Whew! I am pleased to announce that I have completed a game. I hope you like it! See my official entry here! I decided to interpret the theme in a sort of “You Only Get One…So You’ll Have To Share” way, because making a game about Sharing (and maybe being dissolved in acid pits) appealed more than something about hoarding a scarce resource. 
The graphics have changed substantially from early builds, you’ll notice. =P As far as the code goes, it’s still a bit rickety but I was afraid that I would do more harm than good if I tried to touch up the A.I. and physics right now — so if you see a wizard float away towards the ceiling just…remind yourself that he’s a wizard after all. =P
BFXR sounds are always nice, but as I don’t know how to chiptunes, it’s hard to record music that fits the general soundscape, and I don’t have a very good recording setup anyhow — so adding music is also a Future Enhancement. At least it will be easy to create more levels later, thanks to the spiffy integration with Tiled that I managed to work out.
Final thoughts on Phaser: it’s pretty nice! It enabled me to do a lot of this game faster than I expected. Javascript will always be annoying to use, but this was fun nevertheless. 😀 Final thoughts on my first Ludum Dare: it was the mostest funnest! Even though I finished, though, I’d like to try a smaller game with fewer moving parts next time, so I don’t end up all frantic and so I have a chance to give it an extra layer of polish.

