Doubstract

LD28

First time

this is my first time in ludumdare.

I am going to use Java with LWJGL and Paint.net for art :)

LD29

I’m IN!

Hello everyone, i am going to participate in LD29. This is going to be my second time. Good luck to everyone!

I will use Java with LWJGL (Slick2d maybe) again. Right now i am trying to improve my art skills, and i am doing it very well!

LD30

Ready for best weekend ever!

I am in.

It’s my 3rd time, planning to create something really fun this time, because i switched from Java to Unity3D.

    • Engine: Unity3D
    • Art: Photoshop + Paint.NET
    • Sound: Ableton (maybe sfxr)
    • Models:  Blender

Virtuoso

It’s my third Ludum Dare, and it’s first time when i was using Unity3D. I was very excited about this one,  not whole weekend was free for me, but when i was not in my home, i was creating ideas. The idea of this game was much more explanded than it is now, as always i try make too big game in 48 hours.

“Virtuoso” ludum dare page

Virtuoso screenshot:

screenshot_01

 

What went wrong:

  • Graphics. In this kind of game i really do not need tons of graphics, but i just ran out of time.
  • Ideas. I had so much more ideas about story, mechanics, but i spend too much time on not that important mechanics.
  • Animations. Game have only few animations, but i planned to do lot of them to make good game feel, but once again, i had no time.
  • Music. I used generators, then edited it, but it was not what i wanted. Anyway, in my other games i have even worse music, so this one is not that bad for me.

What went right:

  • I can’t say main mechanics is very good, but it’s what i was expecting.
  • Game story. It’s not very good, but i never had any kind of story in my other games, so i am proud of it.
  • Sound effects. Personally, i love those sound effects, have no idea how to describe it, so just try it :) .

Conclusion:

Not good as i expected, but better than ever before. Waiting for Ludum Dare 31 and going to play all other games made in Ludum Dare 30!

 

 

LD31

I’m in.

I’m in for my fourth time. From my experience, I can say that Ludum Dare is all about quality, not quantity. Ludum Dare entry should be completed in 10 minutes, and that’s maximum.  Only entries with unique mechanics (Superdimensional is my favorite Ludum Dare game of all time), or unbelievably amazing graphics can be noticed. So, this week I will try to improve my graphics making skills (I believe you can learn how to do unique game mechanics only with time (not one week :) ) )

Themes also looking very promising (Isolation is my favorite), and new page design is much more better than old one. I probably missed something, but why people create so many Ludum Dare backgrounds (I love them all)?

Tools I will be using:

1) Unity3D 4.5.5

2) Blender (if I decide to make 3D game)

3) Photoshop CS6

4) Ableton Live 9 (I am not very skilled at making music, but what I make is better than random generated music)

5)Free Countdown Timer (To watch every second I wasted watching to timer)

 

Good luck to all of you!

 

Tags: ld #31

LD32

I’m in

This time i have no idea what I am going to, not even thinking about themes. Also I will have very little amount of time this weekend. I don’t know if I will finish in time. Anyway, I hope to have fun and make a game this weekend. Good luck for every participant!

BTW, i am going to use Unity 5.

Comments

B1ackDragon2k
22. Apr 2015 · 06:56 UTC
Hi, I’ve just played through your latest entry, Very Unconventional Knight, and I love it. I’ve been considering doing a LD for a while, but I’m not secure enough with a language yet. I’ve learnt GameMaker: Studio, and used Eclipse when coding in the past, put I didn’t like those for a project that you have so little time to use.

LD33

I am ready to make a game!

Hello game “developists”, i am ready to make game in 48 hours. This weekend i will finally be free, not like LD31 and LD32 :(

 

Tools that i used before and will use this time:

Unity

Paint.net

Random music generator randomly found in last hours of game development :)

 

Good luck and make great games!

 

LD35

2D vs 3D

I have been wondering lately, what are advantages and disadvantages of 2D and 3D games. For some reason all my previous Ludum Dare games are 2D. Just because of that, I will make a 3D game this time. These are my thoughts on 2D and 3D differences, please add yours as well.

3D:

  1. It’s harder to make basic stuff like player controller and camera control (if  you are not using Unity or similar programs).
  2. It takes more time to make appealing graphics (depends on style honestly, but it should be harder in general because of extra dimension).
  3. There are more game mechanics possibilities.

 

2D:

  1. Smoother game look and less unexpected camera point views or glitches.
  2. Takes less time to make a game.
  3. Animations takes much less time to make, therefore 2D animations are better.

 

I feel like I am missing a lot of stuff, but I just could not figure out what it is.

It seems like majority of games in Ludum Dare are 2D, I wonder if that’s because of lack of practice or personal preference.

Comments

RedKurZe
12. Apr 2016 · 20:30 UTC
I make 2D games, because I can’t make 3D models, and I’m a decent pixel artist, so I’ve just stuck with making 2D games.
GAFBlizzard
12. Apr 2016 · 20:50 UTC
3D games present both a massive challenge in terms of controls / setup / asset creation and a challenge in terms of sharing them (downloading random .exe’s is scary, running in a virtual machine is annoying and/or unfeasible, WebGL versions of say, Unity games tend to be unreliable or buggy, web browsers are doing their best to block the old Unity web plugin).
12. Apr 2016 · 21:11 UTC
I agree that 3D games are time consuming ( and 3D models). I also just hate using Unity…
meyade
12. Apr 2016 · 21:20 UTC
I can’t see how 2D animation would take less time than 3D animation. When you make a 3D model, that’s it. Now you just need to animate it. When you make a 2D character you’ve got to animate it by hand, none of that flash auto-moving bulls**t (if you want to end up with something that can compete against 3D animation I mean). And even if 2D animation took less time to make, that doesn’t mean it’s better than 3D animation. for example we can try to compare a 3D N64 game like The Legend of Zelda Ocarina of Time with a 2D game of the modern age (to try and make the teams comparable) like The Banner Saga or Darkest Dungeon. Could you say any is better than the other? 3D animation and 2D animation can’t be compared because they don’t fit in the same game mechanics and give a different feel.
12. Apr 2016 · 22:31 UTC
I have done both, many times. I can say without a doubt if you you want a more complete game for LudumDare go with 2D.