croze

LD32

My game has been submitted!

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=24715

This has easily been my most successful Ludum Dare entry yet, I didn’t necessarily challenge myself with any super new concepts; but that’s ok! I think I put together a solid game that I can really keep working on after the contest ends, and I am super happy with the result!

Good luck, and let the voting commence!

LD33

Yes, I’m in

And of course, with a new found love for 3d modeling in Maya. I’ll be using Unity in C# and attempting to make pretty models in Maya and improve on the graphics category.

I’m in for the X time

Starting to feel like I’ve been in too many times to count, even though I just discovered LD a few years ago!

 

I’ll be using Unity3d (Or 2d if I get a specific idea for whatever the theme might be)

If I do stick with 3d, I’ll use Maya to 3d model although I haven’t quite learned how to rig animations in game yet, so I’ll have to get creative

Sound effects will of course be made with my mouth, and images will probably be made in photoshop or paint.net

I’m pretty excited for this one, it’s my last Ludum Dare before I go off to college at UC Santa Cruz!

LD35

LD 38

I'm in!

Let's hope this whole new website stuff doesn't confuse me too much, it's very pretty but very different! I'll be using Unity, Paint.Net, maybe some p5.js for some generative art, Audacity, and maybe BFXR for audio

LD 40

Lesgooooo

1 hour left! Wasn't entirely sure if I'd do it this time but here I am, gonna use Unity, Paint.net, and bfxr

~50% Time Progress Check

I slept much much longer than I had intended, but perhaps I needed the sleep and it will help me more than if I would have forced myself to wake up! I decided on a physics based juggling game somewhat inspired by QWOP and Fruit Ninja, hopefully working out the gameplay mechanics so the difficulty gets "Worse" as more juggling props get thrown at you. I plan on adding a juggling club, and possibly a knife that can cut you arm or hand and disable input temporarily. My next big objective is to implement a point/scoring/currency for cosmetic items :) Screenshot1.PNG Compare the visuals of this to my first Ludum Dare Entry! I might not be an artist yet but progress is being made slowly but surely <3 24715-shot2.jpg-eq-900-500.jpg

LD 42

Post-24HR Update

I'm making a platformer located in space, as the Ultimate Heat Death of the Universe is coming much faster and sooner than we could have ever expected.

Platforming mechanics include climbing across ceilings (Shown in screenshot), a second jump that functions as a jet that hurls you towards your mouse cursor on click which you can not move during, possibly looking to implement sliding/crouching.

Main ToDo: Replace Asteroid Graphics (Not my own work) Add sound Add a few more gameplay elements (New movement mechanic, way to die, bonuses, etc) Title Screen, Tutorial, End Screen If I have time, include plot instead of jumping right into the race against time (and space)

Cap1.png

Cap2.png

LD 43

Oh geez, I just remembered LD

Logged on thinking I had another week but nope, it starts in 2 hours! At least I wasn't late, pretty sure I'll be using Unity for gameplay, BFXR for audio, and Paint.Net for graphics. Good luck everyone, have fun!

Submitting Incomplete/Dysfunctional Project

Hey jammers,

I've found myself in a position that I'm sure at least a handful of others are in. I bit off more than I can chew, and despite my best efforts, was not able to formulate all the concepts and mechanics I wanted into one semi-seamless experience. I got too hung up on creating an immersive experience where your actions in the game would cause NPCs to treat you differently depending on their personality and if they witnessed it. I made a lot of progress, and figured out about 3 ways I wouldn't handle random NPC generation in the future. I learned a lot in the past 48 hours and dipped my toes into mechanics I've never messed with before. I projected a lot of my own emotions into some of the NPCs personalities and really had a chance to vent through art, for one of the first times while creating a game I really felt like I was creating art.

When I first realized I wouldn't be able to complete my game by the deadline, my first instinct was to just not submit it like I have with 2 other dysfunctional projects. After thinking about it though, for me at least, I upload my projects to Ludum Dare for myself more than anyone else, the competition is fun and all but it's also a time capsule for how much I've progressed in my game development abilities since my first Ludum Dare back in 2013. I don't want this project to be left out of my time capsule, I may have learned more in this Ludum Dare than I have in any other and I don't need win conditions, audio, character animations, or even fully functional core mechanics to show for it.

TLDR: Upload your game no matter how much you got done, you'll be glad you can look back at it in 5 years

Ludum Dare 46

I did it!

Feels like it's been so long since I actually got a "finished" idea out in time. Not a whole lot of gameplay per se, but I'm proud of how it looks graphically.

Screenshot1.PNG

Signups vs Authors vs Submissions

Are you allowed to vote on projects if you are just an 'Author' and didn't submit a game, and if so, are there checks in place to make sure people aren't creating fake accounts to vote highly on their games or double vote on other games? Call me crazy, but I'd say over twice as many authors as submissions is a bit fishy...

Signups: 10330 Unique Authors: 13529 Number of Submissions: 4958

Edit: I also didn't take into account team sizes for jams, but also only 70% of the entries are jams and I'd be surprised if there's an average teamsize of 4 for the jam entries

Why only 2 jams per year now?

It's been April/August/December since like 2008, why the change to twice a year? This jam is one of the only times of the year I make myself code for fun, does anyone know of any other similarly popular jams that might fill that sudden gap if this is a permanent change?

Also holy crap, just realized there were about twice as many submissions as usual during this crazy time! I feel much better about my ratings now that I know I was competing against so many more people than normal ;)

Neural Network driven music composer (not mine)

Not sure if this has been posted here, but I'm going to use the heck out of this in the next LD. Watch the maker's video for context https://www.youtube.com/watch?v=UWxfnNXlVy8 or just download and start fiddling around, I'm certain you'll be surprised https://github.com/HackerPoet/Composer/blob/master/NeuralComposer.zip

Ludum Dare 47

I'm in - with a personal AI challenge

I've discovered some nifty AI tools since the last LD, including:

Neural Composer for Music (https://github.com/HackerPoet/Composer) AutoDraw for quick placeholder sprites (https://www.autodraw.com/) Gaugan for Textures/Images (http://nvidia-research-mingyuliu.com/gaugan/ ) DAIN for smoothing animations (https://github.com/baowenbo/DAIN) AI Image enhancers/upscalers (https://imglarger.com/Enhancer https://icons8.com/upscaler)

I want to make as much of my game with as much AI generated content as possible, should be fun! Let me know if you have other ideas for AI tools I could utilize.

LoopGuys/Among the Fallen

I did it! https://ldjam.com/events/ludum-dare/47/loop-guys

LoopGuys.png

also shout out the the tens of games including my own with Among Us inspired textures/sprites lolol