Ooh, we’re getting so close to the end. *shudder* You can play the new version here, changelog below.
-Game now more intelligent of which tile you clicked on
-Tiles keep track of their neighbors
-You can now click on producing buildings to toggle production (useful
when you would rather somebody build a structure than harvest a farm)
-Added a Granary building, which provides +1 food per neighboring farm
every 3 days
-Added a win state: reach 100 population
-BUGFIX: no more ghostly tooltips when a tile is altered underneath the
mouse
-BUGFIX: fixed "-1 people starved" messages
This is basically the gameplay state I think it’s going to get to; I’m going to spend the rest of the Dare doing sound and music to make it more interesting. I’m not totally happy with how far I got on the gameplay, but I’ll let playtesters be the judge of whether it’s fun or not. To Audacity!
A note on the goal: it may or may not be possible to actually build 100 houses, depending on how much of the map is trees & stones. I’m hoping to do one last patch with Mines and Forestry Camps to make those resources more sustainable, but I’d rather have an impossible win state than a soundless game.