Ok, my game is... slowly coming along, although I wouldn't quite believe it'll be all ready and pretty in 11 hours. This was not a good weekend to try and make one game in 48 hours, I suppose...
But more to the point of what I said I'd work with: vector graphics. It's one thing that I can't overcome in Unity, the lack of a proper tool for simple vector drawing. And it's one thing that I do enjoy a lot about working in LÖVE2D: making vector graphics. Even if just for UI, but I do enjoy greatly!
screenshot-20170730103832.png
And it looks nice, because, well, vectors can be scaled and deformed without losing resolution. You probably know that so it's obvious, but... well, it's a fact. And that makes it a great tool for prototyping. :D
Ok, enough about graphics. Next post (in a few hours) a little bit about basic RTS movement and gradients.