I’m in
Obligatory “I’m in” post.
Language: JavaScript
Framework: Phaser
Technology: HTML5 Canvas
Sound: bfxr
Graphics: Gimp
Obligatory “I’m in” post.
Language: JavaScript
Framework: Phaser
Technology: HTML5 Canvas
Sound: bfxr
Graphics: Gimp
Here’s what I have so far, still nameless as of yet:
Mechanics are implemented as I think they work best; playing around with them in this test level over the last four hours or so has allowed me to work out any defects and improve the general feel of gameplay.
The remaining, parts I’d like to get done, in order of priority:
1. Create fun, interesting levels (hopefully with some interestingly challenging puzzle elements)
2. Update graphics slightly (that doorway is hideous, I don’t know what I was thinking)
3. Create Music (sound is already taken care of)
4. Create Title Screen
5. Create Ending Screen
6. Create Splash Screen
We’ll see how it goes.
I’ve posted my postmortem for this Dare.
I’m getting so excited! Can’t wait to see what the potential themes are going to be.
I’ll be using the nearly the same technology I used last time, with a few choice changes:
Hello everyone,
I’m in for Ludum Dare 30! I’ve got the weekend free and I’m super pumped! My technologies of choice will be as follows:
Woohoo! I spent some time setting up my environment ( which can be found here, for anyone interested). I spruced up my usual site wrapper a little bit and made the game size a little wider.
I also spent some time in Spriter attempting to animate a sprite. Boy, I have most definitely been missing out! In not 15 minutes I had created a very simple running penguin animation:
It’s certainly not perfect but it’s better than anything I could have created for sure! All in all, it’s 12 frames of animation. That’s insane! I’m used to making walking cycles that are 4-6 frames because it’s too expensive to do any more than that during the weekend. This program should really help me to make something cool!
Good luck to everyone, and here’s to a great weekend!
After a solid 4 hours, I’ve finally got the simplest mechanic of my game working. It’s mostly my fault, since I tried to do things in a way more complicated manner than I should have, when in reality, the easy solution was right before me.
Anyway, have a GIF.
This weekend has been sneaking up on me for a while and I’ve been unsure whether or not I’d be participating. The weekend, as I suspected, filled up pretty fast and I decided today I won’t be participating this time.
Even so, best of luck to everyone and I look forward to playing some awesome games next week!
Hello everyone,
Looks like it’s time to tackle the old Ludum Dare beast once again. I couldn’t participate last time, but I’ve made sure to set aside the weekend this time and I’m really looking forward the 48-hour rush!
My hope for a theme this time is something that would suit a tycoon-type game or a simple turn-based RPG. I really want to push myself to make one or the other within the constraints of the compo!
Best of luck to everyone participating in this exciting new Ludum Dare, and I look forward to playing all of your games after it’s complete!
~Cudabear
Hello everyone,
As always, I’m really looking forward to the next Ludum Dare! Nothing to get the good ol’ inspiration flowing than a hectic weekend of hacking to throw together some awesome games.
That said, I do have some focuses this weekend. Ideally, I’d like to focus more on polish and less on complex gameplay. It seems I always bite off more than I can chew! I want to make something simple, stylized, and strong this time around. These will be my tools of the trade:
Thanks for reading! I’m really looking forward to seeing what everyone creates this time around. Hopefully, unlike last time, I’ll put more effort towards playing and rating everyone’s games. Until then!
~Cudabear
Hello everyone,
I’m in for my 6th time! I’ve got a couple new fancy tools I’d like to try out this time around, so we’ll see how it goes. For the most part, my toolset hasn’t changed, but here’s a rundown:
Thanks for reading! Good luck to everyone and I hope everyone has a great time during the dare!
~Cudabear