Artylo

LD27

I’ll be in!

Hey, guys!

I’ve been making PC Indie games since 2011 and this will be my first time entering a competition, to see if  I can make a game before the time runs out.

I’ll be joining this LD Jam for the first time now. Probably going to stream my development HERE!

 

The tools I am going to be using:

  • Coding: Multimedia Fusion 2
  • Painting: Paint.NET and Paint.SAI
  • Sound: Most sound databases around the internet.
  • Music: FL Studio 11

See you there

 

INATIME – Day 2

I polished level 1 a but more and added some animations to Artman (the guy).

The game has a pretty good story now, since I took the time to actually make one.  😛

I won’t spoil it, so you have the full enjoyment of seeing it, but I assure you that it’s amazing.

Level 2 is also finished ,but it needs polishing. I’ll do level 3 and 4 today and make levels 5-8 tomorrow, so the game will probably be published and submitted in the last few hours of the game jam, which is around 2 am locally.

Here are some screens, so you see some progress.

 

Love,

Artylo

 

  • Anyway, this is the main title screen:

  • And this is a bit of the first level:

LD28

I’m going!

I’ll be taking part in this (my 2nd) Ludum Dare!
This time I’ll be trying some new things I thought about doing and some more interesting features to my game.
I’ll be using the following programs:

  • Engine: Multimedia Fusion 2 “I may also use The Games Factory 2 if I plan on going into web development, which I’ll probably do.

 

  • Artwork: PyxelEdit – for tilesets and all that jazz.

Paint.NET – for larger and more complex stuff and editing existing art.

And the internal MMF2 editor – for minor edits and animations.

As you may see, I mostly want my games to have an above the average artstyle. Mostly because of my taste.

 

  • Music: FL Studio 11 – for the music “I make” and the majority of raw sounds in-game.

Audacity – editing sounds and the titles and data for the soundtrack. + Converting.

N.B: A friend of mine is going to be writing the music for my game,  for which I am very thankful.

  • Streaming (50% of the time): I’ll be streaming most of the time on Twitch.tv! I’ll have some friends on the call to  help me and have some company while I’ m workin’ :)

Thanks for reading and get hyped!

 

 

 

 

LD29

Hey everybody! I’m in again.

Since I was in the Cyberpunk Jam I wanted to make another game for the MiniLD and the Insanity Jam, but I guess the motivation wasn’t there, so I didn’t participate in both. This time, I’m thinking a different game genre  and platformer as my plan-B. A few of my friends are going to try tho make a game from scratch as I heard from them, but I currently lick the knowledge to do so, so I’ll be sticking to my favorite engine – Multimedia Fusion 2.


For music, I’ll be making it myself. I’m not a real musician in any way, but I can still make a tune that you will probably enjoy. If you want a sample of my work, I have a upcoming album with a few pre-release tunes already published here.
For inspiration, I use C418 and KOZILEK.
For software, I’ll be using FL Studio 11 Producer Edition and Audacity for some extra sounds or dialogue.
Also, SFXR – for sounds.


For the artwork, I’ll e sticking to my minimalist style of pixel art. It helps with time and it still looks fairly good. I’ll also try to animate a bit more. Software – Paint.NET, Photoshop CS6.
PyxelEdit
– for tiles

 


Livestream on Hitbox

Thanks for reading and have a nice jam time!

Tags: 2D, game, jam, Ludum Dare, motivation, tools, Windows

Beyond the Surface – Day 1

Title

So…time for a list…

  • Title screen is done
  • Title screen music is done
  • Introduction level tileset is done
  • Basic mechanics mostly done (75%)
  • Both movement types done
  • Web build testing partially done
  • Windows build is fully functional
  • Assets for level 1 imported
  • Instructional story written
  • Story monologue recorded
  • Pointless loading screen (Optional)
  • Timelapse for day 1
  • Twitter
  • Facebook
  • Tumblr

So, that’s all for today. More work to be done tomorrow.
If you want to see a 16 minute video made of 3-4 hours of game development, you can check out my timelapse.

 

Tags: 2D, game, jam, java, ld48, Ludum Dare, motivation, music, timelapse

LD31

The “me be joinin'” post

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ALL PRAISE THE LORD ALMIGHTY!

So, I’ll be participating in my third LD, which is pretty cool…I guess.
I’ll also be taking part in the 48 hour compo this time, cause I need more motivation to make games and even in the jams, in which I’ve been, I’ve always made all the content from scratch and worked alone. I mostly went to the jam, because of the extra day…which I spend in school…kinda pointless.

Anyway, I’ll be trying GameMaker this time, instead of MMF2. Mostly because I want to have a more flexible dev environment. I’ll be doing full GML and none of that drag-n-drop stuff… I kinda have a dislike for drag-n-drop development now, so yeah.
I’ll be doing art either in Flash 8 or in GraphicsGale. In the end, I’ll probably go for pixel art with GraphicsGale, because I’m more comfortable with it, instead of drawing everything in Flash 8.

Sound will be done in SFXR, FL Studio 11 and Audacity. I’ll be making the music on a synth (aka the only instrument that I own and I am able to play without having my hands cut off by music critics).
I’ll also try to make a livestream on Twitch or just a timelapse on my Youtube.

Summary of tools:

  • Engine:
    • GameMaker Studio
  • Art:
    • Flash 8
    • GraphicsGale
    • Photoshop
    • Paint.NET
  • Music:
    • Casio CTK-450
    • FL Studio 11
  • SFX:
    • Audacity
    • SFXR

See you there! ^-^

Tags: 2D, compo, game, im in, tools

LD32

Almost done…

game3

Game is in widescreen, so it’s kinda stretched here…

LD33

LD34

Hi five!

christmassIt’s that time of the year for putting on dressing gowns, making games and playing DnD (Dungeons and Dragons).

This time I’ve decided to go in for my fifth compo with a hand tied behind my back and some restrictions, in order to spice it up a notch and add that hardcore beast mode coding factor.

My handicaps are:

  • Only use 1-bit colours (black and white) for art
  • Design and code the core mechanic in 4 hours

What will this achieve, you may ask? Well… Making the art in two colours will sort of make it more difficult to convey what I’m actually showing, but make it easier to stay consistent when making art assets. The real push will be the 4 hour deadline on the core mechanic. This is mostly stolen from Cactus’ talks on game development, but will actually push me to make the mechanic first, without distractions, polishing and refining it over the next 44 hours. Hopefully this will make for an interesting twist on my part.

Otherwise, I’m going for an arcade, score attack, limited lives sort of game, with a fair amount of difficulty, as to get those fourth grader nickels from the arcade machine I’ll never release.

Anyway, here are the things I’ll be using, shamelessly copied from August’s LDJAM. Nothing has changed outside of me purchasing the Professional Edition of GameMaker: Studio:

  • Programming
    • GameMaker (GML)
    • Code::Blocks (C++)(OpenGL)
    • Eclipse (Java)(LWJGL)
    • Unity (C#)
  • Artwork
    • Blender (3D)
    • Macromedia Flash 8 (2D) #flashisnotdead
    • Photoshop CS6 (2D)
    • Paint.NET (2D)
    • Trust Slimline Design (Tablet)
  • Music
    • Casio CTK-450 (Synth)
    • Puldin Guitar from 1991 (Acoustic Guitar)
    • FLStudio 11
  • SFX
    • SFXR
    • Audacity
  • Misc.
    • Notepad++ (for quick notes)
    • MS Word (for writing)
    • OBS (for streaming)

Again, I’ll be streaming the entire event on http:/twitch.tv/artyllo. Chat is always open, so drop by if you want and we’ll have a chat about random stuff and ask questions about me, programming and/or game development, art, music, ect. I’ll probably also have a timelapse uploaded on my YouTube after the event has finished, which can be found here.

For instant updates and tons of gifs, please follow me on twitter at @MageArtylo!

That’s all from me for now. Have a pleasant Ludum Dare and good luck to you all!
See you in the arena, mortals!

– Artylo

Ludum Dare 37

“Me, Myself And The Room” is submitted!

Go enjoy some angsty teenage poetry about how cool it is to stay in your room all day and complain about broken radiators, and sharp pillows.

titlegif

 

 

 

 

LD 38

Alone Together is OUT!!!

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Alone Together is out. You can check it out at: https://ldjam.com/events/ludum-dare/38/$21793

Alone Together - Timelapse and Ratings available

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You can now go and check out "Alone Together" https://ldjam.com/events/ludum-dare/38/alone-together

Or check out the development timelapse:

https://www.youtube.com/watch?v=rfGJxPbhZwM

Ludum Dare 46

I'm In: Filicide

filicide_title.gif I'll be taking part in Ludum Dare for the first time in three or more years. I've decided to make an action game with some narrative thriller elements, called Filicide. You will be tasked with protecting your influential boss' young daughter - with whatever it takes. More coming up soon in the following hours. Hope you like it!

Filicide is done!

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My compo submission "Filicide" is done and off to friends and family for testing. With five hours to spare, I'll have enough time to fix any bugs they find and address any concerns before the time comes. I want to say that being away from game development for the last three years has apparently made me a lot more focused when it comes to scope. Filicide was a concept I came up with before going to bed the night of the theme reveal and was surprisingly compact in its scope, considering my previous projects barely had any mechanics to them, let alone a full narrative. They were more like toys, than games; but this I am proud to call a full game. It may not be the deepest or complex narrative, nor the most engaging mechanically, but I was smiling while putting in the final screen, which is more than I can say for any of yester-year's projects.

I'd love it if you try it out when voting becomes available. It's a bit morbid at times, but it's hopefully a new experience for some of you.