The One Fork Restaurant (update #1)
Well, I was tired of an heavy job week, so I started by getting too much sleep… Starting about 12 hours after the theme have been announced, I quickly had an idea for a simple “time-management” game : “The One Fork Restaurant”.

The One Fork Restaurant (4h30 of work prototype)
As the title implies, it’s a restaurant where people come to eat various meals, but the restaurant only have one fork, so customers have to share it! But when the customers are waiting for the fork, they start to get bored, and may leave the restaurant if they wait for too long. Eating gives them a little relief, so each time they eat, they’ll be able to wait a little longer afterwards.
After about 4h30 of work (with Flash), I’ve got this roughly working gameplay prototype full of ugly programmer art:

The upper bar is the waiting jauge for each customer, and the lower bar the amount of meal they’ve eaten.
Done:
- Basic gameplay mechanics (click on tables to swap the fork)
- A skeleton to generate customers with various stats (eating time, waiting time, face, etc.)
Next Steps:
- Do all the Art (and I usually suck at this)
- Define a list of customers with balanced stats (easy to say, hard to achieve)
- Add some more mechanics. For example, I was thinking that some customers wouldn’t want to use a dirty fork, so, for them, you’ll have to wash the fork before sending it to them (right now, every customer have rather loose hygiene standards ;))
![The One Fork Restaurant - first playable demo [WIP]](http://www.ludumdare.com/compo/wp-content/uploads/2013/12/oneforkrestaurant_proto8-550x413.png)



















