bugninja

LD23

Well, its been fun, but I doubt I’ll finish

I really wanted to finish a compo, but I doubt I’ll make it.  Spent too much time fiddling with artwork and messing with some basic math issues that should have taken 5 minutes, not 50.

Oh well, it looks kind-of cool.

 

LD24

I think I’m in….

I have an idea for a game I’d like to make for the /compo so hopefully I can find the time.

Code – Using Monkey Pro again http://www.monkeycoder.co.nz/ (HTML5/Flash/iOS/Android/etc)

Graphics – I’ll stick to Fireworks CS4

Sounds – sfxr of course

Music – Probably nothing.  but maybe I’ll record some guitar just for kicks.

Idea – Definitely something to do with aliens.

Basically, I published a game with zombies and one with monsters, I’m working on one with ninjas, so really I’m down to aliens, I have no choice in the matter.

I’m on Twitter @ https://twitter.com/benmc , and would love to follow other LD’ers

LD25

Once again, trying to do an LD48

Hope I can actually complete something this time.

I’ll be using Monkey to create the game, then Fireworks for graphics, SFXR for sounds…

Probably be an HTML5/Flash game with pixel art graphics.

Progress

I can’t believe it, but I’ve actually made some progress.

You have to smash orbs with your cool tail.

Too tired to actually write much, but here’s a screenshot below of the work in progress, and I have a playable Flash version here. (opens in new window)  Let me know what you think.  It’s really hard at the moment, and I have some notes/ideas on the page with the Flash demo.

screenshot1

Playable version of my game is online!

I made some great updates to “Tail Orbit” today and it’s a full on playable game now.

I have a lot of polishing and fun-updates to make to it, but it’s up and running, and I could technically submit an entry soon.  Not sure if it’s OK to submit then make changes????

Here’s the Flash version: http://www.selticeapps.com/ld48/ld25/

And a new screenshot:

screenshot2

LD26

Limited time, but going to try again

Once again I’m going to try and be a part of #LD48

My guess is that I’ll have about 12 hours to be able to make my game start to finish over the course of the weekend, so already thinking about my approach.

Tools I will use:

– Monkey (http://www.monkeycoder.co.nz)

– Fireworks for graphics

– sfxr for sounds

– probably no music…that would take me a week.  I guess I can hum something into a mic

– I’ll be using some custom modules for Monkey like my “rands” module that lets me rapidly prototype.

Final game should be playable in HTML5 and Flash.

If I lose time, I’ll roll-back and go for the Jam and use some pre-made graphics from my custom tile-set.

LD27

I think I’m in.

I plan to make a game for this #LD48 but I don’t expect it to be very good.

Again I will use:

– Monkey Coder and build an HTML5 or Flash game

– Fireworks for graphics (most likely more pixel art)

– sfxr or bfxr for sound

– if I do anything with platforming or rpg, etc, then Tiled

– I’ve written several modules over the years that will probably be a part of the build to handle platforming, saving data, and splash screen/menu/options screens

EDIT 2: Just realized that I have to pre-post the code from those modules to use them.  May not be using them then due to lack of time, going from scratch I guess, or end up in the darn jam again….

EDIT: cgMusic looks fun for this project too.

Alternatively, I’ve been thinking a lot lately about making a browser based game written in Javascript, on a DigitalOcean droplet running Nginx.  Possibly a Golang web app.  But that may be too lofty when I don’t have much time.

Game is playable!!!

My game is playable, but it needs sounds, music, and a few play-flow fixes – like when you win, it still needs to show that you got 4 correct, then a Defused message.  And when you lose, it needs to say “Boom” then go to the explosion animation.  All little things, but polish is important.

Here’s a screenshot, going to see if it’s OK to submit the game, then keep working on it after it’s submitted.  If so, I might just go ahead and do that.

screenshot2

LD28

Definitely in, going for minimum time, maximum productivity

This time around, I’m going to try to make a game completely in HTML/CSS/Javascript.  Maybe even multiplayer on a VERY basic level.

I kind-of want to do without graphics (or use super basic graphics) for this one, and focus on game-play.  Text/ASCII, or really primitive pixel art.  I’ve found that I have wasted HOURS on graphics in the past and never ended up with anything much better than what I started with, so if I can control myself, I’ll try to go as minimal as possible.

Can’t really think of any code I need to post, except maybe a CSS reset that’s in the public domain here: http://meyerweb.com/eric/tools/css/reset/

EDIT:

I’m totally re-thinking my approach.  If I don’t go straight HTML/CSS/JS then I will again be using:

  • Monkey Coder
  • Fireworks and Pickel Editor for graphics
  • SFXR/BFXR for sounds
  • Audacity to tweak the sounds
  • autotracker.py for randomly generated music
  • VLC Media player to convert the music to WAV or something
  • May hand-draw some art if I go with one idea

EDIT 2:

Yikes, almost forgot, if I’m going to be using Monkey, I need to declare my Monkey base-code template for ld48:

https://www.dropbox.com/s/184kh1pcpjz38ik/ld48monkeytemplate.txt

Totally original

A top-down game with Zombies.  I’m really thinking outside the box on this one.  But it’s working…… so that’s something.

screenshot2

LD29

I’m in. Somehow it’s possible.

This may be the first weekend LD has landed on in years where I might have a bit of time available and I’m really excited about it!!!  I have had the absolute WORST luck regarding timing of LD’s and personal life stuff, but this weekend, it’s just a normal weekend (so far).   I may actually be able to compete!

So, here’s the plan, tools, etc:

  • Make a game.
  • Use Monkey-X for sure (www.monkey-x.com)
  • Fireworks and Pickle Editor for graphics or even Blender as I’ve been practicing low-poly scene creation techniques.
  • SFXR/BFXR for sounds
  • Audacity to tweak the sounds
  • autotracker.py for randomly generated music
  • VLC Media player to convert the music to WAV or something

If I’m going to be using Monkey, I need to declare my Monkey base-code template for ld48:

https://www.dropbox.com/s/184kh1pcpjz38ik/ld48monkeytemplate.txt

This is basically the template I start from whenever I prototype something new in Monkey.

My incremental clicker game is done-ish

Above the Core is the name of the game!

It’s an incremental clicker game.  Where you basically click to make the numbers get bigger, and you get upgrades that help make those numbers get bigger even faster.  In this game you Dig and Explore beneath the surface aka “above the core”.  Basically, no skill is required.  But for some reason it’s fun to click and watch the upgrades work out (of which I only have VERY few, but will be adding some more I think).

screenshot3

I even gave it its own URL: http://www.abovethecore.com

I just got the domain today, so it may not be working for some people if your DNS hasn’t updated yet.

And it was somehow submitted on-time: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=8142

I was able to make this game in a total of about 4-5 hours today.

Everything except the CSS reset is in the 1 index.html file.  I don’t like the way I did some stuff in there, but it’s that way because I had way bigger plans.  Yes.  I had only a couple hours, but way bigger plans. I sound like everybody here.

Keep in mind it could be way better.  Hope it’s a good enough start to get some feedback.

Comments

28. Apr 2014 · 06:25 UTC
Love it. Too bad I missed LD this time, would definitively rate this :)

LD30

Think I’m in

Pretty sure I can find a little time,  but not not much.

Will most likely use Monkey-X, Fireworks, sfxr/bfxr, Blender.

UPDATE: think I’ll be using Unity this time around.  I’ve now learned just enough to be dangerous :)

Pause Button

Pause button.  On screen.  It works.

We’re off and running.

Best part – this gives me the idea I need for the entire game.

screenshot1-day-1-751pm

Random terrain in action

Got my random terrain working.  Next up, a player character.

Animated gif…

screenshot1-day-1-909pm

 

Actual size…

screenshot1-day-1-910pm

I see what you did there…

I think this animated gif will pretty much sum up where I’m going with this platformer for “connected worlds”, and yes, there will probably be a “princess” at the end, and some lava.

screenshot1-day-1-1100pm.gif

Never gotten this far on day 1 before!

This has to be the furthest I’ve ever gotten on day 1.

Randomly generated terrain, tight and solid platforming engine, simple graphics, and best of all…. an idea for a game based on the theme :)

I am using Monkey-X again for the programming, Firefox for art, and that’s it so far.

screenshot1-day-2-119am

LD31

I’m in.

Using Monkey-X again, Fireworks for graphics, autotracker.py for music this time, probably bfxr.net for sounds.

I can’t believe it’s probably going to be ☃

Basic path-finding done

I think my square is pretty smart.  He can get from point a to point b all on his own.  Makes a brief wrong turn here and there, but that’s just because he remembers what he did last time that worked.  Maybe a little forward thinking about his next move can change that.  Not implementing full A* for this because, at this point, the river never turns back on itself, it always goes forward, so the path-finding can be pretty simple.

screenshot1-2014-12-06-0938