly-diorama

LD36

Ludum Dare 37

How have you managed your time during LD?

I am bad at time management, for LD I just try and do it, sleep and then finish it.

But are there some amazing time management stories, hour schedules produced for LD and did they work?

Caught in the trap of doing art early!

modelsWIP01

 

I know the fatal art early LD trap!

Off to workout how to do this game, no idea on how to implement it the way I want yet!

Need coffee!

LD 41

Please Try - Incursion

https://www.youtube.com/watch?v=rMcvawjrf-k

Link to LD Page (WebGL or Windows) -> https://ldjam.com/events/ludum-dare/41/incursion

I'm looking for feedback and will play, rate and provide feedback for your HTML/WebGL games (please link to your games in feedback comments).

Thank you.

PS Should/Can I publish the WebGL version on LD to reduce 'friction' (number of clicks to play)?

LD 44

TIMA Screenshot 01

Low poly landscape... TIMA01.png

Ludum Dare 46

Are some people rating lots of other games without playing them?

So just checked my game and it has one new rating since yesterday, what was odd was they gave the game 1's across the board.

ld1vote.png

What was even odder is when I checked itch.io's analytics the game has not been played at all yesterday or today!

GraphLD.png

Given LDs play and rate a minimum of 20 other games system are some people just quickly giving other games very low scores to get their game into the competition?