bigbuggames

LD33

Big Bug Games signing in!

First Ludum Dare here! We’re a team of four eager to create some interesting games for you!

We will be using the following technology stack.

Engine: Unity (C#)
Art: Krita/Photoshop
Music/Sound Effects: Ableton Live

Stream will be on! So we’ll be looking forward to see you on twitch/bigbuggames.

The most terrifying monster!

Yeah, you can keep worrying about deadly bloodsuckers or furry werewolves, when the most terrible monster EVER was created by mankind…

Yeah, look at him, just there staring at you right now… Behold the true every day monster… The ALARM CLOCK!

 

AlarmClock/Bigbuggames

About to finish…

We’re about to finish our game! This has been an awesome experience and we will repeat for sure.

After 72 hours of programming, composing, drawing, animating…all we can do is smile when we see the final result. We could finish what we expected on time, and this gave us a lot of good feelings! We are just taking the last decisions and fixing some little bugs we found, and we think that is great!

In a few moments we will post the link of the game that will be playable from the web browser.

Screenshot 2015-08-24 22.13.42          Screenshot 2015-08-24 22.13.31

 

Tags: LD #33

New record!!

We’re deeply sorry @MauiMc, @ziggy2764 just got 22 rounds in 66 seconds!

He scored while he was streaming his gameplay http://www.twitch.tv/imtheziggy/v/13075735 (7:14:00).

Who can beat the new record? Go for it!!

Tweet an image with your score on #itssundaybbg!

Sin título

We have recieved a lot of feedback with a lot of positive comments, thank you so much!

Have you tried our game? Play It’s Sunday!

“It’s Sunday” Post-motem

Titolsunday

Hello fellow indie developers!

First of all thanks to all of you who tried our game and all who will try it in the future, this has been our first Ludum Dare and the first finished game for all of us. A few weeks ago one of our programmers had to insist a lot on participating, we finally did and we couldn’t be happier with the decision.

me

How did it go?

So, after a long working day, all of us got together, setting up the room for the upcoming 72hours, the closer the countdown was to 0, the more nervous we felt. After the topic was announced we spent about two hours deciding what to do, good and bad ideas, in or out of the topic, they all seemed too hard for us. It was already 4am and we headed home feeling our own defeat. Next morning (9:30am) we came out with a rough idea, spent about an hour figuring out the mechanics and what had to be done… but not deeply enough.

The first few hours of coding went well (we have 2 programmers in the team), the so called “pair-programming” was working wonders as they both connected as a true hive mind, at least while it lasted. Everything started to rumble after a few hours, as everyone worked from their computer, we then realized that the preproduction on the programming side wasn’t enough, so the “spaghetti” became the true monster of our game. No version control was used, and so, as soon as both codes were put together half of it had to be reorganized to fit the other half.

When it comes to graphics, we really messed up on the aspect ratio. It was all designed keeping in mind that it should be usable on mobile devices (for the future) and computers, so we ended up making it 1:1. Obviously this isn’t the answer for any of both platforms, provably the solution would be to draw everything separately and to put it all together with a relatively large background (wouldn’t it be?). Also, with better managing of time, we would have done more animations and a better hit reaction for the “victim”.

The sound design went alright, everything but the alarm noise and the “tic-tac” on the song was made by us. The main song came out quite quickly, which is nice. But we lacked on testing the sounds straight in the game, we waited until a whole bunch of them were ready and polished only to realize that they didn’t fit.


gif 2 lvls

GOOD:

– Ludum dare in general, we had fun, we all survived, it’s something yeeeey!

– General idea of the game, simple, easy to make (+1for preproduction).

– The fun factor and sense of humour turned to be the main factor.

– There’s not much on the game, but what’s there, is solid and works fine (at least for what we have seen)

– We are very happy with the result, even with all the bad stuff I’m about to write below…

BAD:

– No version control was used for programming.

– Tutorial needs to be more comprehensive as some testers ends up spamming the mouse button as well as the space bar to raise the bar (the space bar can be spammed, but only has an effect once the bar gets to the target zone).

– Preproduction for programming was far from enough (-1 for preproduction)

– The drawn scene screen (canvas) ratio was horrible (-1 for preproduction)

– Ended up making more music and sounds that what we finally implemented (-1 for preproduction)

– We should have prepared all our food the day before… ehem… les pizza next time ehem…

– Well skill and speed will improve eventually, won’t they? :C

Preproduction result: -3     ->HORRIBLU!

It’s Sunday music festival =D

One day until judging ends! We just want to share the awesome music our composer made for “It’s Sunday” 

We were looking for a song that could remind us to Street Fighter, something that could encourage the players to spam the hell out of their mouse. He worked hard and finally showed up with what would be the fist version of this song… it fits like a glove :3

Have you tried our game ‘It’s Sunday’?

Cover2

LD35

Big Bug Games joining.

We will do our best, as usual.

 

Our team:

Johnny – Music

Charras – Animation and drawing

Albu & Sola – Coding

Almost there!

Big Bug Games on the line.

All the songs and sounds are finished!

A piece of the finished background and a strange figure.

dad

 

Almost done! This will be a close one.

Sneaky purple

Hello!

We just want to thank everybody who has rated and commented on our game, and to give the word so that others rate it too!

The game we made for this LD is Sneaky Purple, please consider playing it 😀

http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=55109

Play it for this cute little spiky sneaky purple monster, it won’t thank you, but I will for him!

Sneaky monster

Tags: LD35

Ludum Dare 37

Yeeey happy new LD everyone!

Joining in for the JAM once again!

A team of 4 (now with individual accounts!):

-Albuixech

-Bigbugaudio  <- gotta love that name!

-Ionthas

-Xarras

Working with Unity, Photoshop, Adobe Flash, Ableton Live, and probably Computers in general.

See you soon!

Big Bug Games first update!

First update!

Here you have the first sketch of the idea we had. It’s a 2d disco dancing dodging something game… We really don’t know how to describe it. The only thing you need to know is that lizards DO know how to dance.

Hope you enjoy the final version in 59h!

 

First sketch of the idea

Tags: LD #37, LD37

Can’t put everything together yet :(

Still Working on the main character, programmers are figuring out how to control all the lights and sounds of the dance floor to make it beat with the music.

Hope we can update with something solid soon 😀concept

Tags: #ld37 #37

Character control going smooth!

We already have the main character control! Everything going as expected, we need more coffee!!!!

Test gif

PD: This is a message for our animator…you’d better start doing your job you lazy bastard!!!!

Tags: #ld37 #37

Everything is slowly taking shape

New Gif here, just wanna show our progress so far. I really hope you like it… I must say that our animator is doing nothing but dancing around and recording himself! LOL

Progress so far

Tags: #ld37 #37

Just chillin’

Well yes, I could be animating, but the couch is just too comfy :) chillin

About the game, it’s going pretty well, it is our 3th entry and by far the most ambitious. Specially for the programmers, we are implementing new mechanics which they have never dealt with: rhythmic gameplay, fever-o’meter, multiple gravities, a disco floor engine (which they call “The Feeder“, sounds scary but is actually not) and quite intricate animator paths.

All and all a lot of work, stress but very satisfying 😀

 

Before we finish…

Hi everyone!

While we’re debugging and checking the last details before we submit our game, we want to show you the main theme of ”The Dash Club”.

We hope you enjoy!!

Tags: gamedev, jam, LD #37