concalf

LD30

We are in the Jam!

… for the first time, two man team.

using following tools

  • libGDX
  • eclipse
  • gimp / photoshop
  • inkscape
  • bfxr
  • git
  • maybe spine

What are the chances to finish something on the first attempt? we will see 😀

Comments

22. Aug 2014 · 12:46 UTC
Nice these are exactly our setup. Worked out well for us in the past. libGDX ftw!!!

LD31

Screen Escape git time lapse

Time lapse video of our git repository of Screen Escape

Even for a small project don’t forget to use source control, especially if you are on a team!

When everything is done and submitted, watch your history and relax, you deserve it!

But start playing and rating games soon :)

Comments

09. Dec 2014 · 10:18 UTC
That looks awesome, what software did you use to make this?

LD32

LD33

Hydra Confusion

screen2

Finally the hydra has emerged. Keep all heads happy. Hydro, Zebi and Burny are waiting.

Have fun and please play and rate here!

… time to go to sleep now

 

 

Hydra Confusion Post Mortem

hydraconfusion

For the first time in our 4 entries to Ludum Dare, we managed to jam at the same location – at least for one day. Funnily enough, that took some time off our development time as we first had to fight an only partially working monitor – the first monster to overcome. Now to …

… the good

  • Idea and gameplay. I think managing hydra heads with different types lead to an interesting gameplay and we are quite happy about that.
  • Using libgdx and ashley. It helps to use things you are already familiar with and use library code you already created for other games. As ashley is concerned, we are still experimenting with it and component based programming is quite new to us (although already experimenting with it in LD32). The general design and organisation of code can be especially challenging.
  • Graphics. The overall graphics and aesthetics are a plus for us. We both are no designers so everything that does not let you want to rip your eyes out is a win. (and takes a long time to create)

… the ok

  • Game progression. As the jam went on and time flew by, there was no way we could implement enemies to spawn heads by damage as originally intended. So we settled  for the easy way (the programming hooks were already there) and spawn heads on mistakes which added a nice snowballing effect. But we should have also made something score bound as the comments suggested because a good player will actually have to make mistakes on purpose to get a more challenging experience.

… and the bad

  • Clearly sound & (the non-existent) music. It just was not enough time to search for good sounds or hope for the best in bfxr. To be honest, for us sound is the hardest thing to do.
  • Fixing weird hotkey behavior in browsers. Especially the search-as-you-type feature in Firefox was a pita to deal with. As a quick and dirty post jam fix, we catch all key presses on the page which to be honest is quite irritating (no tab, F5 … we could filter them but i think it will do for now)

Concepts

hydraconfusion_concept1

What is this thing?

hydraconfusion_concept2

Evolution of hydra

Conclusion

As always, it was a great fun to take part in a #LDJAM. There is always a lot to learn. Don’t forget to try and rate our game.

See you next time!

LD34

Day 1 Progress – No Space For Cows

ld34_cowSpace is no place for cows! The Cow is growing with each pickup, the planet prepared to do so. Two button controls … check!

No Space For Cows final day status

ld34_cow2

One Day left, looking good. Some sounds are missing and pacing is a bit unbalanced. Maybe add some music but I think it is mostly ready for submission!

LD35

Shapeship – one more day to go!

The idea is to shapeshift a space ship to align weapons and armor, playable but still a lot of work to do …

shapeship_preview1

shapeship_preview2

Preview playable here but remember: this is an early build, it may break at any time :)

LD36

Blood Sacrifice

Defend your civilization against the impending doom!
A strange, ancient device has the power to do so, but it comes with a terrible price:
In order to power the cannons, a blood sacrifice must be made!

screen2

Try to survive 20 meteors and don’t forget: A lonely creature is not enough to keep the civilization alive!

The Needs of the Many Outweigh the Needs of the Few
— Spock in Star Trek II: The Wrath of Khan

Link to the entry:

http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=41148

LD 41