half the compo is over and i'm still pretty far away from the game i have in my head.

i managed to get an enemy on. that shield will eventually have open sections that will allow the player to shoot the core or even get inside.
the flow will be very simple with infinite levels that get progressively more difficult, pretty much based on the speed of the core's shield and the core shooting at you too.
i want to experiment with an ellipsoid shield, but if i'm already having issues with collision with a circle, imagine with an ellipse.
but i had a good progress. almost 1000 lines of C code and one sprite (the core) made.
shell
$ wc -l src/*
8 src/art.h
78 src/bullet.c
35 src/bullet.h
18 src/defs.h
87 src/enemy.c
31 src/enemy.h
18 src/game.h
47 src/main.c
132 src/particles.c
50 src/particles.h
113 src/player.c
38 src/player.h
95 src/screen.c
20 src/screen.h
59 src/utils.c
37 src/utils.h
140 src/wasm4.h
1006 total
i hope i'll be able to finish for the compo, otherwise, jam it is!